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Oct 13Tue
  1. IGN15

    Resident Evil Requiem's Stars on Leon Fever, Crucial Character Moments, and Apocalypse Advice | IGN Fall Fan Fest 2026

    At IGN Fall Fan Fest 2026, Angela Sant'Albano and Nick Apostolides, the actors behind Grace Ashcroft and Leon S. Kennedy in Resident Evil Requiem, discussed creating their characters and the fan reaction since launch. Apostolides cited Leon's garbage dump scene with Grace as defining the character, while Sant'Albano pointed to the deaths of Grace's mother and Emily as key to understanding Grace's guilt and courage. Both said fans constantly ask about Leon's wedding ring, with Apostolides usually replying that he's married to the fans.

  2. Nintendo Life42

    Digital Foundry Delivers Its Technical Analysis of Dragon's Dogma 2 on Switch 2

    Digital Foundry's technical analysis of Dragon's Dogma 2: Dark Arisen on Switch 2 finds the port arrives in "surprisingly good shape," with visuals that even surpass Xbox Series S in some areas and DLSS outputting 1080p docked and 720p handheld. However, none of the game's three graphics modes offers a frame rate experience DF can recommend, citing poor frame pacing at 30fps, VRR issues undocked, and worse input latency in the frame-generation mode. DF still credits Capcom for squeezing such a demanding open-world RPG onto Switch 2 hardware.

Oct 10Sat
  1. Nintendo Life37

    Video: Dragon's Dogma 2 Side-By-Side Graphics Comparison (Switch 2 & PS5)

    YouTube channel ElAnalistaDeBits has released a side-by-side graphics comparison of Dragon's Dogma 2: Dark Arisen on Switch 2 and PS5. The Switch 2 version runs at an upscaled 1080p in handheld and 1440p docked, hovering around 40fps, with frame generation toggled on delivering the equivalent of 60fps. The game arrived on Switch 2 this week with the Dark Arisen expansion, and a free character creator is available on the eShop.

  2. GameSpot60

    Dragon's Dogma 2: Dark Arisen Review: Great, But At a Cost

    Dragon's Dogma 2: Dark Arisen is a great expansion that adds the new Norgan region with more loot, beasts, and stories, but its changes dilute what made the base game unique. The author notes that the Eternal Ferrystone and portcrystals across Norgan reduce how often you travel on foot, though you must still reach each one first to activate it. Those changes aim to make the experience more approachable, yet they also shift Dragon's Dogma 2 in a different direction.

Oct 8Thu
  1. IGN62

    Dragon's Dogma 2: Dark Arisen Review

    IGN's review says Dragon's Dogma 2: Dark Arisen matches the ambition and world design of the first expansion but is less transformative, since many of Dragon's Dogma 2's biggest issues were addressed through incremental patching after its 2024 release. The roughly 20-hour main quest follows rumors of another Arisen and sends players to the frozen Norgan region. The review notes Norgan is smaller than most regions but dense with verticality, and adds Spoils gear, obelisks for learning new skills, and 12 repeatable Lost Rites dungeons across Vermund and Bathall.

  2. Reddit · r/Games72

    Dragon's Dogma 2: Dark Arisen review roundup: 86 average on OpenCritic, 90% recommended

    The Dragon's Dogma 2: Dark Arisen review roundup shows an 86 average and 90% recommended across 20 reviews on OpenCritic. The expansion launches October 8 on Xbox Series X/S, PS5, and PC, and October 9 on Nintendo Switch 2, adding the Norgan region, a new loot system, and extra skill slots. Several outlets note improved technical performance, while others say it leaves the base game's core shortcomings in place.

  3. Push Square71

    Dragon's Dogma 2: Dark Arisen PS5 Review: A Meatier Expansion

    Push Square's review calls Dragon's Dogma 2: Dark Arisen a large expansion, with its main story and numerous side quests taking around 50 hours before a full endgame. It takes place in the new northern region of Norgan, where players need thermal armour and items like Heatstones against the cold, and set up increasingly northern base camps as the story progresses. Loot is randomised, with spoils appraised back at a southern hub, while the new Lost Rites dungeons scattered across the base game's map vary in quality and length.

