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  1. IGN62

    Warhammer 40,000: Boltgun 2 Review: Two Heroes and Branching Levels Make the Retro Shooter More Replayable

    IGN reviews Warhammer 40,000: Boltgun 2, saying Auroch Digital keeps the first game's fast retro shooting while adding a second playable character, Sister of Battle Nyra Veyrath, who differs from Space Marine Malum Caedo in weapons and combat style. The campaign asks players to choose between branching levels alongside optional side missions, giving repeat runs different routes, with a single campaign lasting around eight hours. The review also notes technical issues such as idle enemies, Purges that sometimes fail to end, and slippery platforming in the later half.

  2. PC Gamer22

    Looking Back on 10 Years of Overwatch: The Promises Kept, and Where Team 4 Goes From Here

    Overwatch has crossed the 10-year mark, and game director Aaron Keller and associate game director Alec Dawson reflected on the highs and lows and where the game stands now. Keller revealed Team 4 is deep into development on Season 1 for 2027 and is already discussing what Season 1 will look like in 2028, aiming to keep the game fresh in a different way each year. Dawson confirmed map reworks and tweaks will continue, stressing that Overwatch remains a home for many players.

  3. Rock Paper Shotgun36

    Over the Hill's off-roading sim is more laid-back than SnowRunner, but it'll still bite careless drivers

    Funselektor's Over the Hill is a more relaxed off-roading sim set in cold Canadian hills and the Algerian desert, compared to harsher games like SnowRunner. Players use winches and jacks to get unstuck, with up to four tool slots after upgrades, while deep-sim elements like deformable terrain and fuel gauges are absent. The simpler mechanics lower the learning curve but careless driving can still leave you wedged between rocks.

  4. Polygon22

    Over the Hill Just Invented the Cozy Driving Game and I'm in Love

    Over the Hill is described as inventing the cozy driving game genre, similar to Jusant in offering a clean, aspirational vision of an outdoorsy pastime. It's a meditative, peaceful exploration game focused on taking it easy, reading the environment carefully, and being in the moment. The game features a beautiful art style with chunky, tactile modeling washed in pastel colors and rich sunset hues.

Oct 14Wed
  1. Xbox Wire80

    Castlevania: Belmont's Curse Review: How Whip, Tarot, and Relic Systems Carry the Series Legacy

    Castlevania: Belmont's Curse launches October 15 on Xbox Series X|S and PC, developed by KONAMI with Dead Cells studios Evil Empire and Motion Twin, with Xbox Play Anywhere support. In hands-on play, the author finds the game builds on Dead Cells' art and action while adding seven weapon types, a parry, and a whip that doubles as a grappling hook. Defeated bosses are sealed into tarot Arcana that grant spells, upgraded through the Works of Mercy achievement system, and weapons, spells, and three relic slots can be swapped anytime while paused.

    Why this: The author draws on hands-on play to break down the whip, tarot, and relic systems of Castlevania: Belmont's Curse and its lineage from Dead Cells.

  2. IGN22

    Grand Theft Auto IV – The Legacy Review

    IGN is revisiting each core Grand Theft Auto game ahead of Grand Theft Auto 6, and this entry looks back at Grand Theft Auto IV. The piece notes that GTA IV's land area is reportedly around one-quarter the size of San Andreas's and that it has far fewer vehicles and no car customisation, yet Liberty City's density and detail still hold up today.

  3. Reddit · r/Games12

    The Skywalker Saga Is Quantity Over Quality, and One of TT Games' Most Bloated LEGO Games

    A player argues that LEGO Star Wars: The Skywalker Saga trades quality for scale, with 1,200 Kyber Bricks spread across too many planets making collection feel like clearing a checklist. The game's 45 story levels cover nine films, yet many feel short or underdeveloped, the Battle of Coruscant isn't properly playable, and key parts of the Battle of Geonosis and Battle of Endor are missing. The player also says the class system makes many of the hundreds of characters feel interchangeable and that the game lacks character customisation.

  4. PC Gamer38

    Haunted Chocolatier is still 'a town game', but it'll be more of an action RPG: 'It's for the people in Stardew Valley that go into the mines'

    Haunted Chocolatier is still what ConcernedApe calls "a town game," but it leans more toward an action RPG focused on adventuring, finding equipment, and getting more powerful, with monsters and boss fights. Eric Barone said it's for the people in Stardew Valley who go into the mines. He also said he's been struggling with following up Stardew Valley because he wants to recapture the feeling he had while making it.

  5. PC Gamer28

    I tricked DLSS into running on my AMD GPU in Cyberpunk 2077 and Alan Wake 2 with a single script

    A tool called HelixSR lets older AMD GPUs run DLSS 3.7 (Model E) in games like Cyberpunk 2077 and Alan Wake 2 by making them believe they are still running FSR 3.1, then swapping in the upscaling algorithm. Tested on an RX 9070 XT, image quality gains were slight and performance dropped a little, but installation is just a batch script and uninstalling is equally simple. The tool mainly benefits RDNA 1 and RDNA 2 cards that cannot use FSR 4.

