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Oct 3Sat
  1. VGC42

    Warhorse COO wants GTA 6 to set a new $80 price standard for triple-A games

    Warhorse co-founder Martin Klima said he hopes GTA 6 "blazes the trail" for other triple-A games to raise their prices. He said Rockstar and Take-Two are the only companies that can afford or dare to increase game prices, calling it long overdue and necessary for the business to survive. GTA 6 launches next month at $80, and Take-Two says its $100 edition is its top seller.

  2. PC Gamer12

    I added October-appropriate zombies to Grand Theft Auto 5

    A ZombieInfection mod has been installed in Grand Theft Auto 5, turning some Los Santos pedestrians into zombies that instantly convert anyone they touch, letting two or three of them escalate into a city-threatening horde. The zombies are slow and often killed by ambient threats like tornadoes, cars, and fire, but even the normally invincible Franklin dies if a zombie touches him long enough.

  3. IGN22

    MTG's Hobbit Cards Are the Closest Thing to Owning Rare Tolkien Memorabilia, and Perfect for Collectors

    Magic: The Gathering has released its The Hobbit set, its fifth of the year and second return to Middle-Earth. The set features book cover-inspired card treatments with a "well-read" look that the author calls their favorite in years and ideal for serious collectors. Finding the cards can still be difficult, like searching for the Arkenstone in Smaug's treasure hoard.

  4. Rock Paper Shotgun22

    Desktop and handheld prices out of control means PC bargain hunts lead me to my old enemy: gaming laptops

    Memory shortages have pushed desktop and handheld PC prices up, keeping entry-level 1080p gaming in the low four figures, so the author tested a gaming laptop instead. A Medion Erazer Scout 15 with an RTX 5050 costs £850, cheaper than a DIY desktop build with monitor, Windows license and basic specs at about £1,100. It packs an Intel Core i5-13420H, 16GB RAM, 1TB SSD and a 144Hz IPS screen, but battery life is poor and fan noise is loud.

Oct 2Fri
  1. Kotaku62

    8 Things Final Fantasy VII Revelation Is Changing From The Original On PS1

    Kotaku rounds up eight changes Final Fantasy VII Revelation makes from the 1997 PS1 original. The game will offer a true open world, though weather events and closed airspaces gate some areas, and Vincent and Yuffie's stories are folded into the main narrative with Vincent's Galian Beast transformation becoming part of his regular combat kit. Director Naoki Hamaguchi said Master materia will not appear because it would break the game, while Knights of the Round may become the game's superboss with its own storyline similar to the Gilgamesh questline in Rebirth.

  2. Push Square23

    The Father of PlayStation Says Games Have Stagnated, Calls for Curiosity in Developers

    Ken Kutaragi, known as the father of PlayStation, said at a CEREC opening panel that games have stagnated in terms of content, arguing the way games are made hasn't fundamentally changed since the original PlayStation. He noted the software market is valued at $186 billion, surpassing film and music, but said the industry isn't mature and still faces a turning point toward a "next stage." He urged students and industry professionals to keep their curiosity and adopt the mindset behind the PS1, which was created to "change the world."

  3. Nintendo Life12

    Countdown: Zelda: Ocarina Of Time Dungeon Crawl #3 - I Hate This Place

    In the third installment of the Ocarina of Time dungeon crawl, the author revisits Inside Jabu-Jabu's Belly and calls it possibly the worst dungeon in the game. The piece criticizes the repetitive Princess Ruto escort mechanics, lack of a central puzzle, and narrow corridors filled with electrical enemies, while praising the dungeon's unsettling atmosphere and the Barinade boss fight. The author hopes the Switch 2 remake will give Ruto more agency and add more tendril telegraphing.

  4. PC Gamer22

    I'm Going to Teach You to Love Hidden Object Games

    A PC Gamer editor argues that hidden object games are a valid genre worthy of respect and recommends several titles. Find My Frogs and its sequel Branches have no timers or click limits, and Branches has a demo on Steam, while I Commissioned Some Bees 0 is free. Sniper Dan mixes hidden object with FPS, Cat Me If You Can is fully 3D, and Morels: The Hunt 2 is on sale for $5 (75% off) in the Steam Autumn sale.

