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Oct 2Fri
  1. Eurogamer66

    Star Wars: Galactic Racer review: Burnout handling meets a roguelite campaign

    Eurogamer's review calls Star Wars: Galactic Racer both a surprisingly fun roguelite campaign and a racing treat for Criterion fans. Developed by Fuse Games, it uses two boosts, Afterburner and the faster Ramjet, which can redline and explode if held too long. The campaign runs across acts and planets on an FTL-style branching map, where winnings upgrade your craft but a lost final race costs those upgrades. Planets change Ramjet behaviour, such as icy worlds making it last longer. A review copy was provided by Secret Mode.

  2. IGN62

    Star Wars: Galactic Racer Review

    IGN reviews Star Wars: Galactic Racer, Fuse Games' racing game that it calls the first of its kind in over two decades, built around a roguelite campaign with no mid-race restarts. Vehicles span landspeeders, speeder bikes, and a new skim speeder class, and each speeder is scrapped between tours so upgrades must be re-earned. The review praises the detailed planets and Burnout-style takedowns but says the small number of planets makes repeated runs feel tedious.

  3. GameSpot40

    Star Wars Galactic Racer Review: A Silly Racing Roguelite That Became a Favorite

    Star Wars Galactic Racer is a silly racing roguelite starring Shade, a former racer turned cargo pilot who returns to the sport for revenge against the arrogant champion Kestar Bool. Rather than moral drama, it leans into absurd, near-indestructible racing through lava, canyons, and acid valleys, which makes it feel true to Star Wars racing. It has become one of this year's favorite games.

  4. PC Gamer58

    Star Wars: Galactic Racer review: a roguelite racer with Burnout-style takedowns

    PC Gamer reviews Star Wars: Galactic Racer, an arcade racer from Fuse Games, a studio founded by ex-Criterion developers, published by Secret Mode at $60/£50 with multiplayer support. Its roguelite tour links races chosen from a node map, with builds built around managing afterburner and ramjet heat plus status effects like Cooled and Burning. The review praises the sense of speed but notes unclear track signposting, an autopilot ability that can steer into walls, and a flat story payoff.

  5. Kotaku60

    Star Wars: Galactic Racer: The Kotaku Review

    Kotaku's review finds Star Wars: Galactic Racer expands the prequels' podracing into an arcade racer that runs smoothly at high speed, with distinct vehicle handling and a roguelike season campaign starring Shade against champion Kestar Bool. The reviewer spent 19 hours finishing the campaign, calling the on-foot segments lackluster and noting most podracing content sits in arcade events and multiplayer; the game launches October 6 on PS5 Pro, Xbox Series X/S, and PC.

  6. Game Informer62

    Star Wars: Galactic Racer Review – Very Fast, Very Dangerous, And Very Good

    Game Informer's review calls Star Wars: Galactic Racer, developed by Fuse Games, an excellent racing roguelite whose campaign follows a run to join the Galactic League and beat champion Kestar Bool across multiple planets, with too many losses dropping you from the tournament. It notes the lack of a minimap and a steep early learning curve, and says being forced to use podracers in certain campaign events, where a loss can end a run, stayed frustrating. After about 20 hours the author kept playing Arcade, Scenario, and multiplayer, which offers six-race tournaments, pre-race bets, XP leveling, and cosmetic unlocks.

  7. Push Square62

    Star Wars: Galactic Racer (PS5) Review: Vehicle Builds and a Roguelite Campaign Drive the Speed

    Push Square's review calls Star Wars: Galactic Racer a blend of MotorStorm: Pacific Rift, WipEout HD, and Burnout 3: Takedown, and the debut title from UK studio Fuse Games, founded by Criterion veterans. It offers landspeeders, speeder bikes, and skim speeders with over 300 equippable parts, plus a roguelite campaign that upgrades base stats over time. Planets like Sentinel I and Jakku pose different challenges, while DualSense trigger resistance, a start-line minigame, and a Gears of War-style active reload shape the feel of each race.

  8. VGC62

    Star Wars Galactic Racer review: Burnout-style arcade racing returns

    VGC's review calls Star Wars: Galactic Racer one of the best arcade racers in years, set after the fall of the Empire and following a mysterious racer named Shade seeking revenge on racing star Kestar Boole. Its campaign is run-based, with each session granting a league entry token that is lost if the race objective is failed, forcing the whole series to restart, while rewards upgrade the ship. Takedowns and the classic Burnout camera show its lineage, and the three vehicle types plus harder pod racing round out the package.

  9. Nintendo Life58

    Review Roundup: Minecraft Dungeons II

    Minecraft Dungeons II launched this week on Nintendo systems and other platforms, with a Metacritic critic score of 75/100 and user score of 8.2, and an OpenCritic average of 77/100. Destructoid gave it 9/10, saying it expands and improves on the original in most ways, while IGN gave it 6/10, calling it a shallow ARPG that makes poor use of Minecraft's world. Nintendo Life's review of the Switch 2 version is still to come.