  6. Eurogamer62

    Planet Zoo 2 hands-on: a beautiful sequel with aviaries, aquariums, and nature reserves

    After a few hours of hands-on play, Eurogamer's Matt Wales says Planet Zoo 2 keeps the original's solid management core, with animal welfare, staff and guest needs, and the economy still central. The new aviaries, aquariums, and nature reserves feel like refinements rather than a gameplay overhaul, with aquariums needing a filtration pump and attention to salinity, temperature, and depth, and aviaries needing roof supports. The author also notes the nature brush, seasons, and a launch offering of 9 themes and 136 animal species.

  7. 游戏LOOK71

    Phantom Blade Zero interview: Liang Qiwei on a 30-hour run and the three layers of kung fu punk

    With Phantom Blade Zero due on October 29, producer Liang Qiwei said in an interview at a closed-door preview in Beijing that a skilled run takes about 25 to 30 hours. He described the game as a three-layer pyramid, with a traditional ARPG base of maps, side quests and objectives, a middle layer borrowing some Souls-like vertical level design, and the combat shown in trailers on top. He said combat rewards aggression, with roughly 70 percent of a boss's qi depletion coming from combos and only about 30 percent from defensive parries, and that a mainline-only run yields about 50 to 60 percent of resources.

Oct 13Tue
  1. 触乐24

    The Witcher Series Devs Talk The Witcher 3: Wild Hunt — Songs of the Past with a Chinese Narrative Designer

    At the 2026 Redland event on Xiaohongshu, CD PROJEKT RED senior level designer and The Witcher 4 level design lead Miles Tost and Fool's Theory CEO Jakub Rokosz spoke with a Chinese narrative designer for an interview. They discussed making a new expansion for The Witcher 3: Wild Hunt — Songs of the Past, building its new region Letten on Polish countryside traditions, and designing difficult choices that push players to question their own judgment.

  2. 机核62

    The Immortal Legacy review roundup: Metacritic average sits at 77

    The Immortal Legacy, a first-person soulslike from the creators of Ghostrunner, launches on October 13 and holds a Metacritic average of 77. IGN and Game Informer gave it 7, GameSpot and GamesRadar+ gave 6, Gamekult gave the lowest score at 5, and Destructoid gave the highest at 9, while Eurogamer did not score it. Several outlets cited limited enemy variety, few bosses, reused late-game levels and assets, and crashes during review, with the developers reportedly addressing many of these in a day-one patch.

  3. IGN28

    Satisfactory: The Board Game Preview

    Mood Publishing is crowdfunding Satisfactory: The Board Game on Gamefound, adapting Coffee Stain Studios' factory sim for up to four players who mine, refine, and upgrade factories to earn the most FICSIT points before the space elevator is finished. The tabletop version uses a competitive race-for-points format rather than the PC game's co-op focus, though the final release will also include co-op and solo modes.

  4. IGN15

    Resident Evil Requiem's Stars on Leon Fever, Crucial Character Moments, and Apocalypse Advice | IGN Fall Fan Fest 2026

    At IGN Fall Fan Fest 2026, Angela Sant'Albano and Nick Apostolides, the actors behind Grace Ashcroft and Leon S. Kennedy in Resident Evil Requiem, discussed creating their characters and the fan reaction since launch. Apostolides cited Leon's garbage dump scene with Grace as defining the character, while Sant'Albano pointed to the deaths of Grace's mother and Emily as key to understanding Grace's guilt and courage. Both said fans constantly ask about Leon's wedding ring, with Apostolides usually replying that he's married to the fans.

  5. 游研社68

    After a six-hour closed-door demo, I saw another side of Phantom Blade Zero

    The author attended the final closed-door pre-release playtest of Phantom Blade Zero in Beijing, spending about six hours with the complete first chapter and two bosses from later chapters. He also spoke with producer Liang Qiwei and found that the sub-weapon system gives the 3D action game a clear Metroidvania feel, such as using the Giant Axe to break village chains or the Chain Scythe to grapple to high anchors. The game is currently listed with 55 weapons, 30 main and 25 sub.

  6. 游研社74

    Needle Shadow Tailor Dream review: a sewing simulator that has thousands stepping on the pedal

    Needle Shadow Tailor Dream is a management sim built around sewing, having players measure, pick fabric, draft patterns and run a tailor shop much like real garment work. It drew 200,000 wishlists before launch and now has over 10,000 reviews with a 98% positive rate. The author found the pace slow, with money for fabric as the only pressure, forgiving sewing checks and a photo mode for sharing finished dresses.

  7. 游研社40

    Interview with Bo Caisheng: Eighteen Years of Collaboration Behind Shadow Blade Zero's Unique Soundtrack

    Bo Caisheng, the composer behind Shadow Blade Zero, discussed the game's music in an interview at a closed-door playtest. The soundtrack features a clear main theme, classic melodies from the Rain Blood and Shadow Blade series, and newly rearranged tracks. Bo said hard cuts in the music basically won't happen, as he designs transitions himself based on gameplay footage.