  5. IGN38

    8 Big October Games We've Already Played: Phantom Blade Zero, Castlevania: Belmont's Curse, and More

    IGN has already played eight of October's biggest releases and published previews, including Phantom Blade Zero (October 29), Castlevania: Belmont's Curse (October 15), Final Fantasy Resonance (October 22), Warhammer 40K: Boltgun 2 (October 14), Emberville (October 27), Planet Zoo 2 (October 13), Nintendo Switch Sports Resort (October 22), and Stupid Never Dies (October 22). Phantom Blade Zero offers three difficulty options but stays hard even on default, while Final Fantasy Resonance is described as the most impressive use of HD-2D the writer has seen.

  6. Kotaku26

    I Don't Want To Play Your AI-Generated Mod That Puts Skate 3 Inside Of Modern Warfare 2 Inside Of Minecraft

    Over the past few days, X has been flooded with AI-generated game mashup mods, including Minecraft inside Elden Ring, Escape from Tarkov guns in Skyrim, and Skate 3 mechanics in Modern Warfare 2 layered inside Minecraft. Most of these mods don't appear to be downloadable yet and exist only as Twitter clips, and testing a Claude-coded mod that adds Minecraft items to Skyrim revealed missing blocks, misassigned materials, and an invisible wall. The author argues these mods do little to actually integrate the games' mechanics, feeling more like sandboxes built to generate viral clips than playable experiences.

  7. Kotaku42

    My Patience With Fire Emblem: Fortune's Weave Is Wearing Dangerously Thin

    After two weeks and thirty hours with Fire Emblem: Fortune's Weave, the story and characters are the only things keeping me playing. Character progression and EXP grinding in part one feel tedious, while map exploration costs time segments and training is limited to once a week in the main city. Renown gates block map areas, and gathering supplies is the best way to earn renown in part one.

  8. Eurogamer66

    Star Wars: Galactic Racer review: Burnout handling meets a roguelite campaign

    Eurogamer's review calls Star Wars: Galactic Racer both a surprisingly fun roguelite campaign and a racing treat for Criterion fans. Developed by Fuse Games, it uses two boosts, Afterburner and the faster Ramjet, which can redline and explode if held too long. The campaign runs across acts and planets on an FTL-style branching map, where winnings upgrade your craft but a lost final race costs those upgrades. Planets change Ramjet behaviour, such as icy worlds making it last longer. A review copy was provided by Secret Mode.

  9. IGN62

    Star Wars: Galactic Racer Review

    IGN reviews Star Wars: Galactic Racer, Fuse Games' racing game that it calls the first of its kind in over two decades, built around a roguelite campaign with no mid-race restarts. Vehicles span landspeeders, speeder bikes, and a new skim speeder class, and each speeder is scrapped between tours so upgrades must be re-earned. The review praises the detailed planets and Burnout-style takedowns but says the small number of planets makes repeated runs feel tedious.

  10. GameSpot40

    Star Wars Galactic Racer Review: A Silly Racing Roguelite That Became a Favorite

    Star Wars Galactic Racer is a silly racing roguelite starring Shade, a former racer turned cargo pilot who returns to the sport for revenge against the arrogant champion Kestar Bool. Rather than moral drama, it leans into absurd, near-indestructible racing through lava, canyons, and acid valleys, which makes it feel true to Star Wars racing. It has become one of this year's favorite games.

  11. PC Gamer58

    Star Wars: Galactic Racer review: a roguelite racer with Burnout-style takedowns

    PC Gamer reviews Star Wars: Galactic Racer, an arcade racer from Fuse Games, a studio founded by ex-Criterion developers, published by Secret Mode at $60/£50 with multiplayer support. Its roguelite tour links races chosen from a node map, with builds built around managing afterburner and ramjet heat plus status effects like Cooled and Burning. The review praises the sense of speed but notes unclear track signposting, an autopilot ability that can steer into walls, and a flat story payoff.

  12. Kotaku60

    Star Wars: Galactic Racer: The Kotaku Review

    Kotaku's review finds Star Wars: Galactic Racer expands the prequels' podracing into an arcade racer that runs smoothly at high speed, with distinct vehicle handling and a roguelike season campaign starring Shade against champion Kestar Bool. The reviewer spent 19 hours finishing the campaign, calling the on-foot segments lackluster and noting most podracing content sits in arcade events and multiplayer; the game launches October 6 on PS5 Pro, Xbox Series X/S, and PC.

  13. Game Informer62

    Star Wars: Galactic Racer Review – Very Fast, Very Dangerous, And Very Good

    Game Informer's review calls Star Wars: Galactic Racer, developed by Fuse Games, an excellent racing roguelite whose campaign follows a run to join the Galactic League and beat champion Kestar Bool across multiple planets, with too many losses dropping you from the tournament. It notes the lack of a minimap and a steep early learning curve, and says being forced to use podracers in certain campaign events, where a loss can end a run, stayed frustrating. After about 20 hours the author kept playing Arcade, Scenario, and multiplayer, which offers six-race tournaments, pre-race bets, XP leveling, and cosmetic unlocks.

