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Oct 8Thu
  1. PC Gamer27

    Red Echoes preview: a political sim set in Germany at the end of World War 1

    Red Echoes is a political sim set in Germany at the end of World War 1, where the demo has you move three characters—a dockworker, a journalist, and a mother—around a board to use their abilities, while visual novel choices shift revolutionary fervour and reactionary zealotry. Its map uses Weimar-era graphic design, and the full game is expected to release early next year with a playtime of three or four hours.

  2. Rock Paper Shotgun22

    Hellraiser: Revival's 'Real-Life' Bondage Club Makes the Rest of the Game Feel Embarrassing

    Hellraiser: Revival, developed by Saber Interactive, casts players as Aidan as he descends into Cenobite dungeons and the Scarlet Church cult after losing his girlfriend Sunny. An early "everyday" S&M club, complete with safe-sex signs, a recovery room, and chatting NPCs, highlights the absurdity of the game's bloodier torture and sexual themes. The author finds the club scene more restrained than the rest of Revival, making its violent gameplay feel embarrassing by comparison.

  3. Kotaku22

    As I Begin Replaying All of Kingdom Hearts, What Do I Hope to Learn About a Series I Love?

    Kotaku's new Kingdom Hearts book club, Guiding Key, will go through every game in Square Enix's Disney/Final Fantasy crossover series until Kingdom Hearts IV launches in late 2027. Square released the Kingdom Hearts I~III Collection on PS5, Xbox Series X/S, and Switch 2 on October 8. In the first entry, the author recounts his history with the series and hopes to pinpoint when its story began to grow so complicated.

  4. IGN28

    The Witcher 3: Wild Hunt – Remastered Patch 5.01 Adds Bloom Toggles on Console

    The Witcher 3: Wild Hunt – Remastered's 5.01 patch adds bloom, light shafts, and depth of field toggles to console graphics settings, plus improvements to bloom, tone mapping, character lighting, and ray and path tracing. The patch is roughly 5.5 GB on console and 8.5 GB on PC, and CD Projekt says a Nintendo Switch 2 update is in the works to bring the versions closer together.

  5. PC Gamer42

    Spiritfarer Dev's Next Game, At Fate's End, Is One of the Prettiest Things I've Ever Seen

    Thunder Lotus, the studio behind Spiritfarer, is developing At Fate's End, a hybrid of visual novel and action adventure starring protagonist Shan Hemlock, who is named Princess of Swords and must gather her family's blades with her god sword Aesus. The game features a hand-drawn storybook style, an equippable card system where each card has a reverse side, and combat based on positioning and Arcana energy. At Fate's End is planned to release sometime in 2027.

  6. Kotaku40

    After Playing Final Fantasy VII Revelation, I'm Convinced Square Saved Some Of The Best Stuff For Last

    A demo of Final Fantasy VII Revelation shows Cid Highwind and Vincent Valentine as playable characters for the first time in the Remake trilogy, with Cid's mobile Dragoon spearplay and Vincent's Galian Beast transformation standing out. The game adds a FITS system that equips job-based abilities on any character, letting Cloud summon Shiva and Titan as a Summoner. The author found Cid and Vincent more engaging than the previous roster but worries mini-game bloat could get in the way.

  7. IGN37

    Hellraiser: Revival Review

    IGN reviews Hellraiser: Revival, a survival horror adventure in which Aiden makes a pact with Pinhead to slaughter members of a local death cult and feed their hearts to his murdered girlfriend's remains. Its roughly nine-hour campaign borrows heavily from the Resident Evil series in weapons and inventory, but drawn-out exposition, repeated chase sequences, and flat boss fights hold it back. Doug Bradley returns to voice Pinhead.

  8. Game Informer41

    Clive Barker's Hellraiser: Revival Review – An Angel To Few, A Buggy Demon To Many

    Clive Barker's Hellraiser: Revival delivers the franchise's signature gore and darkness but is undermined by a slew of bugs and technical problems. The roughly 10-hour first-person survival horror game suffers from weightless combat, a broken resource economy, and enemies that frequently get stuck in geometry. Doug Bradley returns as Pinhead in a story about Aiden Lynch rescuing his girlfriend Sunny from the Labyrinth.

