Monster Hunter Wilds runs at a stable 30FPS on Switch 2, but Capcom calls the port a painstaking process
Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was built around delivering a natural Wilds experience rather than a scaled-down port, describing it as a painstaking and at times seemingly endless process. The version launches on 5th December with all free DLC updates including new monsters and local co-op support, and runs at a solid 30FPS in handheld mode even during taxing multiplayer hunts. Capcom plans to apply what it learned to performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance in 2027.