Xbox Nano Controller Announced
Xbox Nano Controller announced https://www.gematsu.com/2026/10/xbox-nano-controller-announced
Xbox Nano Controller announced https://www.gematsu.com/2026/10/xbox-nano-controller-announced
Xbox games chief Asha Sharma has announced Xbox Labs, a small group of game makers, engineers and scientists led by CTO Scott Van Vliet, tasked with turning emerging ideas into things players and developers can experience. Microsoft clarified to GI.biz that AI usage won't be mandatory, though Sharma's statement offered no specific action plans. Sharma noted games are being rapidly decompiled and rebuilt for hardware they were never designed for, including Windows PC builds translated to Apple Silicon or run in browsers via WebAssembly and WebGPU, the latter now approaching 90% global browser support.
In a wide-ranging Bloomberg interview, Rockstar revealed that GTA 6 was originally codenamed Project Americas and was meant to cover large areas of North and South America before being scaled down to Miami and its surroundings. Rockstar North co-studio head Rob Nelson took staff to Miami in 2015 for the first research trip, and the game was initially to be developed alongside Red Dead Redemption 2 before being pushed back several years. Rockstar grew from 2,441 to 4,711 employees across 12 offices, and publishing head Jennifer Kolbe said the company reflected on the crunch of Red Dead Redemption 2 and recalled calling Take-Two boss Strauss Zelnick about another delay. GTA 6 is now due 19th November on PlayStation 5 and Xbox Series S/X, with a PC version reportedly due in Q1 next year.
Xbox is creating Xbox Labs, a new initiative led by CTO Scott Van Vliet and a small team to turn emerging ideas into experiences for consumers and developers, with a focus on getting more people playing games, especially in web browsers. CEO Asha Sharma pointed to games being rapidly decompiled and rebuilt to run on hardware they were never designed for, noting WebGPU is now approaching 90% global browser support. The announcement makes no mention of AI at all.
Xbox is reacting - uncharacteristically quickly - to the deluge of vibe-coded game ports, decompiles and recompiles we've been seeing online in recent weeks by establishing Xbox Labs, a new initiative seemingly designed to explore the phenomenon. https://bit.ly/4s6jjJI
Microsoft announced Xbox Labs, a new initiative led by Xbox CTO Scott Van Vliet, who previously led Azure for OpenAI at Microsoft. The news came in a staff message from Xbox CEO Asha Sharma published on Xbox Wire, which never mentions AI or generative AI and instead frames Labs as exploring games being decompiled and rebuilt for hardware they were not designed for. Sharma said Labs is a small group of game makers, engineers and scientists that will build in the open and measure success by whether more people are playing and creating.
Xbox announced a new department called Xbox Labs. Eurogamer describes it as sounding like a generative AI-focused game-making unit, while the announcement itself avoids mentioning AI. The report links to a Eurogamer article on Xbox Labs, genAI game ports and vibe code.
Xbox boss Asha Sharma has reportedly warned that the organisation will "not survive" if it relies on existing game franchises
Xbox boss Asha Sharma reportedly warned at a recent town hall that the company will not survive if it only relies on the past, and that it must keep creating enduring new IP with the courage to reach new audiences. She also said Xbox is backing its strongest franchises and wants them to become global billion-dollar franchises. Xbox cancelled several new IP projects last year and last month proposed closing Ninja Theory as part of a business reset that has seen an estimated 3,200 job losses and the divestment of five studios; yesterday it announced Xbox Labs, a team of game makers, engineers and scientists testing new projects, with no new staff recruited.
According to Jez Corden at Windows Central, Xbox CEO Asha Sharma warned employees at a recent Xbox Town Hall that the company must keep creating new IP rather than relying only on established franchises. She reiterated Xbox's ambition to turn its biggest franchises, including Fallout, Call of Duty and World of Warcraft, into billion-dollar global brands while stressing the need for new IP and new audiences. She also reportedly hinted at further studio restructuring, after plans to move franchises such as Halo and Sea of Thieves under Activision, though no additional changes were specified.
Four Xbox games are currently set to be delisted in October 2026. Fortnite Rocket Racing was already delisted on October 1st, while NBA 2K25 will be delisted on October 30th before its servers go offline at the end of December. Leisure Suit Larry - Wet Dreams Don't Dry and Wet Dreams Dry Twice are announced for delisting on October 23rd, but that announcement was made on Steam and only referenced Steam, so their Xbox fate is unclear.