  10. 游研社55

    How Crazy Taxi's new game became a large-scale open-world title

    Yystv played Crazy Taxi: Speed Tour at TGS and interviewed creative producer Kenji Kanno and game director Yo Momodani about the series reboot and its shift to a larger scale. The game is set for a 2027 release and adds more story, online multiplayer for up to six players, and a classic mode using the old Crazy Taxi rules, with the protagonist completing tasks across five city maps; the three revealed maps are the West Coast, Germany, and Japan. Kanno said the gameplay system is more like an action game, requiring repeated precise button combinations to keep the taxi fast and agile.

  11. 游研社62

    RGG Studio on how Stranger Than Heaven portrays fifty years of one man's life

    At Tokyo Game Show, Yystv interviewed RGG Studio's Masayoshi Yokoyama, director Mikinobu Abe, and art director Taishi Kanaya about how Stranger Than Heaven portrays protagonist Shin Oto's life across fifty years. Yokoyama said depicting those fifty years was harder than the founding of the Tojo Clan, since the story loses credibility without his earlier life. The game uses four buttons mapped to the protagonist's limbs and includes musical elements, though Yokoyama stressed it is not a music game or musical. It launches on January 15 next year.

  12. Push Square62

    Ghost of Yotei: Complete Edition Review: Atsu Shines in Story DLC, But Most Wanted Mode Steals the Show

    Push Square reviewed Ghost of Yotei: Complete Edition, which offers an upgrade path for existing owners and adds the Echoes of Sekigahara story chapter plus the new Most Wanted mode. Echoes of Sekigahara follows Atsu hunting down Nagato the Handsome in the newly added Ashoro Foothills region, is set before the main game's ending, and takes roughly 8 to 10 hours to complete. Most Wanted is a single player roguelike mode with four playable characters, including Ghost of Tsushima's Jin Sakai.

  13. Pure Xbox73

    Gears of War: E-Day Review Roundup: Metacritic Score Sits at 88

    Pure Xbox rounded up critic reviews for Gears of War: E-Day, which currently holds an 88 score on Metacritic. Pure Xbox, Day One and The Outhaven gave it 10/10, IGN and Daily Star gave 9/10, VGC and GAMINGbible gave 8/10, and The Guardian gave 6/10. The reviews covered only the campaign, as Versus and Horde Siege modes were locked during the review period, and the game arrives for Ultimate and PC Game Pass subscribers on October 6th.

  14. VGC60

    Ghost of Yotei Complete Edition review: an expansion worth returning for

    VGC's review says Ghost of Yotei Complete Edition consists of Most Wanted, a roguelike mode where players face waves of enemies before a member of the Yotei Six, and Echoes of Sekigahara, a story expansion. Echoes of Sekigahara's main campaign runs about 5 hours and adds massive weapons plus an ability that fires three auto-targeting arrows at once, while Most Wanted brings Ghost of Tsushima protagonist Jin Sakai back as a playable character. The reviewer calls Echoes of Sekigahara's story one of the richest in the franchise and says the base game's main story feels weaker without it.

  15. Polygon62

    Gears of War: E-Day co-op impressions: local split-screen remains core to the series

    A Polygon writer played Gears of War: E-Day and found solo play a serviceable third-person shooter, while same-screen co-op with a friend felt far better. Developed by The Coalition, the game is out now in early access on Windows PC and Xbox Series X with a full release on Oct. 6, supporting parties of up to four players but only two per screen due to technical limitations. Brand director Nicole Fawcette called split-screen core to Gears, and art director Aryan Hanbeck said local co-op is integral to the series.

  16. PC Gamer24

    One story about my first 30 minutes in this post-apocalyptic robot game led multiple people to buy it

    After a PC Gamer editor shared his first 30 minutes with Radiosol, multiple colleagues bought the game on the spot. The Moscow-based developer TripletConcept calls it "a journey through a desolate world burned by a planetary cataclysm," and it costs $9 on Steam. The developer says AI was used for translations and some coding and utility work like Git merges, but not to generate audio or art.

  17. GameSpot62

    GTA 6's weather system sounds like a big step up

    Rockstar vice president of art for lighting and rendering Owen Shepherd told Game Informer that the studio has re-engineered its weather system to make it more localized and persistent. GTA 6 will feature fully dynamic cloudscapes, localized rain showers and rainbows, wet ground and puddles after rain, a new wind system with offshore breezes and convectional updrafts, plus tropical storms, hurricanes, thunder and lightning. Shepherd did not explain how the weather systems could affect gameplay. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, priced at $80 for the standard edition and $100 for the Ultimate Edition, with a $400 collector's edition that does not include the game.

