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  1. GamesIndustry.biz49

    Legacy Games to close its online store this December

    Casual game marketplace Legacy Games will shut down its online store on December 31, 2026. After the store closes, disc download codes will no longer be redeemable and points, rewards, and Hero Club memberships will end, with the website and servers closing on February 28, 2027. Players will no longer be able to re-download previous purchases, though installed games can still be played on the same device.

  2. PC Gamer62

    Rockstar devs say GTA 6 was delayed partly because the number of NPCs was 'horrifying' and needed a dedicated studio

    Rockstar co-head of development Rob Nelson told Bloomberg that one reason for GTA 6's delay was the 'horrifying' number of NPCs needed to populate Leonida, which led the company to set up an entire studio in LA to handle the workload. Fellow co-head Phil Hooker said the team shifted the date once it became clear some areas wouldn't make it, since hitting the schedule would mean shipping a game they didn't want to make. GTA 6 was originally slated for May and delayed to November.

  3. GameSpot65

    Take-Two CEO on GTA 6's Second Delay: 'Please Tell Me You're Kidding'

    GTA 6 is now set for November 19, though it was originally planned for 2025. Publishing head Jennifer Kolbe told Bloomberg she called Take-Two CEO Strauss Zelnick twice to report delays to May 2026 and then November 2026, and he first responded, 'Please tell me you're kidding,' before understanding the reasons. Zelnick said a delay can be a wise investment of time and money if it lets a game reach the level of perfection it can achieve. Development head Phil Hooker said GTA 6 is 'never completely settled,' and no one currently expects another delay. The game comes to PS5 and Xbox Series X|S, with physical copies at retailers on November 12 containing a code rather than a disc, unlocking a week later.

  4. Eurogamer71

    Ubisoft is closing Trials developer RedLynx and cutting 70 roles at its Singapore studio

    Ubisoft announced a proposal to close Finnish studio RedLynx, affecting up to 52 positions and subject to local change negotiations; the studio is known for the Trials series, whose last standalone release was 2019's Trials Rising. At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs, and Ubisoft said the studio remains an important part of its global production organisation. Ubisoft has been reorganising its business, moving several major franchises under the new subsidiary Vantage and expanding the Ubisoft Massive label.

  5. Eurogamer62

    Rockstar and IWGB employment tribunal delayed into November, with closing submissions just before GTA 6's release

    The employment tribunal between Rockstar Games and laid-off IWGB union members has been extended into November because witness cross-examination ran long. The case was originally set to end this Friday, and two additional dates, 17 and 18 November, have been added for closing submissions, with 18 November falling one day before GTA 6's release. The tribunal stems from Rockstar's firing of over 30 employees in late 2025 for alleged gross misconduct; the IWGB calls it union-busting while Rockstar cites unauthorised sharing of information.

  6. Eurogamer22

    Rockstar Co-Founder Dan Houser Blames Himself for Max Payne 3: "A Large Amount of That Failure Was on Me"

    Rockstar co-founder Dan Houser said in an IGN interview that he blames himself for Max Payne 3's failure, calling it "not a success" and saying "a large amount of that failure was on me." He acknowledged the game's lower sales, which publisher Take-Two said contributed to a $110m loss in that financial quarter. Houser, who was also the game's lead writer, said people really missed Sam Lake's writing.

  7. GamesIndustry.biz62

    Rockstar says its next game won't take eight years, citing GTA 6 engine and team

    Rockstar leadership told Bloomberg that its next game will not take another eight years, saying the engine, tools, and team built during GTA 6 will let it make content faster. The studio's headcount grew from 2,441 at Red Dead Redemption 2's 2018 launch to 4,711 across 12 offices in 2026, with 4,020 in development and QA and 690 in publishing. GTA 6 was announced in 2023 for a planned 2025 release, was pushed to May 26, 2026, and then moved to its current date of November 19.

  8. GameSpot30

    GTA 6's Nightclubs Have an Absurd Amount of Detail, Right Down to the Lighting

    Rockstar Games went to great lengths to make GTA 6's nightclubs realistic, sending developers on research trips to Miami that included ridealongs with police officers and visits to trendy clubs. Each patron in these venues has distinct animations and scripts, the bars feature unique drinks, and the lighting systems sync with the music being played. Rockstar even created a studio dedicated exclusively to building non-playable characters.

