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TodayOct 15Thu1
  1. PC Gamer22

    Looking Back on 10 Years of Overwatch: The Promises Kept, and Where Team 4 Goes From Here

    Overwatch has crossed the 10-year mark, and game director Aaron Keller and associate game director Alec Dawson reflected on the highs and lows and where the game stands now. Keller revealed Team 4 is deep into development on Season 1 for 2027 and is already discussing what Season 1 will look like in 2028, aiming to keep the game fresh in a different way each year. Dawson confirmed map reworks and tweaks will continue, stressing that Overwatch remains a home for many players.

Oct 14Wed
  1. Kotaku12

    How Over-reliance On Google Calendar Ruined My Fire Emblem: Fortune's Weave Playthrough

    In Fire Emblem: Fortune's Weave, paralogues are optional character-specific side quests available only during a narrow window of time, and missing one forces players to restart the chapter. The author missed Leda's paralogue after assuming the in-game calendar would send notifications like Google Calendar, then restarted the chapter and stopped playing.

  2. Reddit · r/Games12

    The Skywalker Saga Is Quantity Over Quality, and One of TT Games' Most Bloated LEGO Games

    A player argues that LEGO Star Wars: The Skywalker Saga trades quality for scale, with 1,200 Kyber Bricks spread across too many planets making collection feel like clearing a checklist. The game's 45 story levels cover nine films, yet many feel short or underdeveloped, the Battle of Coruscant isn't properly playable, and key parts of the Battle of Geonosis and Battle of Endor are missing. The player also says the class system makes many of the hundreds of characters feel interchangeable and that the game lacks character customisation.

  3. PC Gamer38

    Haunted Chocolatier is still 'a town game', but it'll be more of an action RPG: 'It's for the people in Stardew Valley that go into the mines'

    Haunted Chocolatier is still what ConcernedApe calls "a town game," but it leans more toward an action RPG focused on adventuring, finding equipment, and getting more powerful, with monsters and boss fights. Eric Barone said it's for the people in Stardew Valley who go into the mines. He also said he's been struggling with following up Stardew Valley because he wants to recapture the feeling he had while making it.

Oct 13Tue
  1. 触乐24

    The Witcher Series Devs Talk The Witcher 3: Wild Hunt — Songs of the Past with a Chinese Narrative Designer

    At the 2026 Redland event on Xiaohongshu, CD PROJEKT RED senior level designer and The Witcher 4 level design lead Miles Tost and Fool's Theory CEO Jakub Rokosz spoke with a Chinese narrative designer for an interview. They discussed making a new expansion for The Witcher 3: Wild Hunt — Songs of the Past, building its new region Letten on Polish countryside traditions, and designing difficult choices that push players to question their own judgment.

  2. 游戏LOOK24

    Analysis: The Secret to Match-3 Success Is "Not Innovating" — Innovative Levels Drive Players Away?

    Naavik analysis argues that forcing "innovative match-3 levels" into the core level funnel creates cognitive friction and filters out mass-market casual players. Attempts like Dream Games' Royal Kingdom, Good Job Games' Match Villains and Queen Digital Entertainment's Pet Panic failed to scale, with Pet Panic shutting down 21 months after soft launch. Royal Match instead dominates the top-grossing puzzle charts by simplifying goals and lowering cognitive effort.

  3. IGN15

    Resident Evil Requiem's Stars on Leon Fever, Crucial Character Moments, and Apocalypse Advice | IGN Fall Fan Fest 2026

    At IGN Fall Fan Fest 2026, Angela Sant'Albano and Nick Apostolides, the actors behind Grace Ashcroft and Leon S. Kennedy in Resident Evil Requiem, discussed creating their characters and the fan reaction since launch. Apostolides cited Leon's garbage dump scene with Grace as defining the character, while Sant'Albano pointed to the deaths of Grace's mother and Emily as key to understanding Grace's guilt and courage. Both said fans constantly ask about Leon's wedding ring, with Apostolides usually replying that he's married to the fans.

  4. 游研社30

    Resident Evil: Night of the Outbreak and Sekiro: No Defeat — Why Two Game Adaptations Went to Opposite Extremes

    The Sekiro anime Sekiro: No Defeat opened in Japan to poor reception, scoring just 2.2/5 on eiga.com, while the Resident Evil film Resident Evil: Night of the Outbreak earned 95% critic and 91% audience scores on Rotten Tomatoes and the franchise's best North American opening. The Sekiro adaptation retells the game's story from the protagonist's view but cuts major plotlines and sidelines bosses, whereas the Resident Evil film follows a new ordinary medical delivery worker during the night the virus breaks out in Raccoon City.

