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Oct 8Thu
  1. Game Informer60

    Muramasa: Revenant Blades Preview: The Best Way to Experience One of Vanillaware's Best

    Vanillaware is teaming up with publisher Marvelous to bring the full history of Muramasa: The Demon Blade to modern consoles as Muramasa: Revenant Blades, a 4K remaster combining Muramasa Rebirth and its Genroku Legends DLC. The author played roughly an hour at a Marvelous office in Tokyo's Shinagawa district, clearing the first two acts on Moral difficulty and facing bosses Kurozaru and giant centipedes. The remaster is fully redrawn by Vanillaware's artists and promises over 100 swords to forge, dozens of skills to upgrade, and five more stories with new localization and English voiceover.

  2. Gematsu58

    Muramasa: Revenant Blades one-hour hands-on preview: weapon durability and branching maps

    A Gematsu writer spent one hour with Vanillaware's side-scrolling action RPG remaster Muramasa: Revenant Blades at Marvelous' Shinagawa headquarters, where the demo limited players to Kisuke or Momohime while the full game will have six playable characters. Combat felt fluid with dashing, dodging, jumping, and ground and mid-air combos, and each weapon has its own special move; weapons lose durability and deal less damage as they degrade, forcing swaps the author found more distracting than engaging. Later areas open into Metroidvania-style branching paths across villages, caves, and beaches. The game is due out for PS5, Switch 2, Switch, and PC via Steam on February 4, 2027.

  3. Nintendo Life55

    Muramasa: Revenant Blades preview: Vanillaware's gem remastered for Switch

    Muramasa: Revenant Blades arrives on Switch 1 and Switch 2 on 4th February 2027, combining the 2013 PS Vita version Muramasa Rebirth with the Genroku Legends DLC so all six stories are available at launch. The author spent an hour with a PC build at publisher Marvelous' Tokyo headquarters, playing as the possessed noblewoman Momohime through branching paths, three-weapon durability management, samurai blocks and ninja deflections, and the first Blue Monk boss. The remaster keeps the original visuals in HD, adds new English voice acting, and offers a skill tree with three ground and three airborne slots.

  4. PC Gamer62

    Muramasa: Revenant Blades on PC hands-on: a skill system for 108 swords and fixed enemy levels

    Muramasa: Revenant Blades is Vanillaware's first PC release, 17 years after the game launched on Nintendo Wii as Muramasa: The Demon Blade. The PC version adds a skill system for all 108 swords, letting players equip three blades at once with three ground and three air skills each, and skills can be moved to another sword only after it has drawn blood. Enemies no longer scale with the player and instead have fixed levels per area, while higher difficulties add more and tougher foes and blocking wears down your sword until it breaks.

  5. IGN62

    Dragon's Dogma 2: Dark Arisen Review

    IGN's review says Dragon's Dogma 2: Dark Arisen matches the ambition and world design of the first expansion but is less transformative, since many of Dragon's Dogma 2's biggest issues were addressed through incremental patching after its 2024 release. The roughly 20-hour main quest follows rumors of another Arisen and sends players to the frozen Norgan region. The review notes Norgan is smaller than most regions but dense with verticality, and adds Spoils gear, obelisks for learning new skills, and 12 repeatable Lost Rites dungeons across Vermund and Bathall.

  6. Reddit · r/Games72

    Dragon's Dogma 2: Dark Arisen review roundup: 86 average on OpenCritic, 90% recommended

    The Dragon's Dogma 2: Dark Arisen review roundup shows an 86 average and 90% recommended across 20 reviews on OpenCritic. The expansion launches October 8 on Xbox Series X/S, PS5, and PC, and October 9 on Nintendo Switch 2, adding the Norgan region, a new loot system, and extra skill slots. Several outlets note improved technical performance, while others say it leaves the base game's core shortcomings in place.

  7. Push Square71

    Dragon's Dogma 2: Dark Arisen PS5 Review: A Meatier Expansion

    Push Square's review calls Dragon's Dogma 2: Dark Arisen a large expansion, with its main story and numerous side quests taking around 50 hours before a full endgame. It takes place in the new northern region of Norgan, where players need thermal armour and items like Heatstones against the cold, and set up increasingly northern base camps as the story progresses. Loot is randomised, with spoils appraised back at a southern hub, while the new Lost Rites dungeons scattered across the base game's map vary in quality and length.

  8. Nintendo Life65

    Dragon's Dogma 2: Dark Arisen (Switch 2) Review: An Action RPG Great Returns In Fine Form

    A review of Dragon's Dogma 2: Dark Arisen finds the release marks the series' Nintendo debut and bundles the summer's updates with a new expansion. The new region of Norgan is an icy waste with snowy versions of existing foes and 12 Lost Rites dungeons, suggested for level 20, some with special restrictions. The Switch 2 version performs far better than at launch but still has longer loading times, occasional frame rate dips and a visual downgrade compared with PS5 Pro, with FSR 3 Frame Generation, a 30fps lock and a variable frame rate option in the settings.

  9. Kotaku76

    Dragon's Dogma 2: Dark Arisen Review: The Norgan Tundra and 12 New Dungeons

    Kotaku's review calls Norgan, a snowy region north of the original map, the centerpiece of Dragon's Dogma 2: Dark Arisen, with one settlement, buried ruins, and environmental hazards like cracking ice and blizzards. The expansion also adds 12 new dungeons to the existing world, which the reviewer found unremarkable on a New Game+ character around level 70 but likely fine for first-time players. Most monsters are variants of base-game foes, such as ice-casting saurians and yeti-like ogres, alongside a few new bosses; the reviewer says the DLC does not dramatically change the game but stays true to it.

