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Oct 10Sat
  1. Polygon22

    The 7 Best Racing Games Like Star Wars: Galactic Racer

    Polygon lists seven racing games worth trying for fans of Fuse Games' Star Wars: Galactic Racer, including Star Wars Episode 1: Racer, Burnout Paradise Remastered, F-Zero GX, Wipeout Omega Collection, Fast Fusion, Reality Drift, and Need for Speed Unbound. Reality Drift has a demo available on Steam now and launches on Nov. 11.

Oct 9Fri
  1. Eurogamer62

    EA Sports FC 27 review: slower on-pitch play and the new Grounds social hub

    Eurogamer's review finds EA Sports FC 27 makes meaningful changes on the pitch, with slower, weightier matches, more manual defending, and AI teammates holding greater distance. The new Grounds is an online social hub with three open areas and Rush modes, which the review treats as a sideshow. Ultimate Team is largely unchanged apart from the Gallery and faster squad-building challenges, while Career mode adds Dynamic OVR and a reworked transfer negotiation menu with a tension meter.

Oct 6Tue
  1. Rock Paper Shotgun62

    Star Wars: Galactic Racer review: frenetic podracing with a totally unforgiving streak

    A review of Star Wars: Galactic Racer finds the arcade racer's rogue-lite runs hinge on the two boost types fitted to your speeder. Afterburner is weaker but always available, while ramjet is stronger but must be chained without overheating or hitting obstacles. The three speeder types can be freely built, and the reviewer leaned on boost-heavy setups throughout the campaign, while the podracer is faster, floatier, and cannot be customised.

Oct 5Mon
  1. 游研社62

    EA Sports FC 27 adds The Grounds open-world mode, which plays more like a fighting-game lobby

    EA Sports FC 27 introduces The Grounds, an open-world mode where up to 100 players share three areas linked by a central plaza, including a French cage pitch, Argentine street-football buildings, and British red-brick streets. After playing it on PS5, the author says it feels closer to a fighting-game lobby, with 1v1, 2v2, and 3v3 small-sided matches plus mini-games like dribble contests, a four-player obstacle race, and target shooting, though whether it changes the series remains uncertain. Other changes include setting corner power and placement before switching to a box player, a multi-stage transfer process that can be hijacked, and a UT collection hall that records cards you once owned.

Oct 2Fri
  1. Eurogamer66

    Star Wars: Galactic Racer review: Burnout handling meets a roguelite campaign

    Eurogamer's review calls Star Wars: Galactic Racer both a surprisingly fun roguelite campaign and a racing treat for Criterion fans. Developed by Fuse Games, it uses two boosts, Afterburner and the faster Ramjet, which can redline and explode if held too long. The campaign runs across acts and planets on an FTL-style branching map, where winnings upgrade your craft but a lost final race costs those upgrades. Planets change Ramjet behaviour, such as icy worlds making it last longer. A review copy was provided by Secret Mode.

  2. PC Gamer58

    Star Wars: Galactic Racer review: a roguelite racer with Burnout-style takedowns

    PC Gamer reviews Star Wars: Galactic Racer, an arcade racer from Fuse Games, a studio founded by ex-Criterion developers, published by Secret Mode at $60/£50 with multiplayer support. Its roguelite tour links races chosen from a node map, with builds built around managing afterburner and ramjet heat plus status effects like Cooled and Burning. The review praises the sense of speed but notes unclear track signposting, an autopilot ability that can steer into walls, and a flat story payoff.

  3. Kotaku60

    Star Wars: Galactic Racer: The Kotaku Review

    Kotaku's review finds Star Wars: Galactic Racer expands the prequels' podracing into an arcade racer that runs smoothly at high speed, with distinct vehicle handling and a roguelike season campaign starring Shade against champion Kestar Bool. The reviewer spent 19 hours finishing the campaign, calling the on-foot segments lackluster and noting most podracing content sits in arcade events and multiplayer; the game launches October 6 on PS5 Pro, Xbox Series X/S, and PC.

