青沼英二谈《时之笛》重制动机与团队
The story so far
Generated from the reports · updated 18 minutes ago
Developments
2 developments
- Nov 2 22:30 · 7 reports任天堂公布时之笛Switch 2重制版开发团队GameSpot: Nintendo developer interview indicates Zelda Ocarina of Time remake is led by EPD Production Group No. 3
- Nov 2 22:00 · 4 reports青沼英二谈重制时之笛的初衷IGN: Nintendo Explains Why It Remade The Legend of Zelda: Ocarina of Time Again
Timeline
Follow the reports, and the sides of the story.
- IGNNintendo Explains Why It Remade The Legend of Zelda: Ocarina of Time Again
Nintendo explained in an Ask the Developer Q&A why it is remaking The Legend of Zelda: Ocarina of Time again, with series producer Eiji Aonuma citing the franchise's 40th anniversary as one key factor. He said many team members have only worked on recent entries and that rebuilding the original could help them understand its structure and carry those insights into future games. The Switch 2 remake launches November 5 and is the second remake after the 2011 Nintendo 3DS version.
- EurogamerZelda: Ocarina of Time Switch 2 remake added warp points, then removed them to keep the sense of discovery
The Legend of Zelda: Ocarina of Time remake arrives on Switch 2 on 5th November. In Nintendo's Ask the Developer blog, producer Eiji Aonuma said the team added warp points he had proposed, then removed them all after playtesting showed they cut out the moments of discovery along the way. Aonuma also said remaking the 28-year-old game could give younger developers insights for future work, and art director Aya Shida described early art direction as aiming for a puppet-show feel and the analog feel of practical-effects films.
- IGNNintendo names the development team behind The Legend of Zelda: Ocarina of Time remake, launching on Switch 2 November 5
Nintendo confirmed in its Ask the Developer interview series that The Legend of Zelda: Ocarina of Time remake is being developed by Nintendo's Entertainment Planning & Development Production Group No. 3, not Monolith Soft as some fans had guessed. The first interview chapter features producer Eiji Aonuma and director Hidemaro Fujibayashi, with HokWai Ng, Aya Shida, Hiroki Taguchi and Masato Ohashi listed for later chapters. Aonuma said he let the team make the changes they felt were necessary, and Fujibayashi said the team set out early what would and would not change from the Nintendo 64 game. The remake launches for Switch 2 on November 5.
- Game DeveloperAonuma says the Ocarina of Time remake lets junior staff learn classic design by rebuilding it
In Nintendo's Ask the Developer interview, Eiji Aonuma said one reason for remaking The Legend of Zelda: Ocarina of Time was to help current team members who never worked on the original understand its significance to the series. He noted this year marks the 40th anniversary of the first Zelda game and said rebuilding the original's structure and development style could yield insights for future titles. Several developers on the Switch 2 remake said they had only played the original in recent years.
- Nintendo LifeNintendo Shares Ocarina of Time Switch 2 Design Sketches
Nintendo shared early design sketches for The Legend of Zelda: Ocarina of Time on Switch 2 in its latest Ask the Developer interview. Art Director Aya Shida said the team balanced the Switch 2's added realism against the original's darker, stranger spirit, while Director HokWai Ng said a new map was drawn by an artist who worked on the N64 original's illustrations. Some players have noted the game uses SMAA and AMD FSR 1.0 rather than DLSS.
- KotakuZelda: Ocarina of Time Remake Devs Tried Adding More Fast Travel Points, But It Sucked
The Legend of Zelda: Ocarina of Time remake, developed by Nintendo EPD, launches this week. In an Ask the Developer interview, Eiji Aonuma said he asked the team to add warp points not in the original, but playtesting showed they removed the moments of discovery, so all were taken out again. The remake arrives on November 5.
- PolygonZelda: Ocarina of Time Remake Team Confirms Fast Travel Was Added, Then Removed
Nintendo shared the first two parts of a lengthy developer Q&A ahead of the Ocarina of Time remake's Nov. 5 release. It revealed that series producer Eiji Aonuma asked the team to build a fast-travel system to streamline exploration, then changed his mind after seeing how it altered the experience.
- GameSpotNintendo developer interview indicates Zelda Ocarina of Time remake is led by EPD Production Group No. 3
A Nintendo Ask the Developer interview indicates the Zelda Ocarina of Time remake is led by EPD Production Group No. 3, with longtime Zelda producer Eiji Aonuma among the interviewees. Fans had guessed Monolith Soft or Grezzo were involved, but neither studio is mentioned in the first two parts of the feature. The game launches on November 5, when credits will confirm the full team.
- Nintendo LifeNintendo Wanted to Remake Ocarina of Time to "Trigger New Insights" for Future Zelda Games
In the latest Ask the Developer interview, series producer Eiji Aonuma said part of the reason for remaking The Legend of Zelda: Ocarina of Time was to "trigger new insights" that could carry into future Zelda games. He noted many current team members have only worked on recent titles, and rebuilding the game as a full remake could help them learn its structure and development style. The interview also revealed the remake was developed internally at Nintendo, with HokWai Ng as director.
- Nintendo LifeZelda: Ocarina of Time Switch 2 Remake Development Team Revealed
Nintendo's Ask the Developer series revealed that the Ocarina of Time remake for Switch 2 was developed internally by Nintendo EPD Production Group No. 3. HokWai Ng serves as Director, with Aya Shida on Art Direction, Hiroki Taguchi as Program Director, and Masato Ohashi as Music Lead and one of the Sound Directors. Eiji Aonuma and Hidemaro Fujibayashi served as producers, and parts three and four of the interview series arrive on 3rd November.
- VGCZelda producer Aonuma wanted Ocarina of Time remake to 'trigger new insights' in younger developers
The Legend of Zelda series producer Eiji Aonuma said he wanted to remake Ocarina of Time to "trigger new insights" in younger members of the development team. In a Nintendo Ask the Developer article, he explained that many team members had only worked on more recent titles, so rebuilding the game as a full remake for the series' 40th anniversary could teach them about its structure and development style. He added that he gave developers freedom over changes and was surprised by how few they made.
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