  5. 游研社40

    Interview with Bo Caisheng: Eighteen Years of Collaboration Behind Shadow Blade Zero's Unique Soundtrack

    Bo Caisheng, the composer behind Shadow Blade Zero, discussed the game's music in an interview at a closed-door playtest. The soundtrack features a clear main theme, classic melodies from the Rain Blood and Shadow Blade series, and newly rearranged tracks. Bo said hard cuts in the music basically won't happen, as he designs transitions himself based on gameplay footage.

Oct 12Mon
  1. IGN27

    Haunted Chocolatier Is 'More of an Action RPG' Compared to Stardew Valley, ConcernedApe Says

    ConcernedApe (Eric Barone) said Haunted Chocolatier is more of an action RPG than Stardew Valley, with its main focus on adventuring, finding equipment and getting more powerful, plus monsters and boss fights. It is set in a more "metaphysical" locale and is aimed at Stardew Valley players who go into the mines. The game still has no release date, as does the Stardew Valley 1.7 update.

  2. Eurogamer35

    Stardew Valley creator's Haunted Chocolatier is "more of an action RPG" than a farming sim

    Stardew Valley creator Eric Barone said in a GQ interview that his upcoming game Haunted Chocolatier is "more of an action RPG" than a farming sim, focused on adventuring, finding equipment and getting more powerful, with monsters and boss fights. He described it as a more "metaphysical" experience and said it's for "the people in Stardew Valley that go into the mines." There is still no release date, with Barone saying no one is playing the game until he's ready to show it.

  3. PC Gamer22

    Star Wars Galactic Racer devs tested its roguelite progression system by turning it into a board game

    Fuse Games prototyped Star Wars Galactic Racer's roguelite progression system as a board game to validate how it feels. The system hands out tuning points for one of three random stats and parts that affect a speeder's abilities or grant status-effect bonuses, with credits spent after several races on upgrades, parts, or a new ability. Creative director Kieran Crimmins said a board game was the fastest tool for validating the emotion behind upgrades and meta progression.

  4. 游戏LOOK62

    Jonathan Blow's The Order of the Falling Star launches with 97% positive reviews but a peak of just over 6,300 concurrent players

    The Order of the Falling Star, developed by Jonathan Blow, launched on October 9 for Steam, PS5, and Switch 2, reaching 97% positive reviews on Steam but a peak of only just over 6,300 concurrent players. The game took ten years and roughly 200 million yuan to make, and its best PS5 bestseller chart placement was 40th in North America. It offers four parallel worlds and about 500 hours of content with no difficulty options, and the official Chinese voice-over is confirmed to arrive about a month after launch.

Oct 11Sun
  1. Rock Paper Shotgun22

    Nivalis Nights Lead Writer: No Combat, But That Doesn't Make It a Cosy Game

    Nivalis Nights lead writer Thomas Welsh says the game has no player death, shooting or boss fights, but that doesn't mean it's a cosy game. He says life in its cyberpunk world shouldn't be relaxing at first, and players will have to earn a cosy existence in the city. Welsh also said the dating mechanics are meant to be messy, so players never quite know why a romance didn't work out.

Oct 10Sat
  1. PC Gamer22

    WoW: Forever, by casting off modern convenience, has horseshoed back around to being casual friendly again

    A PC Gamer MMO column argues that World of Warcraft: Forever, by casting off modern conveniences, has become casual friendly again. The author, who has a 9-5 job and doesn't consider himself a hardcore WoW player, says leveling in Forever is chill, built around 40-minute adventures that don't change if you come back a month later. By contrast, retail's seasonal structure demands intense play and resets much of your progress at season's end, often pushing casual players away.

  2. Polygon22

    Grand Theft Ocarina Could Be Gaming's Barbenheimer

    Nintendo is releasing its Ocarina of Time remake in November, making it the only publisher bold enough to bring a major new release to retail in the same month as Grand Theft Auto 6. A Saturday Night Live sketch framed the two games as a gaming Barbenheimer, though their release dates are actually two weeks apart and the Ocarina remake is a dramatically smaller production. If the culture-clash event catches on, Ocarina of Time could ride GTA 6's slipstream to wider awareness.

