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Oct 5Mon
  1. VGC62

    Dragon's Dogma 2: Dark Arisen devs explain why they're not abandoning the 'friction' that makes it special

    Dragon's Dogma 2: Dark Arisen director Kento Kinoshita and producer Naoto Oyama told VGC why the expansion keeps the series' friction while adding quality-of-life improvements. Kinoshita said friction is essential to the Dragon's Dogma experience, but if it becomes frustration the team has gone too far. Oyama said the Eternal Ferrystones give players the choice to fast travel or not. The expansion was decided about six months after launch and drew on player feedback, and the team is still optimizing the Nintendo Switch 2 version.

  2. Push Square42

    Capcom Plans to Use AI Technology with RE Engine to Make Games More Efficiently

    Capcom has detailed its "REX" initiative, which will incorporate AI technology into its in-house RE Engine to streamline development. The effort targets areas including performance, tools, development efficiency, and QA, rather than generating art assets. Capcom says its goal is to "create games together with AI," and it has previously stated it has no intention of shipping titles with AI-created assets.

  3. Rock Paper Shotgun22

    This week in PC games: Star Wars: Galactic Racer, Hellraiser: Revival, and a throwback tycoon game about turning utopias into carparks

    This week's PC releases cluster on Thursday and Friday, including Star Wars: Galactic Racer on 6th October, Clive Barker's Hellraiser: Revival on 8th October, and Car Park Capital on 9th October, a 90s-style early access tycoon sim about turning happy pedestrians into frustrated motorists. Also out is Veillombre, a side-scrolling multiplayer horror for up to 16 players on 5th October, alongside the expanded Dragon's Dogma 2: Dark Arisen.

  4. GamesIndustry.biz55

    Capcom plans to enhance its RE Engine with AI for QA, debugging, and data processing

    Capcom announced a multi-phase project to turn its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance. Programmer Satoshi Ishida presented the REX project at the company's annual tech conference, covering new systems such as RE:Dox, RE:UI, and RE:Log plus updates to RE:Flows, RE:Runtime, and RE:C++. AI would assist development, generate and interpret code, automate playtesting for debugging, and optimise performance, with some improvements open-sourced to support AI training.

  5. 游研社62

    Capcom veterans at GPTRACK50 discuss the action design of The Fool Never Dies

    GPTRACK50, a new studio formed by members who worked on Devil May Cry and Dragon's Dogma, spoke at TGS about the design of its first game, The Fool Never Dies. The action RPG, built around transformation and rapid growth, removes conventional defense and dodging to push players toward constant offense and combining ten monster forms; producer Hiroyuki Kobayashi and director Eiichiro Sasaki also addressed player feedback about the demo lacking a lock-on feature and said they will take suggestions into further tuning. The game launches on October 21.

  6. Nintendo Life42

    Capcom Is Looking To Evolve Its RE Engine Into An 'AI-Era Game Engine'

    Capcom programmer Satoshi Ishida detailed upcoming RE Engine improvements at Capcom Open Conference RE: 2026, where the company's "REX" initiative aims to tackle lengthy development challenges in tools, QA and efficiency. Capcom wants to evolve the RE Engine into an "AI-generation game engine," using the most common programming language to improve readability for AI so it can automatically create programs or run play tests to identify bugs. Capcom has also open-sourced technologies such as RE:Dox and RE:Log, primarily to train its AI.

Oct 4Sun
Oct 3Sat
  1. Eurogamer44

    Capcom to evolve in-house RE Engine for "the AI generation", to help with development, testing, and checking for bugs

    Capcom plans to transform its in-house RE Engine into an "AI-generation game engine" as part of an overhaul called the REX Project, programmer Satoshi Ishida said at Capcom Open Conference RE:2026. The project bundles new systems including RE:Dox, RE:UI, RE:Log, RE:Flows, RE:Runtime and RE:C++, aiming for an engine where AI can understand and generate code, run automated test plays to catch bugs, and support development directly. RE Engine has been in development since 2014, debuted in Resident Evil 7 in 2017, and is now used by over 2,000 developers.

