The Dark Arisen expansion for Dragon's Dogma 2 has launched across all platforms, and reviews are coming in. IGN and But Why Tho? gave it 8/10, Push Square 9/10, RPGFan 95/100, and RPGamer 3.5/5. The expansion is bundled with the Switch 2 version of the game.
Monster Hunter Stories 3: Twisted Reflection will launch on Xbox on PC on November 18, with Xbox Play Anywhere support letting players continue across Xbox Series X|S, Windows 11 PCs, and compatible handhelds. The game is currently available on Xbox Series X|S, and the series marks its 10th anniversary on October 8. Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will be featured in Free Play Days from October 22 through October 25.
The Dark Arisen expansion for Dragon's Dogma 2 launches on October 8 in the US and October 9 in the UK, Europe, and the rest of the world. On PC it unlocks at 5 pm PDT on October 8 on the US West Coast and 8 pm EDT on the East Coast, with UK, Europe, Australia, and New Zealand times falling on October 9. The DLC is about 25GB, has no preload, and its requirements are listed on Steam.
IGN's review says Dragon's Dogma 2: Dark Arisen matches the ambition and world design of the first expansion but is less transformative, since many of Dragon's Dogma 2's biggest issues were addressed through incremental patching after its 2024 release. The roughly 20-hour main quest follows rumors of another Arisen and sends players to the frozen Norgan region. The review notes Norgan is smaller than most regions but dense with verticality, and adds Spoils gear, obelisks for learning new skills, and 12 repeatable Lost Rites dungeons across Vermund and Bathall.
The Dragon's Dogma 2: Dark Arisen review roundup shows an 86 average and 90% recommended across 20 reviews on OpenCritic. The expansion launches October 8 on Xbox Series X/S, PS5, and PC, and October 9 on Nintendo Switch 2, adding the Norgan region, a new loot system, and extra skill slots. Several outlets note improved technical performance, while others say it leaves the base game's core shortcomings in place.
Push Square's review calls Dragon's Dogma 2: Dark Arisen a large expansion, with its main story and numerous side quests taking around 50 hours before a full endgame. It takes place in the new northern region of Norgan, where players need thermal armour and items like Heatstones against the cold, and set up increasingly northern base camps as the story progresses. Loot is randomised, with spoils appraised back at a southern hub, while the new Lost Rites dungeons scattered across the base game's map vary in quality and length.
A review of Dragon's Dogma 2: Dark Arisen finds the release marks the series' Nintendo debut and bundles the summer's updates with a new expansion. The new region of Norgan is an icy waste with snowy versions of existing foes and 12 Lost Rites dungeons, suggested for level 20, some with special restrictions. The Switch 2 version performs far better than at launch but still has longer loading times, occasional frame rate dips and a visual downgrade compared with PS5 Pro, with FSR 3 Frame Generation, a 30fps lock and a variable frame rate option in the settings.
Kotaku's review calls Norgan, a snowy region north of the original map, the centerpiece of Dragon's Dogma 2: Dark Arisen, with one settlement, buried ruins, and environmental hazards like cracking ice and blizzards. The expansion also adds 12 new dungeons to the existing world, which the reviewer found unremarkable on a New Game+ character around level 70 but likely fine for first-time players. Most monsters are variants of base-game foes, such as ice-casting saurians and yeti-like ogres, alongside a few new bosses; the reviewer says the DLC does not dramatically change the game but stays true to it.
Why this: Based on roughly 20 hours with the expansion, the reviewer weighs the Norgan region, 12 new dungeons, and monster variants to help readers judge whether the DLC is worth returning for.
Dragon's Dogma 2: Dark Arisen arrives on Nintendo Switch 2 this month. GameSpot looks at how Capcom's fantasy adventure holds up on the handheld and whether it's worth playing there.
The Castlevania: Belmont's Curse demo hides a secret weapon called Cestus that makes protagonist Rose strike poses referencing classic fighting game characters like Ryu, Chun-Li, and Akuma. The free demo launched on October 1, 2026, and the full game releases on October 15.
Capcom has clarified that it will not use generative AI to create content for its games, after its RE Engine plans drew fan concern. The company said AI will only be used to speed up development, including improving tools, testing game code and analyzing data, as part of its REX (RE Next Engine) effort to improve the RE Engine.
At Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented "The Outlook and Future of the 'REX' Project," discussing plans to integrate AI into the next-generation RE engine to ease development tasks. The comments were misrepresented by much of the gaming press and social media as Capcom turning the engine into a system built for generative AI games. REX, short for "RE neXt Engine," has been in development since at least 2023.
Capcom to evolve in-house RE Engine for "the AI generation", to help with development, testing, and checking for bugs https://www.eurogamer.net/capcom-re-engine-ai-generation-game-engine-rex-project
Some Android and iOS product pages suggest a Netflix mobile port of Monster Hunter Rise is in our futures. https://www.siliconera.com/monster-hunter-rise-ios-and-android-mobile-pages-leak/
A writer on Resident Evil Requiem has teased the first details of the game's story DLC, saying it will continue the base game's focus on series antagonist Oswell E. Spencer. Capcom had already confirmed that story DLC is coming, but had shared little officially beyond that. The direction may also say a lot about an eventual Resident Evil 5 remake.
Capcom is bringing Monster Hunter Rise to iOS and Android, following 20 million sales of the game. For now the mobile version is locked behind a Netflix subscription.
Store pages indicate that Monster Hunter Rise is coming to iOS and Android through Netflix. The information comes from store listings and has not been confirmed by the parties involved.
