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Oct 6Tue
  1. Nintendo Life22

    "Nintendo Didn't Swerve" - Product Growth Expert Comments On Zelda Vs. GTA 6

    Product growth expert Aakash Gupta, a former Fortnite producer at Epic Games, commented on X that Nintendo scheduled The Legend of Zelda: Ocarina of Time for 5th November, two weeks ahead of GTA 6 on 19th November, while other major publishers cleared out of November. He said GTA 6 doesn't run on Nintendo's hardware, the audiences barely overlap, and the Switch 2 exclusive remake of the highest-rated game ever gives Nintendo two full weeks of space.

  2. Kotaku66

    State of Decay 3 studio head on leaving Xbox: from tentpole first-party IP to ensuring survival

    Undead Labs has separated from Xbox after a planned sale to Splash Damage fell through, financing a management buyout instead. Studio head Philip Holt told The Game Business that inside first party State of Decay was expected to grow into a tentpole Xbox IP, while as an independent company it must ensure survival and a durable cost structure. He did not name State of Decay 3's new publisher or say how many people were laid off last month; the studio will be employee-owned with stock issued in coming weeks, and the acquisition vehicle is called Full Measure. State of Decay 3 will soon open closed beta sign-ups on PC, with a full alpha test planned for 2027.

  3. GamesIndustry.biz38

    Sega won't "entrust the creative aspect of games to AI," but uses tech to "improve efficiency" elsewhere

    Sega senior executive officer and deputy chief business officer Tsuyoshi Saito said the company is "very cautious" about using generative AI in game development and is "not entrusting the creative aspects of games to AI." Sega is using AI to "improve efficiency" in areas such as publishing and corporate departments, and for generating business ideas. The company established a "Generative AI Committee" last year that includes an "AI Task Force" developing in-house AI tools.

  4. GamesIndustry.biz40

    Resident Evil Games Engagement Leapt 50% After Zach Cregger's Movie, But Analysts Say Real Value Is Brand Building

    Player engagement with five Resident Evil games rose 50%, with daily active users climbing from 500,000 on August 30 to 750,000 on September 20 around the release of Zach Cregger's Resident Evil film, according to Sensor Tower data shared with GamesIndustry.biz. Ampere Analysis found franchise DAU grew from 140,000 to 680,000 across two weekends from September 6 to September 20, ahead of the film's September 18 premiere. Analysts said the transmedia impact amounts to only a single-digit percentage uplift to units and revenue, and that the real benefit is IP and brand building.

  5. GameSpot66

    Paramount completes $111 billion acquisition of Warner Bros. Discovery, with no mention of games in the announcement

    Paramount has completed its $111 billion acquisition of Warner Bros. Discovery, and the new company is now known as Skydance, but the closing announcement made no mention of video games. Warner Bros. Discovery has significant game investments, and while CEO David Ellison says he is a big gamer, what that means for the future of games at the new company is unknown. Skydance's press release highlighted plans for at least 30 high-quality theatrical films a year and a creative-first, audience-focused, tech-forward, globally scaled setup, but only referred generally to content across every entertainment vertical.

  6. VGC62

    Supermassive Games lays off more than 70 staff two months after announcing plans

    Supermassive Games, the studio behind The Dark Pictures Anthology, has laid off more than 70 staff across development, art, production, QA and operations. The cuts were announced in August, when the company said they were needed to ensure its sustainability. It is the studio's second major round of layoffs, after more than 30 developers were cut in July 2025, which delayed Directive 8020.

  7. VGC62

    Undead Labs goes independent from Microsoft with employee ownership, studio head says he was 'irresponsibly transparent' about layoffs

    State of Decay developer Undead Labs has bought itself out from Microsoft through a company called Full Measure and moved to employee ownership, a process studio head Philip Holt says led to a significant number of people leaving. Holt said he was irresponsibly transparent with staff during Xbox's reset, telling them early that job losses were likely so they were prepared on the day of layoffs. He said the studio has made some changes to State of Decay 3 after the layoffs, but the project was not radically rescoped and is still set for release in 2027.

  8. Kotaku58

    GameStop lists used PS5 Pros at $1,400, above the $900 price of a new console

    GameStop has updated the price of a standard used PS5 Pro on its website to $1,400, above the $900 suggested retail price for a new unit. A message reportedly sent by GameStop to stores and leaked on Reddit said several pre-owned PS5 Pro variants would be priced at $1,400 to $1,500, calling the move intentional. As of 9:30 a.m. EST, both the used and new PS5 Pro were listed as out of stock on GameStop's site, and Kotaku has contacted the company for more information.

  9. IGN42

    Modern Warships Dev Artstorm Apologizes After Plagiarizing Independent Artist's Ship Design

    Artstorm, developer of Modern Warships, admitted it used independent concept artist Alex Jay Brady's ekranoplan carrier design as the basis for the in-game ship RF Bartini A-2000-7 without permission. The studio apologized to Brady on X and said it would contact him directly to make things right, while Brady waits to see what compensation is offered. Unlocking the carrier in-game requires $50-100 in gacha spins or roughly 7,000 to 15,000+ ArtCoins.