  9. Push Square42

    Review: Hellraiser: Revival (PS5) - Faithful Adaptation Let Down by Severe Gameplay Woes

    Push Square's review says Hellraiser: Revival is a faithful adaptation of Clive Barker's horror series, with brutal gore and recreations of film elements, but its gameplay is a frustrating mixed bag. The roughly eight-hour campaign suffers from a severe lack of resources, leaving players short on ammo and health packs, while melee weapons have limited durability and repairs only partially fix them. Boss fights are among the most frustratingly designed, and even in performance mode on PS5 and PS5 Pro there are frame rate dips when transitioning between areas.

  10. Kotaku24

    The Witcher 3 Remastered Patch 5.01 Adds Bloom Toggle and Audio Fixes on PS5 and Xbox

    CD Projekt Red has released patch 5.01 for The Witcher 3 Remastered, roughly 5.5 GB on console and 8.5 GB on PC. PS5 and Xbox Series X/S players can now toggle bloom on and off and adjust Light Shafts and Depth of Field, with the PS5 settings-reset bug also fixed. The patch additionally resolves a console audio bug that made voiceover quieter after navigating pause menu tabs.

  11. GameSpot62

    Clive Barker's Hellraiser: Revival Review: The Best Entry in the Franchise Since the Original Film

    GameSpot's review calls Clive Barker's Hellraiser: Revival the best entry in the franchise since the original film. The first-person horror-action survival game runs about 10 hours and stumbles through an identity crisis early on before becoming a beast of its own. Set 20 years after the first movie, it follows Aidan Lynch and his girlfriend Sunny, and no prior knowledge of the franchise is required.

  12. Reddit · r/Games62

    Clive Barker's Hellraiser: Revival Review Roundup: OpenCritic Average 75 Across 37 Reviews

    Clive Barker's Hellraiser: Revival launched on October 8, 2026 for Xbox Series X/S, PS5, Nintendo Switch 2, and PC, developed by Saber Interactive. OpenCritic lists 37 reviews with a 75 average and 65% recommendation rate. Critics praise the atmosphere, Labyrinth sequences, and Doug Bradley's return as Pinhead, while faulting combat, enemy AI, and some level design; one review notes progression-blocking bugs on Nintendo Switch 2.

  13. Kotaku60

    Hellraiser: Revival review: caught between copying Resident Evil Village and honoring the source

    Kotaku reviewed Hellraiser: Revival, a first-person horror survival game from Saber Interactive that continues the setting of Clive Barker's Hellbound Heart, released October 8, 2026 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. After 17 hours through the credits, the reviewer found the early gunplay unsatisfying with little stagger or feedback, and the structure closely imitating Resident Evil Village. The game improves once Aidan gains Cenobite abilities and enters the Labyrinth, though the reviewer says its biggest flaw is chaining itself to imitating more popular games.

  14. Eurogamer22

    Star Wars: Galactic Racer devs on how they bottled Burnout's magic "game feel"

    The developers of Star Wars: Galactic Racer at Fuse Games spoke to Eurogamer about how they captured the "game feel" of the Burnout games. CEO Matt Webster said game feel is central to their work and that they invest enormous time, effort and money into the quality of interactions. Creative director Kieran Crimmins described the vehicle-building system as a "player story generator" aimed at creating moments of emotion.

  15. Eurogamer44

    Hellraiser: Revival review

    Saber Interactive's Hellraiser: Revival is an FPS adaptation of Clive Barker's The Hellbound Heart, following protagonist Aiden as he fights through an extreme BDSM cult to rescue his girlfriend Sunny from Hell. Its combat leans on scarce ammo, breakable weapons, and a puzzle box that doubles as a gravity gun, though the narrative is messy and unevenly paced. Still, the game shows an earnest love for its source material.

  16. GameSpot28

    Shadow of War and All Its DLC Is 92% Off, Now Under $5

    Shadow of War and all of its DLC are currently 92% off, bringing the full package to under $5. The action RPG follows Shadow of Mordor and centers on the Nemesis System, letting players build an orc army to take on Sauron. The author says they have spent over 300 hours in this single-player game.

  17. 游研社33

    No One Else Makes Tactical RPGs Like Fire Emblem: Wanlv Qianxi

    Fire Emblem: Wanlv Qianxi got its first 120-hour completion record on How Long to Beat 11 days after release, with the other seven records close behind and only one player finishing in 74 hours by skipping the war chapter. The game splits its story across four routes, each with a roughly two-hour prologue plus Part 1 and the Part 2 "War Chapter," requiring players to finish all four to see the whole narrative. Between battles it adds life-sim activities such as dining, training, recruiting, node-based world map exploration, and mount raising.