  9. Push Square37

    Rockstar Says GTA 6 Tech Will Speed Up Its Next Game, No Another 8-Year Wait

    Rockstar development heads Phil Hooker and Aaron Garburt told Bloomberg the next Rockstar game will not take another eight years, unlike the gap between Red Dead Redemption 2 and GTA 6. The engine, tools, and team built for GTA 6 will carry over to the next project, cutting development time. Garburt said Rockstar overhauled much of its foundations for GTA 6 and won't rip it apart for what comes next, and the article also included two new GTA 6 screenshots.

  10. GameSpot62

    Rockstar denies GTA 6 cost $1.5 billion but won't reveal the real number

    Rockstar told Bloomberg that GTA 6 did not cost $1.5 billion to make, but it has not disclosed the actual development spend. The game is set for a November release, with preorders reportedly past 5 million copies and more than half a billion dollars, expected to reach 25 million preorders and $2 billion by launch day. Rockstar has not discussed an online multiplayer component for GTA 6, which is rumored to arrive in 2027.

  11. Eurogamer62

    Rockstar reveals GTA 6 was originally Project Americas, discusses crunch, delays and leaks

    In a wide-ranging Bloomberg interview, Rockstar revealed that GTA 6 was originally codenamed Project Americas and was meant to cover large areas of North and South America before being scaled down to Miami and its surroundings. Rockstar North co-studio head Rob Nelson took staff to Miami in 2015 for the first research trip, and the game was initially to be developed alongside Red Dead Redemption 2 before being pushed back several years. Rockstar grew from 2,441 to 4,711 employees across 12 offices, and publishing head Jennifer Kolbe said the company reflected on the crunch of Red Dead Redemption 2 and recalled calling Take-Two boss Strauss Zelnick about another delay. GTA 6 is now due 19th November on PlayStation 5 and Xbox Series S/X, with a PC version reportedly due in Q1 next year.

  12. Rock Paper Shotgun30

    Rockstar "confident" GTA 7 won't take another eight years, despite similar promises around Red Dead Redemption 2

    Rockstar development leads Phil Hooker and Aaron Garbut told Bloomberg they are confident the engine, tools and team built during GTA 6 will let future games be made more quickly, going "more sideways than upwards" rather than taking another eight years. Garbut said the foundational changes are done and won't be ripped apart. The same report notes that Rockstar previously mobilized most of the studio, including senior leadership, to finish Red Dead Redemption 2, pushing GTA 6 back several years.

  13. IGN36

    Battlefield 6 Skins With Too Many Pistols and Spelling Errors Spark AI Accusations

    Battlefield 6's latest battle pass skins have drawn fan criticism over design flaws, including a soldier carrying five pistols and a patch that misspells "security" as "secuty." Some players now suspect the skins were made with generative AI, while others feel misled because DICE had said before launch that Battlefield 6 would not feature goofy, immersion-breaking skins. IGN has asked EA for comment.

  14. IGN62

    Rockstar denies rumor that GTA 6 cost over $1.5 billion to make

    Rockstar head of publishing Jennifer Kolbe denied a rumor that GTA 6 cost more than $1.5 billion to develop, in a Bloomberg report on the game's production, without confirming its exact budget. The report also says Rockstar now has 4,711 staff across 12 offices, up from 2,441 when Red Dead Redemption 2 launched in 2018, and notes GTA 6's standard edition is priced at $80 with the Ultimate Edition at $100 ahead of a November release.

  15. 触乐22

    Dune: Awakening Creative Director: In the Game Industry, the Only Constant Is Change

    Funcom CCO Joel Bylos said the Dune: Awakening team submits content to Legendary Pictures for approval via Jira, with a highly simplified IP oversight process, and that director Denis Villeneuve once worried the game's name was too similar to Star Wars: The Force Awakens. Bylos said the biggest change in the game's update is the addition of a single-player mode, plus difficulty options, and the console version uses the DualSense controller's haptic feedback and adaptive triggers. He noted most of Funcom is still working on Dune: Awakening and the studio is not ready to develop a new game, arguing stylized art will matter more than photorealism.

  16. Kotaku62

    Garry's Mod creator Garry Newman apologizes for s&box, says it goes free-to-play by year's end

    Garry Newman, creator of Garry's Mod, apologized in an official blog post for the performance of Facepunch's s&box, saying he is ashamed and embarrassed by its reviews and that selling it as an engine and development experience was the core mistake. Since its April release, s&box has sat at 47 percent positive reviews on Steam with roughly 500 daily players, while Garry's Mod still draws nearly 30,000 concurrent players a day. He plans to bring the sandbox mode to parity with Garry's Mod and beyond with more NPCs, vehicles and first-class multiplayer, drop Facepunch's own backend for Steam Workshop, and move the game from $10 to free-to-play before the end of the year, with existing buyers receiving exclusive Steam inventory items.