  14. Push Square62

    Star Wars: Galactic Racer (PS5) Review: Vehicle Builds and a Roguelite Campaign Drive the Speed

    Push Square's review calls Star Wars: Galactic Racer a blend of MotorStorm: Pacific Rift, WipEout HD, and Burnout 3: Takedown, and the debut title from UK studio Fuse Games, founded by Criterion veterans. It offers landspeeders, speeder bikes, and skim speeders with over 300 equippable parts, plus a roguelite campaign that upgrades base stats over time. Planets like Sentinel I and Jakku pose different challenges, while DualSense trigger resistance, a start-line minigame, and a Gears of War-style active reload shape the feel of each race.

  15. VGC62

    Star Wars Galactic Racer review: Burnout-style arcade racing returns

    VGC's review calls Star Wars: Galactic Racer one of the best arcade racers in years, set after the fall of the Empire and following a mysterious racer named Shade seeking revenge on racing star Kestar Boole. Its campaign is run-based, with each session granting a league entry token that is lost if the race objective is failed, forcing the whole series to restart, while rewards upgrade the ship. Takedowns and the classic Burnout camera show its lineage, and the three vehicle types plus harder pod racing round out the package.

  16. PC Gamer27

    Sony Japan's PS5 Pro anti-scalper lottery requires a Japanese account with 60 hours of play

    Sony Japan has rolled out an anti-scalper lottery for PS5 Pro orders that requires a Sony account registered in Japan with at least 60 hours of gaming on PS4, PS5, or both. Valve also set reservation requirements for the Steam Frame launch, including a Steam account in good standing and a purchase made before April 27th 2026. The author argues these brand loyalty tests, while aimed at scalpers, make buying hardware at full price a qualification process.

  17. 机核26

    How Much Is a Voice "Stolen" by AI Worth? It Starts Over 100 Years Ago…

    Voice actor Kenjiro Tsuda has sued TikTok, sparking debate over AI voice imitation. A podcast traces how recorded voices have been priced and licensed from the birth of radio drama through the voice actor industry to the podcast era, citing Beijing Internet Court's first AI voice infringement case in 2024. It also covers Japanese voice actor union actions since 1971 and the digital voice replication clause in the 2023 SAG-AFTRA strike.

  18. Nintendo Life58

    Review Roundup: Minecraft Dungeons II

    Minecraft Dungeons II launched this week on Nintendo systems and other platforms, with a Metacritic critic score of 75/100 and user score of 8.2, and an OpenCritic average of 77/100. Destructoid gave it 9/10, saying it expands and improves on the original in most ways, while IGN gave it 6/10, calling it a shallow ARPG that makes poor use of Minecraft's world. Nintendo Life's review of the Switch 2 version is still to come.

  19. 游研社55

    How Crazy Taxi's new game became a large-scale open-world title

    Yystv played Crazy Taxi: Speed Tour at TGS and interviewed creative producer Kenji Kanno and game director Yo Momodani about the series reboot and its shift to a larger scale. The game is set for a 2027 release and adds more story, online multiplayer for up to six players, and a classic mode using the old Crazy Taxi rules, with the protagonist completing tasks across five city maps; the three revealed maps are the West Coast, Germany, and Japan. Kanno said the gameplay system is more like an action game, requiring repeated precise button combinations to keep the taxi fast and agile.

  20. 机核12

    I Translated a Small Game! Tea House Waves 05

    Tea House Waves returns with an episode about game translation stories, covering examples of localization that the hosts found excellent, interesting, or terrible. The show also shares its QQ group 1055561149 and invites listeners to discuss their game experiences and favorite translations in the comments.

  21. 游研社62

    RGG Studio on how Stranger Than Heaven portrays fifty years of one man's life

    At Tokyo Game Show, Yystv interviewed RGG Studio's Masayoshi Yokoyama, director Mikinobu Abe, and art director Taishi Kanaya about how Stranger Than Heaven portrays protagonist Shin Oto's life across fifty years. Yokoyama said depicting those fifty years was harder than the founding of the Tojo Clan, since the story loses credibility without his earlier life. The game uses four buttons mapped to the protagonist's limbs and includes musical elements, though Yokoyama stressed it is not a music game or musical. It launches on January 15 next year.