    Why this: Based on roughly 20 hours with the expansion, the reviewer weighs the Norgan region, 12 new dungeons, and monster variants to help readers judge whether the DLC is worth returning for.

  10. PC Gamer52

    Nivalis Nights review: a cast of fascinating characters carries a decent shop sim

    PC Gamer reviewed Nivalis Nights, an Ion Lands-developed, 505 Games-published cyberpunk shop sim released September 29, 2026 for $25 that blends life sim decorating, shop management, open-world exploration and farm production into a story-heavy quest structure. The reviewer found the management, decorating and romance systems each lacking, but praised the characters, with at least 121 portraits in the known characters menu and many fully voiced NPCs whose stories range from corporate satire to people crushed by debt. The reviewer expected shop management and decorating to be the main draw, but instead the city and its cast kept them exploring for the next thread.

  11. Reddit · Gaming Leaks and Rumours40

    Castlevania: Belmont's Curse Gets First Reviews From Leaked Famitsu Review, All 8s

    A leaked Famitsu review gives Castlevania: Belmont's Curse all 8s. The reviewers describe it as a traditional exploration-type game with no equipment collecting or money from enemy drops, and note its high athletic difficulty centered on aerial movement with whips and other weapons. The story continues from Castlevania 3: Dracula's Curse and follows the Belmont family protagonists.

  12. IGN62

    TOEM 2 Review: Camera Puzzles Return, With Less Friction

    IGN reviews TOEM 2 from developer Something We Made, saying it keeps the photo-puzzle framework of 2021's TOEM as players travel three monochrome isometric towns and earn bus tickets by helping townsfolk. The roughly four-to-five-hour game adds camera features like target lock that make shooting easier, but the review finds its puzzles less engaging than the original's and its 3D-modeled world no real step up.

  13. Kotaku21

    Virtual Pet Sim/RPG Dog Online Is Bringing Back 2000s Internet Culture

    Browser game Dog Online has surpassed 10,000 users in a sudden resurgence more than six months after its open beta launch, forcing its small team to scramble to upgrade servers. The dog-themed game, described as an MS Paint-drenched version of Neopets, offers fishing, farming, cooking, trading, and a turn-based RPG dungeon, with 73 fish, 238 foods, 57 enemies, and 76 crops. Lead developer Mimi said the team got started a little less than a year ago and launched the public beta this past April Fools' Day.

Oct 7Wed
  1. PC Gamer62

    Arc Raiders Frozen Trails hands-on: the grapple hook is the highlight, the skill tree rework is not yet transformative

    A PC Gamer writer spent 3 hours with the Arc Raiders Frozen Trails update and spent most of it using the new grapple hook. The green tier gadget can climb buildings, swing between rooftops, descend safely, stick to almost anything, and be redeployed midair with no cooldown or use limit, allowing chained swings. The update also adds a launcher that tethers two objects and a grenade that yanks Arc bots to the ground, which the writer did not test thoroughly. The reworked skill tree mixes old and new abilities with mutually exclusive branches, and the writer found most nodes to be incremental stat boosts that do not change play in the short term, while the new Pendola Pass map feels visually distinct for its snow but familiar in the areas they visit most.

  2. GameSpot69

    Arc Raiders' Frozen Trail preview: new frost map, skill tree overhaul, and battle pass

    Arc Raiders has released Frozen Trail, its first major update since the studio moved to a semi-annual cadence, and the author calls it a hefty, inventive makeover after a few hours of play. It adds a frost-themed map, a raid-style map event mixing puzzles and combat, new weapons and enemies, a skill tree overhaul, customization spaces called Outposts, a new gun-buffing system, weapon cosmetics, and a multi-tiered battle pass. Embark Studios announced in May that it was shifting to semi-annual major updates to give the team more time for meaningful content.

  3. Rock Paper Shotgun34

    Lynchian noir mystery Silver Pines takes the best bits from horror, the middling bits from Metroidvanias, and the worst bits from adventure games

    Silver Pines is Wych Elm's debut, a Twin Peaks-inspired neo-noir detective mystery published by Team17 that blends survival horror, 2D Metroidvania exploration and point 'n' click puzzling. Its moody town and missing-musician story work well, but once the town opens up it becomes a backtrack-heavy maze of dead ends and item hunts. The author got stuck on a puzzle requiring a swim across a river and asked the developers for directions; Wych Elm said they were looking at reworking that scene.

  4. IGN22

    ‘Why Hasn’t Someone Thought About That Before?’ – How Star Wars: Galactic Racer Solves One of Driving Games’ Biggest Problems

    An IGN opinion piece argues Star Wars: Galactic Racer replaces the familiar championship checklist with a run-based career mode where too many losses eject you from the whole championship and send you back to the start. Fuse Games co-founder and CEO Matt Webster says gaming is risk-reward and the risk has to have a consequence, with the game borrowing randomized rewards and build choices from other genres. The piece contrasts this with the iRacing-style PvP focus and the failure-proof Forza Horizon model.

  5. 机核40

    Customization Makes Gameplay More Varied: Notes From the Gundam Intergalactic Journey Media Roundtable

    At a TGS2026 pre-show media trial, Gundam Intergalactic Journey showed its mech customization system, where players combine individual parts, weapons carry two skill slots, AT elements work as cooldown-based special gear tied to ultimate moves, and thruster types change air and ground movement. Producers Yuya Toyama and Kazuyuki Serizawa said the MOD SKIN transmog only changes appearance while actions and performance stay the same, with no presets or player sharing, and that development materials come from missions and map pickups with fixed, non-random stats. Three-player co-op is positioned as post-story endgame content, and the game depicts mechs fighting alien lifeforms called "Revelations" in a fully original world.