  2. IGN62

    Capcom unveils REX plan to gradually turn the RE Engine into an AI-generation game engine

    At its Capcom Open Conference RE: 2026 on October 2, Capcom announced the REX project, a multi-step effort to improve the RE Engine with the long-term goal of turning it into an AI-generation game engine. Programmer Satoshi Ishida cited three development problems, including the time cost of large games, the need for an engine that is easy for a growing staff to use, and integrating AI into development workflows. REX unifies the RE Engine under a common programming language, with some improvements open-sourced for AI training; Capcom said at a March 2026 shareholders meeting that it will not put AI-generated assets into its games but will use AI to improve development efficiency.

Oct 2Fri
  1. GameSpot20

    The Street Fighter Movie's Most Obscure Easter Egg Is for True Fighting Game Nerds

    In the Street Fighter movie, fighting game legend Justin Wong's prisoner cameo hides a "37" tattoo on his neck, a nod to Evo Moment 37. That 2004 moment saw Wong, playing a low-health Chun-Li, parry over a dozen of Daigo Umehara's Ken attacks before countering. The film also leans into Capcom's game look with its costumes, special attacks, and a new version of Guile's theme by composers Leo Birenberg and Zach Robinson.

  2. Nintendo Life42

    Capcom Admits Porting Monster Hunter Wilds To Switch 2 Was A "Painstaking" Process

    Capcom producer Genki Sunano said porting Monster Hunter Wilds to Switch 2 required the team to evaluate assets and underlying processing "one by one," calling it a painstaking and at times seemingly endless process. The team also rebuilt certain assets and shaders for the Switch 2 version to preserve the game's look and deliver a comfortable handheld experience. Capcom confirmed last month the game runs at 30fps across all modes on Switch 2, with TV mode offering a 2240 x 1260 resolution mode and a 1920 x 1080 frame rate mode, and portable mode at 1536 x 864.

  3. PC Gamer12

    9 new 2026 games on sale in the Steam Autumn Sale

    Nine brand new 2026 games are discounted in Steam's Autumn Sale, including Resident Evil Requiem, Lego Batman: Legacy of the Dark Knight, and 007 First Light, each down from $69.99 to $48.99. Big Walk is $15.99 (was $19.99) and supports up to 12 players in co-op, while Endless Legend 2 and Xenonauts 2 have both hit 1.0 and are on sale at $24.99 and $19.99 respectively.

  4. IGN62

    Riot Games Co-Founder Says 2XKO Needed Hundreds of Thousands, if Not Millions, of Monthly Active Players to Survive

    Riot Games co-founder, co-chairman and chief product officer Marc Merrill said on The Lemonade Stand podcast that 2XKO would have needed monthly active player numbers in the high hundreds of thousands, if not millions, to justify its cost structure. He said Street Fighter 6's 2023 release disrupted their plans and that a lack of internal alignment caused managerial fracturing, so Riot issued full refunds and canceled further content updates after player numbers fell short of supporting the live-service design. Riot had already announced it would end active development after December 2026 while keeping online play supported.

  5. PC Gamer22

    Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board

    Resident Evil executive producer Jun Takeuchi told Japanese press for the series' 30th anniversary that the title Requiem contains not only "RE (response)" but also "Q (question)," presenting both an answer and a question, with the meaning to be explained in the future. The author isn't convinced by this breakdown, though remains curious to learn more.

  6. IGN42

    Mega Man: Dual Override Developers Dish on Designing for New and Old Players Alike

    In an interview with IGN, the Mega Man: Dual Override design team said the game is being made to celebrate the series' upcoming 40th anniversary. To welcome newcomers, it adds a custom chip system with over 50 chips and splits each stage into three areas that grow harder over time. Players pick either Mega Man or Proto Man and stay with that character through the whole playthrough, with the same overarching story but different lines and personality moments.

Oct 1Thu
  1. Push Square42

    Capcom Has a Plan for When There's No Old Resident Evils Left to Remake

    Capcom producer Jun Takeuchi says the Resident Evil series runs on two tracks, remakes and brand new titles, and the company has been preparing for a future "crossover" between them. He says this approach was set with Resident Evil 7, with Village name-dropping Umbrella and Spencer and Requiem bringing back Raccoon City as deliberate setup. With Resident Evil Veronica remaking Code Veronica, few mainline games remain, and there are already rumours Capcom plans to bring back Resident Evil Zero and Resident Evil 5.