  10. Push Square62

    GameStop to price used PS5 Pros up to $1,500, calling the increase intentional

    According to a verified Reddit post, GameStop will charge up to $1,500 for used PS5 Pros, with digital units at up to $1,399.99 and disc-drive units at up to $1,499.99. The original correspondence mentions 16th October as the date for the hike, but the retailer's official website already reflects the change. In a leaked message, the retailer said the pre-owned console having a higher price than the new console is intentional, amid light PS5 Pro supply and rising demand ahead of GTA 6.

  11. Push Square58

    PS5 jailbreaks escalate across firmware v7.00 to v13.60, putting pressure on Sony

    PS5 jailbreaking has accelerated sharply over the past week, with a new jailbreak working on firmware v7.00 through v13.60; v13.60 shipped in July, so most consoles not on the latest system software are affected. Using AI tools, modders have installed emulators ranging from Switch to the original Xbox on the console, though performance is patchy, while PC emulation of PS5 is also advancing and several exclusives such as Demon's Souls can now run on PC. The rush has also driven up used hardware prices, with GameStop charging up to $1,500 for a used PS5 Pro.

  12. GamesIndustry.biz22

    Brazil wants to be in "the top five game producers in the world in less than 10 years"

    Rodrigo Terra, president of Brazilian games industry trade body Abragames, says he wants Brazil to be among the top five game producers in the world in less than 10 years. Brazil Games executive manager Patricia Sato says foreign players tend to associate Brazil only with football, samba and carnival, and hopes games will show other aspects of Brazilian culture. Newzoo's Global Games Market Report last month predicted a 4.7% rise in players in Latin America in 2026 to 394 million, with games revenue for the region topping $9.3 billion.

  13. Rock Paper Shotgun22

    PlatinumGames CEO Hints More Bayonetta May Be on the Way During Stellar Blade Crossover Discussion

    PlatinumGames CEO Atsushi Inaba said he "strongly feel[s] that I want to expand" Bayonetta as a character and broaden her world, but declined to comment on whether a new game is coming. The remarks came in a Famitsu group interview with Stellar Blade developer Shift Up CEO Kim Hyung-tae, whose game's Switch 2 port will add four Bayonetta-themed costumes next month.

  14. Kotaku42

    Sega Appears To Rule Out Using GenAI For All In-Game Creativity

    Sega senior executive officer Tsuyoshi Saito told Nikkei that the company is being very cautious about AI in game development and is not entrusting the creative aspects of games to AI. Sega still uses AI to improve efficiency in publishing and corporate departments and for generating business ideas, and it created a "Generative AI Committee" in 2025. Saito also said Sega has been considering how to engage with indie game developers, hoping to coexist by leveraging its distribution network and marketing expertise.

  15. IGN62

    Browser version of GTA 5 goes offline as AI-generated game disputes continue

    Grand Theft Auto 5 was made playable in a browser before the site was pulled offline, with reports that hosting service Cloudflare intervened. It follows a cease and desist from Bethesda over the AI-generated Fallout: New York fan project, which was also playable in a PC browser and built by Claude Opus 5.5. IGN last week reported the original Xbox version of Halo: Combat Evolved running in a browser, and it remains unclear how AI-generated versions of popular games will be policed.

  16. Rock Paper Shotgun22

    PlatinumGames CEO Hints at More Bayonetta While Discussing Stellar Blade's Bayonetta Costume Crossover

    In a joint Famitsu interview, PlatinumGames CEO Atsushi Inaba said he "can't really answer" about the next Bayonetta move but strongly wants to expand the character and broaden her world, adding "no comment" when asked about a next game. The exchange came as Stellar Blade's Switch 2 port, due next month, will include four costumes based on Bayonetta characters. Shift Up CEO Kim Hyung-tae joked that Bayonetta is "approaching 17" but hasn't lost its freshness.

  17. Pure Xbox22

    Xbox's Final FanFest 2026 Event Lands in Seattle for the 25th Anniversary

    Xbox has announced that the final stop of its FanFest 2026 events will take place in Seattle on November 12th, during the week of Xbox's 25th anniversary. The event at MoPOP will feature hands-on gameplay, Xbox history and artifacts, trivia, collectibles, a Gear pop-up shop and more, with fans able to enter a sweepstakes via a form on the Xbox website. A separate Green Ticket Trip Sweepstakes will fly one winner and their guest out to Seattle.

  18. Push Square31

    ARC Raiders and The Finals Are the Next Games Set for TV and Movie Adaptations

    Embark Studios has confirmed that its shooters The Finals and ARC Raiders are being adapted for the screen, teaming up with production company Chernin Entertainment. It's unclear whether both games will get TV shows and movies or if one will go to television and the other to film. Embark CEO Patrick Söderlund called the Nexon-owned studio's agreement with Chernin the next step in growing both properties into transmedia experiences.