  18. VGC52

    Silent Hill Townfall 1.4.0 patch nerfs The Weight stealth sections and eases the final puzzle

    Silent Hill Townfall has received a 1.4.0 patch aimed at its most complained-about sections. The patch notes say The Weight's grab attacks now deal heavy damage instead of instant death on Story Mode and Normal difficulties, its searching behavior no longer camps in front of the player's objective or repeats the same spot, and its hunting is less aggressive. The update also makes enemies less sensitive to gunfire, running and entering hiding spots, tweaks melee counter-attacks and grapples, and adds a collectible manual for the final puzzle's console. Developer Screen Burn said last week it had heard players' struggles with The Weight and would balance gameplay ASAP.

  19. VGC40

    Gears of War studio head addresses layoff worries after E-Day release, says next game won't take 'nearly as long'

    The Coalition studio head Mike Crump has addressed reports that staff feared layoffs following the release of Gears of War: E-Day, telling the BBC that layoffs are out of the team's control and they should focus on shipping a great game. Crump said E-Day, which was largely built from scratch, will provide "a great foundation" for future entries, meaning the next game will not take nearly as long to make. Reports had said Xbox laid off story director Juan Vaca two weeks before release, and some staff worried about missing a contracted bonus tied to a Metacritic score, with the game currently at 87.

  20. 机核32

    Single-Player Relaxing Life Game CELESTAY Launches This Friday

    CELESTAY, a single-player relaxing life game from BUBBLE GUM LLC, launches this Friday. Players fish for materials to build a floating sea cabin upward into the sky, unlocking new scenery and starry skies as it rises. The game offers "Leisurely Fishing" that fishes automatically and "Skill Fishing" where you stop the float at the right moment, with deeper water yielding rarer fish and sunken civilization treasures.

  21. Game Informer60

    Muramasa: Revenant Blades Preview: The Best Way to Experience One of Vanillaware's Best

    Vanillaware is teaming up with publisher Marvelous to bring the full history of Muramasa: The Demon Blade to modern consoles as Muramasa: Revenant Blades, a 4K remaster combining Muramasa Rebirth and its Genroku Legends DLC. The author played roughly an hour at a Marvelous office in Tokyo's Shinagawa district, clearing the first two acts on Moral difficulty and facing bosses Kurozaru and giant centipedes. The remaster is fully redrawn by Vanillaware's artists and promises over 100 swords to forge, dozens of skills to upgrade, and five more stories with new localization and English voiceover.

  22. Gematsu58

    Muramasa: Revenant Blades one-hour hands-on preview: weapon durability and branching maps

    A Gematsu writer spent one hour with Vanillaware's side-scrolling action RPG remaster Muramasa: Revenant Blades at Marvelous' Shinagawa headquarters, where the demo limited players to Kisuke or Momohime while the full game will have six playable characters. Combat felt fluid with dashing, dodging, jumping, and ground and mid-air combos, and each weapon has its own special move; weapons lose durability and deal less damage as they degrade, forcing swaps the author found more distracting than engaging. Later areas open into Metroidvania-style branching paths across villages, caves, and beaches. The game is due out for PS5, Switch 2, Switch, and PC via Steam on February 4, 2027.

  23. Nintendo Life55

    Muramasa: Revenant Blades preview: Vanillaware's gem remastered for Switch

    Muramasa: Revenant Blades arrives on Switch 1 and Switch 2 on 4th February 2027, combining the 2013 PS Vita version Muramasa Rebirth with the Genroku Legends DLC so all six stories are available at launch. The author spent an hour with a PC build at publisher Marvelous' Tokyo headquarters, playing as the possessed noblewoman Momohime through branching paths, three-weapon durability management, samurai blocks and ninja deflections, and the first Blue Monk boss. The remaster keeps the original visuals in HD, adds new English voice acting, and offers a skill tree with three ground and three airborne slots.