  3. 机核26

    Giving Masterpieces Memory and Life: TGS2026 Interview with the Producer of The Lost Art Museum

    The Lost Art Museum -Eirei Shūshūroku-, an adventure game published by Happynet, offered a prologue demo at TGS2026 in which players take the role of Vince, who wanders into a museum world and restores the lost memories of "Eirei" born from famous paintings. Producer and planning lead Honoka Ohara said the game's theme is passing down memory through paintings, aiming to bring more people closer to art rather than simply teaching art history. Each chapter focuses on one Eirei, while the reason they lost their memories and whether Vince can return to his own world form an overarching mystery.

  4. PC Gamer22

    2026's OLED monitors can nearly recreate the sublime clarity of a '90s CRT, but Windows will have to change before we can achieve true nirvana

    Blur Busters founder Mark Rejhon and former Nvidia developer Timothy Lottes debuted a CRT beam simulation algorithm that uses 240+ Hz displays to drastically reduce motion blur in 60 Hz content, working like a motion-focused DLSS. It was first implemented in a Retroarch shader and later split into a standalone tool called ShaderBeam, tested on the Asus PG27AQWP-W's 540 Hz OLED panel. The author argues Windows itself must change before the effect can reach its full potential.

  5. IGN17

    'It's Every Motherf***er for Himself!' — The San Andreas Mission You Need to Play Before GTA 6

    IGN revisits "Reuniting the Families," the penultimate mission of Grand Theft Auto: San Andreas' opening act, calling it the peak of Rockstar's cinematic mission design. Inside the Jefferson Motel, CJ fights through scripted corridors to rescue his brother Sweet, turning the open world into a third-person cover shooter two years before Gears of War. The piece argues players should experience this mission before GTA 6 arrives.

Oct 9Fri
  1. PC Gamer30

    WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A deliberate pushback on this go go go nature'

    World of Warcraft: Forever associate production director Clay Stone says there's a real longing for a slower, more deliberate pace in MMOs, calling it a deliberate pushback on the "go go go" nature. He pointed to the success of Classic, the 2023 response to Hardcore, and players who skipped Season of Discovery because seasons felt ephemeral. Stone says Blizzard is deliberately building WoW Forever to answer whether it's too late to start with an emphatic "no."

  2. PC Gamer21

    Peter Molyneux explains the origin story of Black & White's famous creatures: 'It was originally a monster. It wasn't a cute creature'

    Peter Molyneux revealed in an interview that Black & White's iconic giant animal creatures were originally designed as monsters, not cute creatures. His final god game, Masters of Albion, just received a major update that added mysterious colossal structures, though the game currently lacks Black & White-style titanic creatures.

  3. 游戏LOOK22

    Wuthering Waves Version 3.7 "Mirror-Locked Illusions, Heart Illuminates the Mortal World" Launches, Closing the Xuanfang Realm Chapter

    Wuthering Waves version 3.7, "Mirror-Locked Illusions, Heart Illuminates the Mortal World," has launched, bringing the Xuanfang Realm chapter to its conclusion. The new map Mengshu Tianluo centers on Mengxuan Creek Mountain, while the Chaoyue Festival presents Xinyuehu and the Moon-Chasing Festival as part of its Eastern cultural narrative. An animated PV titled "Seeking the Heart" was also released, alongside a "Chaoyue Festival Special Performance" co-hosted with Shanghai Yu Garden.

  4. 机核40

    "Many Melodies I Wrote 18 Years Ago": An Interview with Blade of the Shadow Music Director Bo Caisheng

    Blade of the Shadow music director Bo Caisheng said in a Gcores interview that the melody for heroine Xiaokui was written 18 years ago when he was in high school for Rain Blood, and that the series' melodic lineage continues in this game. He described his role this time as more like a "music director," using level footage to feel the player's flow before doing sound design, and blending rock, electronic, metal and Chinese folk instruments. The game launches on October 29, 2026.

Oct 8Thu
  1. IGN22

    From Ultima Online to World of Warcraft: How MMORPGs Built (and Lost) the Live-Service Throne

    IGN traces how MMORPGs pioneered live-service gaming before losing that crown to modern live-service titles. Roblox's 123 million daily players now dwarf the combined historical peaks of World of Warcraft, RuneScape, EverQuest and their peers, while Aion 2 launched this week and landed on Steam's Most Played list, with Guild Wars 3 on the horizon. The piece includes interviews with Ultima Online creator Starr Long and EverQuest co-creator Bill Trost.