  4. Nintendo Life65

    Dragon's Dogma 2: Dark Arisen (Switch 2) Review: An Action RPG Great Returns In Fine Form

    A review of Dragon's Dogma 2: Dark Arisen finds the release marks the series' Nintendo debut and bundles the summer's updates with a new expansion. The new region of Norgan is an icy waste with snowy versions of existing foes and 12 Lost Rites dungeons, suggested for level 20, some with special restrictions. The Switch 2 version performs far better than at launch but still has longer loading times, occasional frame rate dips and a visual downgrade compared with PS5 Pro, with FSR 3 Frame Generation, a 30fps lock and a variable frame rate option in the settings.

  5. Kotaku76

    Dragon's Dogma 2: Dark Arisen Review: The Norgan Tundra and 12 New Dungeons

    Kotaku's review calls Norgan, a snowy region north of the original map, the centerpiece of Dragon's Dogma 2: Dark Arisen, with one settlement, buried ruins, and environmental hazards like cracking ice and blizzards. The expansion also adds 12 new dungeons to the existing world, which the reviewer found unremarkable on a New Game+ character around level 70 but likely fine for first-time players. Most monsters are variants of base-game foes, such as ice-casting saurians and yeti-like ogres, alongside a few new bosses; the reviewer says the DLC does not dramatically change the game but stays true to it.

    Why this: Based on roughly 20 hours with the expansion, the reviewer weighs the Norgan region, 12 new dungeons, and monster variants to help readers judge whether the DLC is worth returning for.

Oct 5Mon
  1. VGC62

    Dragon's Dogma 2: Dark Arisen devs explain why they're not abandoning the 'friction' that makes it special

    Dragon's Dogma 2: Dark Arisen director Kento Kinoshita and producer Naoto Oyama told VGC why the expansion keeps the series' friction while adding quality-of-life improvements. Kinoshita said friction is essential to the Dragon's Dogma experience, but if it becomes frustration the team has gone too far. Oyama said the Eternal Ferrystones give players the choice to fast travel or not. The expansion was decided about six months after launch and drew on player feedback, and the team is still optimizing the Nintendo Switch 2 version.

  2. 游研社62

    Capcom veterans at GPTRACK50 discuss the action design of The Fool Never Dies

    GPTRACK50, a new studio formed by members who worked on Devil May Cry and Dragon's Dogma, spoke at TGS about the design of its first game, The Fool Never Dies. The action RPG, built around transformation and rapid growth, removes conventional defense and dodging to push players toward constant offense and combining ten monster forms; producer Hiroyuki Kobayashi and director Eiichiro Sasaki also addressed player feedback about the demo lacking a lock-on feature and said they will take suggestions into further tuning. The game launches on October 21.

Oct 4Sun
Oct 2Fri
  1. PC Gamer22

    Resident Evil's executive producer explains the deeper meaning behind Requiem, and I just can't get on board

    Resident Evil executive producer Jun Takeuchi told Japanese press for the series' 30th anniversary that the title Requiem contains not only "RE (response)" but also "Q (question)," presenting both an answer and a question, with the meaning to be explained in the future. The author isn't convinced by this breakdown, though remains curious to learn more.

Oct 1Thu
  1. PC Gamer12

    To Celebrate September 30, the Day the Cop Inside Leon Kennedy Died: My Most Traumatic Resident Evil Encounters

    September 30 marks 28 years since Raccoon City was destroyed in Resident Evil 2, the day the cop inside Leon S. Kennedy died. To mark it, the author lists their most traumatic Resident Evil moments, including the giant fetus in Resident Evil Village, Marguerite Baker in Resident Evil 7, T-00's footsteps, Emma Kendo, and the bad ending of Resident Evil: Revelations 2.

