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TodayOct 15Thu1
  1. PC Gamer22

    Looking Back on 10 Years of Overwatch: The Promises Kept, and Where Team 4 Goes From Here

    Overwatch has crossed the 10-year mark, and game director Aaron Keller and associate game director Alec Dawson reflected on the highs and lows and where the game stands now. Keller revealed Team 4 is deep into development on Season 1 for 2027 and is already discussing what Season 1 will look like in 2028, aiming to keep the game fresh in a different way each year. Dawson confirmed map reworks and tweaks will continue, stressing that Overwatch remains a home for many players.

Oct 10Sat
  1. PC Gamer22

    WoW: Forever, by casting off modern convenience, has horseshoed back around to being casual friendly again

    A PC Gamer MMO column argues that World of Warcraft: Forever, by casting off modern conveniences, has become casual friendly again. The author, who has a 9-5 job and doesn't consider himself a hardcore WoW player, says leveling in Forever is chill, built around 40-minute adventures that don't change if you come back a month later. By contrast, retail's seasonal structure demands intense play and resets much of your progress at season's end, often pushing casual players away.

Oct 9Fri
  1. PC Gamer30

    WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A deliberate pushback on this go go go nature'

    World of Warcraft: Forever associate production director Clay Stone says there's a real longing for a slower, more deliberate pace in MMOs, calling it a deliberate pushback on the "go go go" nature. He pointed to the success of Classic, the 2023 response to Hardcore, and players who skipped Season of Discovery because seasons felt ephemeral. Stone says Blizzard is deliberately building WoW Forever to answer whether it's too late to start with an emphatic "no."

Oct 8Thu
Oct 7Wed
  1. Kotaku62

    Overwatch Season 5 turns Sombra into a Support hero, and here's how she plays

    Overwatch's Season 5 patch reworks Sombra from Damage into a Support hero, and after several matches the author calls it the most fun he has had with her in over a year. Her retained abilities cast faster, and her new primary heal Hotfix applies healing over time in a way similar to the old Hack, though her numbers trail dedicated healers like Lifeweaver. Cyberspace, which replaces Virus, is an area debuff that halves enemies' healing and damage output and can be escaped by leaving its field.

  2. Eurogamer24

    Someone modded Diablo 2 for VR, and seeing the world through your character's eyes brings a whole new dimension to the series

    A modder named Sergious has turned Diablo 2 into a VR mod, letting players explore the game's starting area in first-person as the Sorceress and fireball nearby zombies. The mod was made with FlatVR and BodyWalk, and its files are available on Github. The article also notes that Diablo 5 was recently announced at BlizzCon but doesn't appear to be going in this direction.

Oct 6Tue
  1. IGN62

    Dungeons & Dragons: World of Warcraft expansion everything you need to know, launching November 17

    Dungeons & Dragons: World of Warcraft is D&D's first Universes Beyond expansion and launches on November 17, covering all of Azeroth up to The War Within. It assigns rough level ranges to each zone, folds in major conflicts like Alliance vs. Horde and the Burning Crusade, and uses Chromie Time to explain out-of-order campaigns. Dungeons become non-linear exploration, with Deadmines, Scarlet Monastery, Dire Maul, and Onyxia's Lair among those revealed, alongside gathering and crafting professions and a Renown system that replaces grinding.

  2. PC Gamer40

    Dungeons & Dragons: World of Warcraft Rulebook Captures the MMO's Spirit Rather Than Copying Its Mechanics

    The Dungeons & Dragons: World of Warcraft collaboration rulebook launches on November 12, and lead designer James Wyatt says it "paraphrases" the MMO within a tabletop framework instead of emulating its mechanics. Azeroth and its expansions up to Midnight are fair game, with dungeons like the Deadmines largely intact and options to sneak around or skip bosses. Iconic encounters including the Lich King, Illidan, and Jaina Proudmoore are included, with Jaina freezing a player and striking them with an ice lance unless they are thawed out.

Oct 5Mon
  1. IGN23

    Modder Turns Diablo 2 Resurrected Into a VR Game, But You Probably Can't Play It

    Reddit user fantasticauthor2736 has built a VR mod that turns Diablo 2 Resurrected's isometric ARPG into a first-person VR game, using the existing D2R-3D mod along with FlatVR and BodyWalk. The mod hasn't been published yet, and it will likely share D2R-3D's restriction of crashing after about a minute because it trips Blizzard's file integrity checker. The UI was also redesigned, with the inventory moved to the belt, health, mana and the toolbar on the left wrist, and the map summoned as an orb held in hand.

Oct 3Sat
  1. Kotaku12

    In Praise Of World Of Warcraft's God-Awful Polygonal Prairie Dog

    World of Warcraft: Forever keeps the original game's bizarre polygonal prairie dog model, which the author celebrates. A pet version can be bought for 50 silver from Halpa near the Hunter's Rise entrance in Thunder Bluff. Blizzard later replaced the model with a cuter one in the retail version, though many fans still prefer the old one.

Oct 1Thu
  1. GameSpot52

    WoW: Forever Beta Keeps More Than 12,500 Items Hidden

    More than 12,500 items in the World of Warcraft: Forever beta are hidden from dataminers, who can see the items exist but not their stats. According to Icy Veins, that is roughly 40% of the game's nearly 32,000 items, and players have already discovered over 4,400 hidden items in the beta. The beta's level cap is currently 20 and will be raised to 30 before it ends.

  2. GameSpot62

    Diablo 5 Seems To Be Fixing Diablo 4's Biggest Mistake

    Blizzard revealed Diablo 5 at this year's BlizzCon and discussed gameplay design changes based on feedback from Diablo 4, chiefly the return of procedurally generated dungeons and worlds. The article argues Diablo 4's single pre-established open-world map left players repeating the same content, while the series' earlier random dungeons and maps were a key ingredient. The game is expected in 2029.

Sep 30Wed
  1. PC Gamer17

    Stop trying to make a console war out of which WoW is better, you're all exhausting

    The World of Warcraft: Forever beta has recaptured the essence of oldschool MMOs for the author, but he rejects turning Retail, Classic, and Forever into warring factions. He argues Retail WoW's design isn't inherently bad, just different, and that Forever itself shows the versions can learn from each other. Building an identity out of which version you play and attacking others over it is exhausting and unhealthy.

Sep 25Fri
Sep 19Sat
  1. Game Informer22

    Fire Emblem: Fortune's Weave After 130+ Hours – Was It Worth It? | Podcast

    This episode of The Game Informer Show spends a large chunk of time on Fire Emblem: Fortune's Weave, with Eric sharing thoughts after putting 130+ hours into Intelligent Systems' strategy-RPG. The show then briefly touches on early impressions of Control Resonant, and Alex reports back from Blizzcon 2026, including hands-on time with the World of Warcraft: Forever beta.

Apr 22Wed
  1. VG24771

    Diablo 4: Lord of Hatred review - an expansion that closes out Diablo 4's story arc

    A review of Diablo 4: Lord of Hatred finds the expansion wraps up the arc that began with Diablo 4, with its campaign described as the most eventful of the three. It adds the first-ever appearance of the Skovos region, the Warlock and Paladin classes, a level cap of 70, reworked talent trees, plus Talismans, sets, the Horadric Cube and War Plans. The reviewer played on PC for over 30 hours on a code provided by the publisher.