  8. IGN17

    The Best Controllers for Playing PC Games in 2026

    After several weeks testing 30 PC controllers, the Flydigi Vader 5 Pro stands out for its clicky mechanical buttons, long battery life, and Hall Effect thumbsticks with adjustable tension. Testing covered games including Grand Theft Auto 5, EA FC 26, Marathon, Celeste, and Forza Horizon 5, with picks also split into budget, budget wireless, high-end, symmetrical-stick, and large-hand categories.

  9. Rock Paper Shotgun22

    Burn With Me is a hand-drawn demon card game featuring the artist's own hand, and a finite alternative to Balatro-likes

    Burn With Me is a hand-drawn card game where artist Eva Manuilovich's own right hand appears on the right side of each match, dealing cards and giving a thumbs-up when you beat the target score. Players take on the role of occult university students placing five creature cards around a pentagram to fill a vial with spiritual energy, using adjacency modifiers and the ability to incinerate a card to draw a random new one. Steam reviews suggest it lasts around 6-8 hours, and unlike Balatro, it has a story.

Oct 12Mon
  1. Rock Paper Shotgun22

    Skip the Zelda: Ocarina of Time Remake Wait — Indigo, a Colossal N64 Romhack, Already Has Demos

    Indigo, a "full game replacement" romhack for The Legend of Zelda: Ocarina of Time, already has a couple of public demos and is playable on PC via static recompilation. Set 15 years after Majora's Mask, it stars an older, bearded Link who is asked by the fairy Tael to find his missing sister Tatl. The project promises new items, enemies, bosses, maps, and story, while an official Ocarina of Time remake is due out in November.

  2. Pure Xbox62

    Valor Mortis Reviews Are Mixed Ahead of Its Xbox Game Pass Day One Launch

    Valor Mortis drew mixed reviews ahead of its day-one Xbox Game Pass launch on October 13, holding a Metacritic score of 77 overall, 77 on PC and 83 on PS5, with no Xbox Series reviews yet. Destructoid, TheGamer and Gamer Social Club gave it 9/10, Eurogamer and Push Square 8/10, IGN and Game Informer 7/10, and GameSpot and GamesRadar+ 6/10. The game is developed by Ghostrunner studio One More Level and is a first-person soulslike set in an alternate 19th century Napoleonic Europe.

  3. IGN62

    Valor Mortis Review: A First-Person Soulslike in an Alternate Napoleonic Setting

    IGN reviews Valor Mortis, the first-person soulslike from developer One More Level, calling its mix of swordplay, spells, and firearms in an alternate Napoleonic era a genuinely original idea. You play as William, an undead soldier with three melee weapons, three guns, and three hand powers, each with its own upgrade tree, plus a skill tree and Amber mods that change how the character works. The review notes few and underwhelming boss fights, unpolished platforming, and technical problems including hard crashes and missing environment pieces, though the 20-hour campaign still offers plenty worth playing.

  4. Push Square58

    Valor Mortis (PS5) Review: First-Person Soulslike in a Napoleonic Alt-History

    Push Square reviewed Valor Mortis, calling the first-person Soulslike from One More Level a standout for its Napoleonic alternate history and strong level design, with satisfying combat and weapon upgrade trees. The reviewer finished most side quests in about 18 hours and expects the Platinum around the 22-hour mark. The review also notes flat visuals and unremarkable music, indistinct boss fights, and a frustrating final stretch with low health and inconsistent checkpoints.

  5. Rock Paper Shotgun62

    Valor Mortis review: this Napoleonic first-person swordfighter is one of the freshest Soulslikes in years

    Rock Paper Shotgun's James Archer reviewed Valor Mortis, calling One More Level's Napoleonic first-person Soulslike a game that strikes out on its own in perspective and combat design. The review says its parry timings are well judged and the first-person view makes one-on-one fights more personal, though it notes falls off cliffs while backstepping, a narrow weapon and talent selection, and repeated minibosses in later stages. The game runs under 20 hours and includes grappling hook and wallrunning parkour, with platforming falls costing neither catalysts nor a trip back to the nearest lantern.

  6. Eurogamer62

    Valor Mortis review: Ghostrunner studio's Napoleonic Soulslike adds parkour and gun-blade combat

    Eurogamer reviewed Valor Mortis, One More Level's alternate-history Napoleonic Soulslike starring Grande Armée soldier William Dowsett. The review calls its first-person swordplay solid and notes the gradual addition of pistols, shotguns, rifles, parkour and grapple swings across a roughly 20-hour run that is more forgiving than genre peers. It faults the later stages for repeated enemy types, similar environments and a predictable story.

  7. Game Informer62

    Valor Mortis Review: A Napoleonic Take on the Soulslike

    Game Informer reviewed Valor Mortis, a first-person Soulslike from developer One More Level, with the author finishing it in about 25 hours and dying more than 100 times. Set in Napoleonic France, it follows William, who is reawakened by Napoleon speaking in his mind and wields left-hand powers like fire and stasis alongside swords and guns. The review calls the first half unfairly balanced with frequent one-hit kills, while the second half settles into a rhythm that encourages another attempt, with parrying, blocking, and dashing at the core of combat.