  2. IGN34

    From Minecraft Survival Games to Fortnite: How Live-Service Turned Games Into a Battle Royale for the Top Spot

    IGN traces the history of live-service games, noting the battle royale market was valued at $11.2 billion last year and is expected to reach nearly $30 billion by 2035. Norwegian YouTuber Dennis Vaeride is credited with launching the first Minecraft Survival Games server in April 2012, while Brendan Greene's shrinking-circle concept led to PUBG's Steam Early Access launch in March 2017 and Fortnite's free-to-play battle royale mode later that year. Ex-BioWare producer Mark Darrah says you have to believe you can dethrone one of the top two players in the genre, or you shouldn't be doing it.

  3. IGN36

    Live-Service Games Keep Getting Cancelled — Is This the Beginning of the End?

    15 of the 19 major live-service games launched in 2025 had lost over 80% of their initial playerbase by the end of January this year. PlayStation has halted or cancelled over a dozen live-service games in the last decade, and Naughty Dog cancelled The Last of Us Online. Veteran developers say enough cancellations and shutdowns have created a trust issue among players.

  4. Eurogamer22

    Star Wars: Galactic Racer Was Prototyped as a Board Game Covered in Post-It Notes

    Fuse Games CEO Matt Webster and creative director Kieran Crimmin said Star Wars: Galactic Racer was prototyped using a board game covered in Post-It notes, which the team used to map out upgrades and meta progression systems. Crimmin said the team picks whichever prototyping tool validates the intended emotion and game-feel fastest, then gets it into players' hands. Eurogamer previously gave the racing game five stars.

  5. @Shinobi60246

    Rockstar says GTA 6 mission design is more open

    Rockstar's Rob Nelson said the studio made a conscious effort to open up mission design in Grand Theft Auto 6 without compromising quality. He cited the tower block escape from the Netflix preview having multiple routes, and the Raul mission where players can deviate from the optimal route and still escape. Missions tied to wanted levels or robbery systems are designed to stay consistent with the open world.

Oct 7Wed
  1. IGN22

    ‘Why Hasn’t Someone Thought About That Before?’ – How Star Wars: Galactic Racer Solves One of Driving Games’ Biggest Problems

    An IGN opinion piece argues Star Wars: Galactic Racer replaces the familiar championship checklist with a run-based career mode where too many losses eject you from the whole championship and send you back to the start. Fuse Games co-founder and CEO Matt Webster says gaming is risk-reward and the risk has to have a consequence, with the game borrowing randomized rewards and build choices from other genres. The piece contrasts this with the iRacing-style PvP focus and the failure-proof Forza Horizon model.

  2. GameSpot48

    GTA 6 Won't Make You "All-Powerful" Like GTA 5 Did

    Rockstar's Rob Nelson said GTA 6 won't make players "all-powerful" like GTA 5 and earlier games did, with NPCs having impulses of their own and possibly coming after you. He said the world "will act upon you as well as you acting upon the world," and that you are no longer the only one with weapons or capable of violence. Nelson added that GTA 6's story follows the criminal lovers Jason and Lucia as "criminals on the run."

  3. IGN66

    GTA 6 full interview: Rob Nelson on the criminal profile, relationship and car theft systems

    IGN published its full interview with Rockstar North head of development Rob Nelson, based on a July visit where GTA 6 was played in front of press for the first time. Nelson described a criminal profile system separate from a relationship system, where Jason and Lucia's bond grows through shared activities such as robberies, pool, mini golf and kayaking, and can suffer if the player ignores their texts. Car theft now requires tools like a key cloner or slim-jim, a phone scanner shows locks, alarms, trackers and resale value, and the wanted system only triggers when a crime is witnessed or an alarm is raised. He also said safehouses are closer to Red Dead Redemption 2 camps in interactivity and that the team has doubled in size to support the world's density.

  4. IGN62

    Warhammer 40,000: Dawn of War 4 Dev Says It Has More Single-Player Content Than Any Other RTS at Launch

    Developer King Art Games says Warhammer 40,000: Dawn of War 4 ships with four full single-player campaigns, one each for Space Marines, Orks, Necrons, and Adeptus Mechanicus, totaling over 70 campaign missions at launch. Creative director Jan Theysen told IGN each campaign is bigger than the entire Dawn of War 1 campaign in both mission count and playtime, and said the game may have more single-player content at launch than any other RTS. Branching storylines mean a single playthrough skips missions, such as the roughly 18-mission Ork campaign where a run covers about 14 to 15. After the December release, Crusade Mode, map packs, a mission editor, a Blood Ravens story prologue, and the Aftermath campaign expansion with a new faction are planned.