  24. PC Gamer62

    Muramasa: Revenant Blades on PC hands-on: a skill system for 108 swords and fixed enemy levels

    Muramasa: Revenant Blades is Vanillaware's first PC release, 17 years after the game launched on Nintendo Wii as Muramasa: The Demon Blade. The PC version adds a skill system for all 108 swords, letting players equip three blades at once with three ground and three air skills each, and skills can be moved to another sword only after it has drawn blood. Enemies no longer scale with the player and instead have fixed levels per area, while higher difficulties add more and tougher foes and blocking wears down your sword until it breaks.

  25. 机核71

    Immortal Legacy Drops Official Gameplay Overview Trailer and Full Voice Cast

    The Immortal Legacy team released a new gameplay overview trailer, narrated by James Alexander, the voice of protagonist William Dorset, showing first-person soulslike combat, weapon differences, firearms and supernatural abilities, plus the upgrade and equipment systems. The full voice cast was also revealed, with Vincent Cassel as Napoleon and Jennifer English as Shrike. The game launches on October 13, 2026 for PC, PlayStation 5, and Xbox Series X|S, priced at 168 RMB for the standard edition and 248 RMB for the deluxe edition on Steam in mainland China, with pre-orders not yet open.

  26. IGN52

    Bit Reactor brings back some furloughed staff to continue supporting Star Wars Zero Company

    Bit Reactor CEO Greg Foertsch said in a public post on October 7 that some previously furloughed employees have returned to the team to continue supporting Star Wars Zero Company. He called asking team members to step away so close to launch an incredibly difficult decision and thanked fans for their response to the game. Sources told GameFile that Bit Reactor's payrolled staff now account for more than half of what it had before the furloughs, leaving a sizeable chunk of furloughed staff unpaid. Star Wars Zero Company launched in August 2026 and received a nine out of 10 from IGN.

  27. IGN62

    Dragon's Dogma 2: Dark Arisen Review

    IGN's review says Dragon's Dogma 2: Dark Arisen matches the ambition and world design of the first expansion but is less transformative, since many of Dragon's Dogma 2's biggest issues were addressed through incremental patching after its 2024 release. The roughly 20-hour main quest follows rumors of another Arisen and sends players to the frozen Norgan region. The review notes Norgan is smaller than most regions but dense with verticality, and adds Spoils gear, obelisks for learning new skills, and 12 repeatable Lost Rites dungeons across Vermund and Bathall.

  28. Push Square71

    Dragon's Dogma 2: Dark Arisen PS5 Review: A Meatier Expansion

    Push Square's review calls Dragon's Dogma 2: Dark Arisen a large expansion, with its main story and numerous side quests taking around 50 hours before a full endgame. It takes place in the new northern region of Norgan, where players need thermal armour and items like Heatstones against the cold, and set up increasingly northern base camps as the story progresses. Loot is randomised, with spoils appraised back at a southern hub, while the new Lost Rites dungeons scattered across the base game's map vary in quality and length.

  29. Nintendo Life65

    Dragon's Dogma 2: Dark Arisen (Switch 2) Review: An Action RPG Great Returns In Fine Form

    A review of Dragon's Dogma 2: Dark Arisen finds the release marks the series' Nintendo debut and bundles the summer's updates with a new expansion. The new region of Norgan is an icy waste with snowy versions of existing foes and 12 Lost Rites dungeons, suggested for level 20, some with special restrictions. The Switch 2 version performs far better than at launch but still has longer loading times, occasional frame rate dips and a visual downgrade compared with PS5 Pro, with FSR 3 Frame Generation, a 30fps lock and a variable frame rate option in the settings.

  30. Kotaku76

    Dragon's Dogma 2: Dark Arisen Review: The Norgan Tundra and 12 New Dungeons

    Kotaku's review calls Norgan, a snowy region north of the original map, the centerpiece of Dragon's Dogma 2: Dark Arisen, with one settlement, buried ruins, and environmental hazards like cracking ice and blizzards. The expansion also adds 12 new dungeons to the existing world, which the reviewer found unremarkable on a New Game+ character around level 70 but likely fine for first-time players. Most monsters are variants of base-game foes, such as ice-casting saurians and yeti-like ogres, alongside a few new bosses; the reviewer says the DLC does not dramatically change the game but stays true to it.

    Why this: Based on roughly 20 hours with the expansion, the reviewer weighs the Norgan region, 12 new dungeons, and monster variants to help readers judge whether the DLC is worth returning for.