Sep 30Wed
  1. Eurogamer60

    Monster Hunter Wilds runs at a stable 30FPS on Switch 2, but Capcom calls the port a painstaking process

    Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was built around delivering a natural Wilds experience rather than a scaled-down port, describing it as a painstaking and at times seemingly endless process. The version launches on 5th December with all free DLC updates including new monsters and local co-op support, and runs at a solid 30FPS in handheld mode even during taxing multiplayer hunts. Capcom plans to apply what it learned to performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance in 2027.

  2. Nintendo Life30

    Let's Talk About the New Resident Evil Movie

    In Zach Cregger's new Resident Evil film, Austin Abrams plays Bryan, a courier delivering a package containing the final ingredient for a cure to Raccoon City General Hospital, who is bitten by an infected girl and slowly mutates. By the end, Bryan fully transforms, devours the scientists, and dies as his mutation robs him of consciousness. The author praises this willingness to kill off the main protagonist, calling it a rare "bad ending" for a high-budget production and an antidote to the games' refusal to kill off their main characters.

  3. Push Square62

    Preview: PS5 Remake Danganronpa 2x2 Revives the Cult Series with a Shocking New Mode

    A Push Square preview says the PS5 remake Danganronpa 2x2 launches on 14th January and includes a full beat-by-beat remake of Goodbye Despair plus an alternative storyline called Slayhem Mode. The author played a PC build at Tokyo Game Show, trying a portion of Slayhem Mode and a courtroom battle from the original, and confirmed the new mode adds a character named Sakutaro Higashi voiced by Natsuki Hanae in Japanese and Griffin Burns in English. The new scenario is written by Yoichiro Koizumi based on a concept by original series creator Kazutaka Kodaka and Danganronpa Kirigiri author Takekuni Kitayama.

  4. Kotaku62

    Capcom says porting Monster Hunter Wilds to Switch 2 was a painstaking rebuild

    Capcom producer Genki Sunano told Kotaku that the Switch 2 version of Monster Hunter Wilds was not a simple scaled-down port but a rebuild aimed at delivering a natural Wilds experience on the console, targeting a stable 30 FPS in handheld mode even during four-player hunts. The team evaluated assets and underlying processing one by one, rebuilt certain assets and shaders, and kept new visual effects aligned with existing hitboxes and collision detection. Sunano said the process was painstaking and at times seemingly endless, and that the lessons will feed into performance improvements for existing platforms ahead of Monster Hunter Wilds: Ascendance. Monster Hunter Wilds comes to Nintendo Switch 2 on December 4.

Sep 23Wed
Sep 21Mon
  1. GamesIndustry.biz48

    Tokyo Game Show 2026 celebrated the past, and an uncertain AI future | Opinion

    Tokyo Game Show 2026's 30th instalment ran only four of its five days after the final day was canceled due to an oncoming typhoon, with remakes and legacy IP dominating the showfloor. A preliminary CESA report found 86% of developers self-reported using AI tools, up from 51% last year, while Level-5 drew controversy for prominent AI use in its showcase and trailers, prompting CEO Akihiro Hino to apologize.

  2. Game Informer62

    Silent Hill: Townfall Review - Addressing The Trauma

    Game Informer's review says Silent Hill: Townfall is the series' third game in as many years and the first to fully embrace a first-person perspective, following Simon Ordell through the Scottish town of St. Amelia in 1996. It praises the visuals and peeking mechanic, and notes combat is heavily discouraged with scarce bullets and fast-breaking melee weapons, making it closer to a stealth game. The reviewer says inconsistent enemy detection forced frequent save reloads and diminished the tension, while the cast's emotional backstories are more transparent than in past entries.

Sep 18Fri
  1. Game Informer26

    Zach Cregger's Resident Evil Movie Understands How It Feels To Play A Resident Evil Game

    Zach Cregger's Resident Evil movie contains very few overt references to the larger franchise, taking place primarily in Raccoon City with the Umbrella Corporation, a typewriter, and Heavy Field shotgun shells. It follows an ordinary man named Bryan through one night stuck in a Resident Evil-style ordeal, reacting as a player rather than a series protagonist across a 90-minute runtime. The author says it expertly captures the emotional experience of playing a Resident Evil game and replaces Werewolves Within as their favorite video game film adaptation.

Jul 23Thu