  2. Rock Paper Shotgun36

    Capcom aren't just running out of Resident Evil games to remake - they're banking on it, with a mysterious "crossover" planned when the timelines collide

    Capcom executive producer Jun Takeuchi said in an anniversary book interview that the remake series will eventually catch up with the era of the numbered titles, and the company has been preparing since around Resident Evil Village for some kind of "crossover" when the two tracks intersect. He cited the appearance of names like Umbrella and Spencer and the return of Raccoon City in Resident Evil Requiem as part of that setup, which began as fan service but drew a stronger response than expected.

  3. Nintendo Life35

    Capcom Has an Intriguing Plan for When Its Resident Evil Remakes Catch Up With the New Games

    Capcom executive producer Jun Takeuchi says the development teams have been "gradually preparing" since around Resident Evil Village for the day the remake series catches up with the era of the numbered titles. He said the appearance of names like Umbrella and Spencer, and the return of Raccoon City in Requiem, are part of preparations for a "crossover." Remakes of Resident Evil 2, 3, and 4 are also heading to Switch 2 on 15th October 2026.

  4. VGC38

    Capcom says it has a plan for when it runs out of Resident Evil remakes

    Capcom producer Jun Takeuchi says the company already has a plan for when its Resident Evil remakes catch up and "crossover" with the numbered entries. He said the series is developed along two tracks and that recent entries have deliberately included ties to older games, with Umbrella, Spencer and Raccoon City's return in Requiem serving as preparation. It was previously reported that remakes of Resident Evil 0 and the first game are in the works, leaving 5 and 6 as the only mainline games left.

  5. GameSpot42

    Resident Evil Requiem Producer "Explains" the Game's Title, Confusing Us More

    Resident Evil producer Jun Takeuchi said in the Biohazard 30th Anniversary Special that the spelling of Requiem (REQUIEM) contains not only "RE (response)" but also a "Q (question)," so the title presents both an answer and a question, with the meaning to be explained later. He added that the remake series and numbered titles have been building toward a crossover since Resident Evil Village, though he did not say what form it will take or when it will arrive. The only officially confirmed Resident Evil game in development is Resident Evil Veronica, a remake of Resident Evil – Code: Veronica, which has no release date.

  6. PC Gamer12

    To Celebrate September 30, the Day the Cop Inside Leon Kennedy Died: My Most Traumatic Resident Evil Encounters

    September 30 marks 28 years since Raccoon City was destroyed in Resident Evil 2, the day the cop inside Leon S. Kennedy died. To mark it, the author lists their most traumatic Resident Evil moments, including the giant fetus in Resident Evil Village, Marguerite Baker in Resident Evil 7, T-00's footsteps, Emma Kendo, and the bad ending of Resident Evil: Revelations 2.

  7. IGN30

    'We Have Been Gradually Preparing': Capcom Already Has a Plan for When Its Resident Evil Remakes Catch Up With Newer Games

    Capcom veteran Jun Takeuchi says the company already has a plan for when its Resident Evil remake series catches up with the era of the numbered titles, and has been gradually preparing for it since around Resident Evil Village. He called Resident Evil 7 a turning point for the series, noting that elements like the Umbrella and Spencer names and the return of Raccoon City in Requiem are seeding a future "crossover." A remake of Code Veronica is slated for next year.

Sep 30Wed
  1. GameSpot33

    11 New Horror Games Releasing In October

    GameSpot rounds up 11 new horror games launching in October, alongside a look back at horror games from earlier this year. Those earlier highlights include Capcom's Resident Evil Requiem, Reanimal from the team behind the first two Little Nightmares games, the Fatal Frame 2 remake, John Carpenter's Toxic Commando, and No More Room In Hell 2.

  2. Eurogamer60

    Monster Hunter Wilds runs at a stable 30FPS on Switch 2, but Capcom calls the port a painstaking process

    Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was built around delivering a natural Wilds experience rather than a scaled-down port, describing it as a painstaking and at times seemingly endless process. The version launches on 5th December with all free DLC updates including new monsters and local co-op support, and runs at a solid 30FPS in handheld mode even during taxing multiplayer hunts. Capcom plans to apply what it learned to performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance in 2027.