  19. Eurogamer38

    Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use

    The Coalition has found a way to work around the Xbox Series S's limited 10GB GDDR6 RAM by offloading data to the console's NVMe SSD, trading about 2GB of storage for roughly 1GB of usable system memory. The tech, co-developed by Xbox's Advanced Technology Group, uses advanced heuristics to keep frequently used data in RAM and move idle data to the SSD. Whether other Xbox games could adopt similar technology remains an open question.

  20. GamesIndustry.biz24

    South Australian government makes largest investment in game development by doubling its Digital Games Fund to $1m

    The South Australian Film Corporation has doubled its Digital Games Fund to $1 million, the South Australian government's largest single investment in game development. This year's DGF offers three funding streams: up to $30,000 for pre-production, up to $150,000 for production, and up to $50,000 for post-release activities, with applications opening on Wednesday, October 21. The SAFC also introduced the Game Studio Placement Program, offering subsidised salary support for six or 12-month full-time placements.

  21. Eurogamer41

    CD Projekt Red outlines next Witcher 3 Remastered fixes as community remains divided

    CD Projekt Red said on X that The Witcher 3 Remastered is still being patched, with the next update targeting further performance improvements on PS5, visual adjustments and console voiceover audio fixes. The studio is also working with mod.io to bring more mods to all platforms, following a bumpy launch last week that drew technical complaints and calls to restore the PS5 next-gen version.

  22. IGN34

    As Halo Moves to Activision, Halo Studios Writers Tease What Might Have Been

    Following the launch of Halo: Campaign Evolved, Halo Studios published a blog post from franchise writer Alex Wakeford hinting at where Master Chief's story might have gone before Activision took over the Halo series. The post says novels Halo: Fireteam Noble by Troy Denning and Halo: Burn the Road Home by Kenneth Peters are still in the works, though their future is uncertain. It also teases the Xalanyn with concept art, suggesting the now-scrapped next Halo game would have revealed more about the mysterious antagonists.

  23. IGN40

    Rockstar Says GTA 6 Won't Be 'Too Specific About Any Particular Person, Event, or Movement'

    Rockstar senior vice president of narrative Rupert Humphries said GTA 6 will not be too specific about any particular person, event, or movement, since the games take a long time to make and would risk feeling dated. He noted that previous GTA games have never really focused on national politics, and that GTA 4's Homeland Security and Patriot Act themes stemmed from post-9/11 New York. GTA 6 launches on PS5 and Xbox Series consoles on November 19, 2026.

  24. VGC36

    Sega claims it's being 'very cautious' about AI and won't use it for creative work

    Sega says it is taking a "very cautious" approach to AI in game development and will not entrust the creative aspects of games to the technology, according to senior executive officer Tsuyoshi Saito. The company is using AI to improve efficiency in publishing and corporate departments and for generating business ideas, and has set up a Generative AI Committee to develop tools and guidelines. Sega previously confirmed generative AI was used in the initial research phase of Crazy Taxi: World Tour and as a productivity tool in Phantasy Star Online 2: New Genesis.

  25. Rock Paper Shotgun66

    Until Dawn studio Supermassive lays off more than 70 staff

    Supermassive Games, the studio behind Until Dawn and The Dark Pictures Anthology, has carried out layoffs affecting more than 70 staff across development, art, production, QA and operations. In August the company said redundancy consultations could see up to 75 people let go, citing the need to help ensure the company's sustainability. Veteran Frank Tindle said on LinkedIn he is leaving after 16 years, and talent acquisition leader Tim Browning also posted about his departure.

  26. VGC32

    Watch Dogs is 'important' to Ubisoft says Yves Guillemot, but don't expect a new one soon

    Ubisoft CEO Yves Guillemot said at the company's annual investor meeting in early October that a new Watch Dogs game is not currently in production, though the franchise remains "important" to Ubisoft. He said it is "not expected to be put in a creative house for the moment, before it's potentially remade," though the phrasing may be a translation issue. The last entry, Watch Dogs Legion, released in 2020 with a Metacritic score of 76, lower than the previous two games.

  27. VGC38

    Former PlayStation boss Shawn Layden says dropping discs is 'a significant brand hit'

    Former PlayStation US boss Shawn Layden said on The Expansion Pass podcast that Sony's decision to stop making discs starting from 2028 is "a significant brand hit." He argued that while roughly 80% of players download games, the 20% who buy physical are often the most dedicated collectors, and that digital-only shifts the debate to whether players own a game or merely have access to it.

  28. Eurogamer62

    Supermassive Games layoffs land as more than 70 developers leave this week

    More than 70 staff appear to have left Supermassive Games this week, spanning developers, artists, producers, QA and operations. The studio had said in August it would begin a redundancy consultation expected to cut up to 75 colleagues, calling it necessary for the company's sustainability. Former IT and facilities director Frank Tindle announced his departure on LinkedIn, saying any studio would be lucky to hire those leaving. In July 2025 the studio announced up to 36 layoffs, which delayed Directive 8020.