  17. Nintendo Life71

    Ubisoft proposes closing Trials studio RedLynx, with 70 roles cut at Ubisoft Singapore

    Ubisoft has proposed closing its Finland-based RedLynx studio, affecting up to 52 positions and subject to local negotiation. RedLynx developed the Trials series and handled the Switch 2 port of Star Wars Outlaws. Ubisoft Singapore also saw 70 positions impacted, though Ubisoft said the studio remains an important part of its global production organization.

  18. GameSpot38

    Xbox Is Getting Into AI Gaming, Even If It Won't Say So

    Xbox is creating Xbox Labs, a new initiative led by CTO Scott Van Vliet and a small team to turn emerging ideas into experiences for consumers and developers, with a focus on getting more people playing games, especially in web browsers. CEO Asha Sharma pointed to games being rapidly decompiled and rebuilt to run on hardware they were never designed for, noting WebGPU is now approaching 90% global browser support. The announcement makes no mention of AI at all.

  19. GameSpot36

    Rockstar's GTA 6 Realism Experiment Started With Beer And Sandwiches

    Rockstar debated how realistic to make GTA 6, at one point weighing whether players would need to grab a case of beer from a liquor store fridge and bring it to the counter, or visit a supermarket for sandwich ingredients. According to Bloomberg's Jason Schreier, those decisions required guesswork because so much of the game was unfinished. By 2022 GTA 6 began to come into focus, with head of development Phil Hooker describing a period where things don't work but you see snippets.

  20. GameSpot62

    Rockstar set up a dedicated Los Angeles studio to make GTA 6 NPCs

    Rockstar Games reportedly established an entire Los Angeles studio dedicated to creating NPCs for Grand Theft Auto 6. Development lead Rob Nelson told Bloomberg the team had struggled to hit its targets for the number of NPCs to be written and animated, calling the projections horrifying, and this was a major reason for the first GTA 6 delay. The studio is staffed with writers, producers, and directors focused only on the game's NPCs, while GTA 6 has been in production for more than eight years and moved from 2025 to May 2026 and then to November 19, 2026.

  21. Rock Paper Shotgun71

    Report: Ubisoft plans to close Trials creator RedLynx and cut staff at Assassin's Creed Black Flag Resynced studio Ubisoft Singapore

    According to a VGC report, Ubisoft plans to shut down RedLynx, the creator of the Trials series, and cut staff at Ubisoft Singapore, the studio behind Assassin's Creed Black Flag Resynced. The closure proposal could affect around 52 people at RedLynx, while Ubisoft Singapore may lose about 70 people; RedLynx is based in Finland, where Ubisoft must negotiate the proposal with employees under local labour law. Ubisoft had previously cut staff at RedLynx in October 2025 and told the studio to focus on mobile projects, and the company has not yet commented on the report.

  22. GameSpot42

    Rockstar Says You Won't Have To Wait Another 8 Years After GTA 6 For Its Next Game

    Rockstar head of development Phil Hooker told Bloomberg that the engine, tools, and team built during GTA 6's development will let the studio make future games more quickly. GTA 5 launched in 2013 and Red Dead Redemption 2 in 2018, while GTA 6 is scheduled for November 19, 2026 after a series of delays. Rockstar has grown from 2,441 employees around RDR2's release to 4,711 staff across 12 offices, but it has not announced its next major game yet.

  23. Push Square32

    Several Sony First-Party Games Suddenly Missing from US PS Store

    Over the past few days, a handful of Sony first-party games have mysteriously disappeared from the North American PS Store, including God of War 3 Remastered, Uncharted: The Nathan Drake Collection, and Knack 2. The issue appears to affect only North America, and it's thought to stem from a pricing error or bug. Owners of the affected games can still play and download them.

  24. GamesIndustry.biz60

    ESA recommends adding retro handheld maker Anbernic to US Notorious Markets List

    The Entertainment Software Association has asked the US Trade Representative to add Chinese retro handheld maker Anbernic to its annual Notorious Markets List, saying the devices are routinely shipped with hundreds or thousands of unauthorised games. The ESA also proposed listing cracked game sources, torrent sites, unauthorised digital goods marketplaces and commercial cheat markets, naming G2A under the digital goods category. It asked the USTR to adopt seven measures, including treating preloaded unauthorised libraries as core evidence of commercial-scale piracy and improving customs targeting of preloading-related devices.