Circana analyst Mat Piscatella said Xbox hardware unit sales fell 33% year over year through August 2026, while PlayStation sales dropped 25%, putting Xbox at an all-time US year-to-date low and PlayStation at its lowest since 2013. The average price paid for an Xbox console in 2026 is 26% higher than in 2025 and PlayStation 20% higher, both all-time highs that he attributes mainly to a component crisis. Piscatella said the US hardware market has not been in a more precarious position since the early 80s, and the piece notes the 1983 market crash and the later recovery led by the NES.
Investment bank Aream & Co reports 54 games industry M&A deals worth $57.8 billion in the third quarter, including the $55 billion leveraged buyout of Electronic Arts completed on August 5. Content-focused M&A accelerated, with 18 control deals for developers and publishers above $100 million year-to-date, concentrated in Asia, including Alibaba's sale of Lingxi Games to Trustar Capital, Netmarble founder Bang Jun-hyuk's $270 million purchase of Tencent's stake, and Sony Music Entertainment's $180 million minority stake in GungHo. Public market revenue rose 122% year-on-year to $1.3 billion across 13 deals, while console revenue fell 12% to $14.1 billion, with Nintendo down 18%, Xbox 10% and PlayStation 9%.
Xbox is testing a system that prominently displays a console user's Xbox "streak" below their gamertag on the system's dashboard
Gears of War: E-Day developer The Coalition said the game suffered a DDoS attack over the weekend that caused login and connection issues. Players reported trouble connecting to multiplayer matches on Sunday, as well as disconnects after getting into a game. The Coalition said its teams are continuing to monitor and mitigate the activity.
The Coalition has confirmed that DDoS attacks targeting Gears of War: E-Day's online services caused intermittent disconnects and login issues during the game's first weekend live. The studio said on October 12th that its teams are continuing to monitor and mitigate the activity. E-Day released on October 6th.
Nintendo of Latin America VP and GM Bill van Zyll said in an interview with YouTube channel Coelho at Brazil Game Show that Switch 2 offers both digital and physical games and the company has no plans to abandon physical media. He said Nintendo has historically had no preference for a specific format and takes consumer preferences into account. For comparison, Sony's digital share of full game unit sales is 82 percent, while Nintendo's most recent financial report put its digital sales ratio at 61.5 percent.
Eurogamer reports that PS5 and Xbox Series X/S consoles are more expensive than ever in most markets. It attributes this largely to AI data centres consuming memory components.
Developer The Coalition has confirmed that Gears of War: E-Day suffered a DDoS attack over the weekend, causing intermittent disconnects and login issues for players. The studio said its teams are continuing to monitor and mitigate the activity. The attack comes amid earlier reporting that the Microsoft title sold fewer than 250,000 copies in its first week, with 62,000 on Xbox, while an estimated 1.7 million played via Game Pass.
The Coalition has confirmed that recent server issues in Gears of War: E-Day were caused by a targeted DDoS attack on its online services, leading to connection drops and sign-in problems. The official Gears community account said the issues stemmed from distributed denial-of-service attacks, and the team is monitoring the situation to mitigate future activity while thanking the community for its patience. Players during the attack may have seen random disconnections, ping drops, and visual issues like rubber-banding and stuttering.
Gears of War: E-Day's servers suffered login issues and outages due to distributed denial-of-service (DDoS) attacks targeting its online services, according to The Coalition. The official Xbox account said service has returned to normal. The login problems caused extended wait times and server outages that reportedly made the game unplayable even in campaign.
Gears of War: E-Day suffered login issues and server crashes, which Eurogamer reports were caused by DDoS attacks. Xbox says service is back to normal.
The Coalition has confirmed that Gears of War: E-Day suffered a DDoS attack over the weekend, causing intermittent disconnects and login issues for players on Xbox Series X and S and PC. The studio said its teams are continuing to monitor and mitigate the activity and will provide updates if there are significant changes.
Mick Gordon, who composed the soundtracks for 2016's Doom and 2020's Doom Eternal, told IGN at PAX Australia that he would return to id Software's Doom series "in a heartbeat" if the right conditions fell into place. He said he still has a whole list of ideas he'd love to explore for Doom one day. Gordon previously accused id Software in a 2022 Medium post of failing to pay him for half his work on the Doom Eternal soundtrack and singled out executive producer Marty Stratton.
Gears of War boss says the next game won't take seven years to make as he dances around the question of layoffs. https://bit.ly/4hKunr8
Undead Labs has spoken about its split from Xbox. The studio said it has to make some changes to State of Decay 3 following layoffs.
Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use. https://bit.ly/4yEEtBg
Halo Studios says "it is absolutely our intent" to release new Halo book, despite layoffs and a rumored lore reboot from Activision. https://bit.ly/4hJL3PG
Circana's August US games industry report shows PlayStation hardware sales at their lowest point since 2013, with Sony console sales down 25% year-over-year for 2026. Analyst Mat Piscatella says the average US PS5 selling price this year is $597, up 20% year-over-year, while Xbox Series X|S average pricing rose 26% amid the brand's worst US hardware sales ever. Piscatella says the US hardware market has not been in a more precarious position since the early 80s, and the author argues Sony needs ways to monetise players beyond hardware.
Push Square cites Alinea analyst Rhys Elliott's estimate that Gears of War: E-Day sold about 230k copies, split between 168k on Steam and 62k on Xbox Series X|S. The firm also estimates roughly 1.7 million people launched the game through Xbox Game Pass, with about 722k paying $30 for advanced access, and puts revenue at around $37 million. The piece notes Microsoft had already decided to drop an almost-finished PS5 version and return to console exclusives, and that Microsoft has not responded to the estimates while maintaining the game will stay an Xbox console exclusive.
Dire Estimated Gears of War: E-Day Sales Raise Queries About Last-Minute PS5 Cancellation https://www.pushsquare.com/news/2026/10/dire-estimated-gears-of-war-e-day-sales-raise-queries-about-last-minute-ps5-cancellation
Market research firm Circana says the US console hardware market is in its most precarious position "since the early 80s." Year-to-date figures through August show Xbox hardware unit sales down 33% year on year and PlayStation down 25%, an all-time low for Xbox and PlayStation's lowest since 2013. Circana attributes the US price increases mainly to component shortages caused by AI data centers, with the average Xbox console selling for $529 in 2026 through August, 26% higher than a year ago, and PlayStation at $597, 20% higher.
Alinea Analytics estimates Gears of War: E-Day has sold around 230,000 copies, with 168,000 of those on Steam. Xbox accounts for about 75% of revenue because 722,000 of the 1.7 million Xbox Game Pass players bought the $30 Premium Upgrade. The firm stresses these are only estimates.
Circana analyst Mat Piscatella warned that the US console hardware market faces its most severe crisis since the industry crash of the early 1980s. Through August this year, US Xbox hardware sales fell 33% year over year and PlayStation sales fell 25%, the latter hitting their lowest point since 2013. Rising prices are the main cause, with the average US price of a new Xbox at $529, up 26%, and a new PlayStation at $597, up 20%, both record highs.
"This is your Dreamcast moment": Former PlayStation boss thinks Xbox needs to "pick a lane" with exclusive games to fix itself. https://bit.ly/3VNYdDL
Gears of War: E-Day is missing iconic features like chainsaw duels and meat shields, but The Coalition says we shouldn't worry - they're "not gone from the franchise". https://bit.ly/4dQCUYl
Analyst Rhys Elliott estimates Gears of War: E-Day sold about 230,000 copies across PC and Xbox in its first week, with 168,000 on Steam and 62,000 on Xbox. The figures are unofficial and have not been confirmed by Microsoft. Elliott says about 1.7 million players accessed the game via Game Pass, with 722,000 paying $30 to upgrade to the Premium Edition for early access, and puts Xbox ecosystem revenue at $27 million and total revenue at about $37 million.
'Second and third wave' of Silent Hill games are already being considered, says series producer Motoi Okamoto:
Circana analyst Mat Piscatella said Xbox and PS5 price hikes have hit sales hard, with US Xbox hardware units down 33% year on year and PlayStation hardware units down 25%, marking an all-time low for Xbox and PlayStation's lowest point since 2013. He said the average US price paid for a new Xbox console in 2026 year-to-date through August was $529, up 26% year on year, while the average PlayStation console sold for $597, up 20%, both all-time US highs. Piscatella said the US hardware market has not been in a more precarious position since the early 80s, and noted that GTA 6's launch next month might ease some of the declines, depending on pricing and product availability.
Gears of War: E-Day launched this week, and a report from Alinea Analytics' Rhys Elliott says it has sold about 230,000 copies so far, with 168,000 on Steam and 62,000 across Xbox console and PC. Elliott said Game Pass cannibalized most sales, with 1.7 million people acquiring the game through the subscription and 722,000 of them buying the $30 Premium upgrade. He said Xbox accounts for roughly $26 million of the $37 million in revenue, and called the $70 edition functionally dead on Xbox under day-one Game Pass.