  4. Game Informer62

    Star Wars: Galactic Racer Review – Very Fast, Very Dangerous, And Very Good

    Game Informer's review calls Star Wars: Galactic Racer, developed by Fuse Games, an excellent racing roguelite whose campaign follows a run to join the Galactic League and beat champion Kestar Bool across multiple planets, with too many losses dropping you from the tournament. It notes the lack of a minimap and a steep early learning curve, and says being forced to use podracers in certain campaign events, where a loss can end a run, stayed frustrating. After about 20 hours the author kept playing Arcade, Scenario, and multiplayer, which offers six-race tournaments, pre-race bets, XP leveling, and cosmetic unlocks.

  5. VGC62

    Star Wars Galactic Racer review: Burnout-style arcade racing returns

    VGC's review calls Star Wars: Galactic Racer one of the best arcade racers in years, set after the fall of the Empire and following a mysterious racer named Shade seeking revenge on racing star Kestar Boole. Its campaign is run-based, with each session granting a league entry token that is lost if the race objective is failed, forcing the whole series to restart, while rewards upgrade the ship. Takedowns and the classic Burnout camera show its lineage, and the three vehicle types plus harder pod racing round out the package.

Sep 30Wed
  1. IGN12

    The Best, Worst, and Weirdest Star Wars Prequel Trilogy Games

    IGN rounds up the best, worst, and weirdest games based on the Star Wars Prequel Trilogy, spanning shooters, racers, and ecology simulators. The 1999 Episode I: The Phantom Menace game sold well on PC and PlayStation but suffered from an unpleasant high camera angle, while 2005's Lego Star Wars, with 6.1 million copies sold, is the most commercially successful Prequel Trilogy game.

  2. PC Gamer12

    The weird experience of liking a game before it's 'fixed'

    The author liked Battlefield 2042 and No Man's Sky at launch even as both were widely criticized, enjoying their eerie solitude and odd physics. EA overhauled BF 2042's maps and refocused on 64-player modes, while Hello Games spent a decade turning No Man's Sky into a redemption story. Hello Games founder Sean Murray says he still has a soft spot for the original 2016 version.

Sep 29Tue
  1. 触乐22

    Chuapp Talk: The Psychology of Queuing in Games

    In EA Sports FC 27's new open-world mode The Grounds, 100 players share one room and match into minigames ranging from 1v1 to 5v5, with 1v1 and Rush drawing the most players while other activities sit nearly empty. The author argues the core problem is the physical "waiting zone" design, where players must stand in a small area doing almost nothing until enough people join. Drawing on David Maister's 1984 essay "The Psychology of Waiting Lines," the piece suggests letting players queue for several minigames at once or boosting rewards for unpopular activities.

Sep 25Fri
  1. Game Informer50

    EA Sports FC 27 Review - More Build Up Play Than The Long Ball

    EA Sports FC 27 introduces a new open-world mode called The Grounds, but the tweaks to Ultimate Team are what keep the reviewer coming back. CPU-assisted defense in Ultimate Team's Competitive setting has been nerfed, rewarding manual defending, while new teammate runs, more corner control, and through balls requiring better aim add authenticity. The Grounds is a small instanced open-world mode that isn't a destination mode, and Ultimate Team remains the main attraction with the new Gallery rewarding themed sets.

Sep 23Wed
  1. 触乐62

    EA Sports FC 27 hands-on: The Grounds football open world and UT Collection

    EA Sports FC 27 launches on September 25, with Ultimate Edition owners getting in a week early, and a hands-on look focuses on the new football open-world mode The Grounds and the UT Collection. The Grounds supports up to 100 players in one shared space, where players create an avatar and take part in 1v1, 2v2 and 3v3 street matches, skill challenges and NPC quests while leveling up. In Ultimate Team, the new Collection lets players sort player cards and rate sets to earn Hall of Fame players, while corner and SBC changes remain largely incremental.

Sep 15Tue
  1. 触乐22

    Chuapp Talk: "Your Time Is Running Out"

    EA Sports FC 26 has reached the end of its lifecycle, with Ultimate Team no longer running new events and its web and app versions shut down. Playing only the web-based pack-opening mode, the author earned 4.16845 million coins over the year, about 350,000 a month, enough to buy each season's 500,000-coin paid pass without extra spending. Ultimate Team data resets every year, pushing players to FC 27, while FC 26 still costs at least $69.99.