  18. IGN42

    March of Giants Preview: A MOBA That Wants to Turn the Arena Into a Battlefield

    IGN previewed March of Giants, an in-development 4v4 MOBA whose lead designer says he wants to turn the arena into a battlefield, with players as towering giants commanding soldiers and placing battleworks. Matches are designed to run roughly 20 to 30 minutes, and none of the preview sessions went past 25; teams win by destroying two of the enemy's three final citadels. Some key developers also worked on Rainbow Six Siege, and the game keeps hardcore MOBA staples like separate skill leveling, complex itemization, and last hitting.

  19. IGN62

    Ghost of Yotei DLC Review: Echoes of Sekigahara and Most Wanted

    Sucker Punch's Ghost of Yotei DLC is bundled in the Complete Edition, with a $15 upgrade on the PlayStation store for base game owners. Echoes of Sekigahara requires roughly 10 hours of story progress and a bounty called Nagato, the Handsome to start, adding about seven to eight hours in the new Ashoro Foothills region, while Most Wanted is a run-based bounty mode playable from the main menu with Atsu, Oyuki, Nagato, or Ghost of Tsushima's Jin Sakai. The review says both additions refine what the game already does well, though Most Wanted's denser fights expose occasional targeting issues.

  20. GameSpot60

    Gears of War: E-Day Uses Advanced Shader Delivery to Cut PC Shader Compilation Waits

    Early access for Gears of War: E-Day has begun for Premium Edition buyers, and the PC version supports Advanced Shader Delivery (ASD), which pre-translates and delivers shader files ahead of time to cut first-boot compilation waits to seconds. The author measured about 20 seconds of shader compilation on an Asus Xbox ROG Ally X, compared with waits of up to 15 minutes in other new games. ASD works across AMD, Intel, Nvidia and Qualcomm hardware, is currently available for AMD graphics card users, and Nvidia-compatible drivers will arrive shortly after launch; E-Day is the first game to support ASD across Windows devices.

  21. Rock Paper Shotgun42

    RetroSpace offers a huge sci-fi playground for inquisitive space janitors, but its tools left me less than System Shocked

    The Wild Gentlemen's sci-fi immersive sim RetroSpace is out now, casting you as a janitor aboard the time-unstable space station Aurora 5. The station's secret-filled level design and real-time monorail are highlights, but the author finds the pistols, shotguns, hacking gizmos and Mutamods too familiar from System Shock, Bioshock and Arkane's Prey.

  22. Kotaku36

    Graveyard Keeper 2 Takes the Best Part of Stardew Valley and Somehow Makes It Much, Much Worse

    Graveyard Keeper 2 launched on September 22 from developer Lazy Bear Games, and after about 20 hours the writer finds it essentially the same game with a new coat of paint, plus quality-of-life improvements like less grinding, better inventory management, and fully voiced dialogue. The problem is that the story's pacing clashes with the management-sim loop: NPCs constantly interrupt with cutscenes and dialogue, and much of the sim progression is tied to enduring those conversations and quests. The writer questions whether the sequel is worth $25 when it feels inferior overall to the first game.

  23. GameSpot68

    Rockstar Says GTA 6 Doesn't Compromise Scale for Detail

    Rockstar boss Aaron Garbut said in an interview that developers often trade scale for detail or detail for interaction, but not with GTA 6, where detail, scope, breadth, scale, interaction, and density are all dialed up. He said Rockstar has never created anything close to this before and that the team dealt with the pressure by trying to overdeliver. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, is set in the Florida stand-in Leonida, and does not feature Walt Disney World.

Oct 1Thu
  1. Game Informer62

    Dune: Awakening Review - Only The Strong Survive

    Game Informer reviews Dune: Awakening, saying the game succeeds in making Arrakis feel hostile at every turn. The review notes the game is set in its own timeline where House Atreides never falls, a War of Assassins begins between Harkonnen and Atreides, and the Fremen are all but dead. The author describes combat freedom through classes like Mentat and Trooper, says solo play never hit a wall, and points to the weekly-resetting Deep Desert endgame area playable in PvE or PvP.

  2. GameSpot60

    How Long Is Gears of War: E-Day - Mission List and Hours Played

    Gears of War: E-Day's campaign takes roughly 10-14 hours on normal difficulty, and the author finished it in 11 hours while completing about 60% of the optional content. The game is primarily a linear cover-based shooter with semi-open environments between missions for collectibles, upgrades, and side missions, and a war journal tracks what was missed in each mission. After the credits, several multiplayer modes await, including Horde Siege, in which three teams of four players cooperate against waves of enemies.

  3. PC Gamer62

    Gears of War: E-Day review in progress: good shooting, but the campaign's a slog

    PC Gamer published an in-progress review of Gears of War: E-Day, calling its shooting the best the series has felt while criticizing the campaign as overstretched and one-note, so no score is given yet. The game launches October 6, with advanced access from October 1 for the $100 Premium Edition, and will also be on Game Pass. The author said multiplayer was not available pre-launch and a final scored review will follow.