Store listings show Monster Hunter Rise has arrived on iOS and Android, with a Netflix membership required to download and play, and the game runs natively on mobile devices. The mobile version turns Challenge and Event Quests previously offered as paid or temporary DLC into unlocks earned through progression, adds a Recovery Button that picks the most effective item automatically, and rebuilds touch controls for each weapon's scheme. Capcom said yesterday that the game has sold 20 million units worldwide, while Tencent's Monster Hunter Outlanders launches on mobile on 29th October.
Capcom's Pragmata is down to $39.99 on Nintendo Switch 2 and Xbox during Amazon's Prime Big Deal Days sale, $20 off its $59.99 list price. The sale runs through October 7 and requires an Amazon Prime membership. IGN's review gave the third-person action game, which mixes shooting with real-time hacking puzzles, an 8/10.
Resident Evil Requiem writer Haris Orkin teased that the game's new story DLC will shed even more light on Oswell E. Spencer, though Capcom has not revealed when it will be out or what it's about. Orkin said Requiem already gives Spencer an arc, and the DLC will let players understand it further. In Requiem, Spencer is portrayed more sympathetically, having adopted a baby girl named Grace in 2001 and developed the antiviral Elpis.
Resident Evil Requiem writer Haris Orkin revealed at Meadowlark Comic Con that the game's upcoming story expansion will further explore series villain Oswell E. Spencer. Capcom confirmed earlier this year that it is working on a major story expansion for the game, with director Koshi Nakanishi saying it will dive deeper into the world of Requiem. Leaker Dusk Golem had previously claimed Capcom planned to include the Spencer Mansion from the original Resident Evil in Requiem and speculated it could return as DLC.
Resident Evil Requiem screenwriter Haris Orkin said in an interview at Meadowlark Comic Con that he is working on DLC for the game, with plans to flesh out Oswell E. Spencer. He also discussed writing villains and FBI analyst Grace, adding, "I probably shouldn't say that, but yeah." Director Koshi Nakanishi had confirmed plans for a major story expansion in March.
Resident Evil Requiem writer Haris Orkin appears to have accidentally revealed an upcoming story DLC in an interview, saying players will understand the Spencer arc even further in the DLC for Requiem. He added that he "probably shouldn't say that." An edit notes the DLC was already announced back in March.
A Dragon's Dogma 2 update adds features supporting the Dragon's Dogma 2: Dark Arisen Expansion DLC and introduces a hard mode. It also adds a feature that lets players carry over their current saved data and start the game over from the beginning, along with other adjustments and bug fixes.
Player engagement with Resident Evil games jumped 50% in the run up to and following the release of Zach Cregger's Resident Evil movie, according to data shared exclusively with GI
Player engagement with five Resident Evil games rose 50%, with daily active users climbing from 500,000 on August 30 to 750,000 on September 20 around the release of Zach Cregger's Resident Evil film, according to Sensor Tower data shared with GamesIndustry.biz. Ampere Analysis found franchise DAU grew from 140,000 to 680,000 across two weekends from September 6 to September 20, ahead of the film's September 18 premiere. Analysts said the transmedia impact amounts to only a single-digit percentage uplift to units and revenue, and that the real benefit is IP and brand building.
Dragon's Dogma 2: Dark Arisen is offering a pre-order discount, sending players back as the Arisen to the snow-covered Norgan region to face the Fallen Dragon. The expansion adds Relic gear with higher offensive and defensive stats, plus repeatable Lost Rites dungeons holding loot from past Arisens.
Ultra Street Fighter IV has received two rollback netcode mods, Faabi's SF4Enhanced and Kabiefox's SF4 Ember, both released in the last few weeks with rollback netcode and private rooms, and both coded with the assistance of Anthropic's Claude. Faabi has since abandoned SF4Enhanced entirely, saying they don't have the time to deliver what the community deserves, and encouraged players to stick with Ember. Both mods appear to be getting a lot of play.
Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive in 2021 before coming to Xbox and PlayStation in 2023, with the Sunbreak expansion also boosting sales. Capcom released special anniversary artwork and thanked fans, noting the game is currently on sale at digital stores.
Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive and came to Xbox and PlayStation in 2023, with sales also boosted by the Sunbreak expansion. For comparison, Capcom's website lists Monster Hunter World base game sales at 22.40 million units, while Monster Hunter Wilds has sold over 11 million units since its 2025 release.
Capcom announced that total sales for Monster Hunter Rise have surpassed 20 million units. The game was last reported in June to have surpassed 19.3 million units. It is available for PS5, Xbox Series, PS4, Xbox One, Switch, and PC via Steam and Microsoft Store.
At an October 2 open conference for engineers and the games industry, Capcom outlined where it wants to use AI in the RE Engine and where it wants to avoid it. The engine's evolution is part of the REX Initiative (RE neXt engine) first discussed in 2023, and Capcom has released the RE:Dox and RE:Log tools as open-source on Github so AI programs can learn how they work and help with internal playtests, bug detection and fixes. Capcom insists AI is meant to cut repetitive work so human developers can focus on the creative side, saying "AI is not a replacement for humans."
During Resident Evil's 30th anniversary, executive producer Jun Takeuchi said the series runs on two tracks: numbered titles for the ongoing story and remakes for the past, with the remake line eventually catching up to the numbered era. Capcom has been preparing for that crossover since around Resident Evil Village, and at its current pace of one remake every two years, remaking the older games could buy the studio about 12 years.