Devil May Cry 5 Composer Returns for Dragon's Dogma 2 DLC, Makes a Banging Metal Track https://www.pushsquare.com/news/2026/10/devil-may-cry-5-composer-returns-for-dragons-dogma-2-dlc-makes-a-banging-metal-track
Devil May Cry 5 composer Casey Edwards has returned to Capcom to create a special track for Dragon's Dogma 2: Dark Arisen titled "Burn the Sky." The track reportedly does not appear anywhere in the Dark Arisen expansion, not even in the credits. B'z's "Into Free -Dangan-," the original Dragon's Dogma theme, remains a fan favourite and was removed for the Dark Arisen re-release.
Chandler Riggs, known for playing Carl in The Walking Dead, made his own 20-minute Resident Evil 7 fan film adapting the garage fight between Ethan Winters and Jack Baker, releasing online on October 14. Zach Cregger's Resident Evil movie hit theaters in September and became the most financially successful film in the franchise, and Riggs said he'd be open to working with Cregger if he continues in the RE universe.
Pragmata lead producer Masachika Kawata said Capcom at one point considered making the new sci-fi game "a little bit more horror focused." The idea was dropped because Pragmata is a new IP and horror would overlap too much with Resident Evil, though horror elements such as human-looking robots remain in the game.
Director Kitao Sakurai confirmed he is already writing a sequel to his upcoming Street Fighter film, continuing Ryu and Ken's adventures after the second World Warrior Tournament, but whether it gets made depends on how the first movie performs. The film releases in theaters on October 16, 2026, and will include animated sequences exploring Ryu and Ken's backstory with Gouken and Akuma. Sagat has not appeared in any trailers or marketing, and no casting has been announced for him.
The General is teaming up with Capcom and Vehicle Effects to recreate the destroyable Lexus LS 400 from Street Fighter II's bonus stage as a real car. Fans can enter a sweepstakes from October through November 18 for a chance to win the car and $25,400.69 in gas money. The Street Fighter movie hits theaters on October 16, 2026.
Street Fighter 6 producer Shuhei Matsumoto and director Takayuki Nakayama said the Street Fighter IP could have died within 10 years if nothing changed, as the Street Fighter 5 player base was roughly 35 to 45 years old. The team developed Street Fighter 6 like a brand-new fighting game, adding the Modern Control scheme and World Tour mode and involving the fighting game community more closely, and it became a hit upon its 2023 release.
Street Fighter 6 producer Shuhei Matsumoto said in an October 2026 interview that during Street Fighter 5 the team realized the Street Fighter IP would likely die in 10 years if nothing changed. Street Fighter 6 responded with a Modern Controls system to streamline inputs and a focus on new modes and more forgiving combat balance. The game reached 7 million sales this past summer and has been tracking ahead of Street Fighter 5.
Producer Masachika Kawata confirmed in an interview that director Koshi Nakanishi initially developed Resident Evil Requiem as an online game. Unfavorable research results partway through development led the team to prioritize the horror concept again and abandon the online direction. This confirms an earlier rumor from Dusk Golem.
Street Fighter 6 producer Shuhei Matsumoto revealed that during the Street Fighter V era, he and director Takayuki Nakayama realized the Street Fighter IP would likely die in 10 years if they didn't act. With SFV's player base roughly 35 to 45 years old, they decided to act as if the current generation didn't know the franchise, adding the Modern control scheme and other approachable features. As of summer 2026, Street Fighter 6 has sold more than seven million lifetime units.
Resident Evil Requiem producer Masachika Kawata revealed that the game was initially developed as an online title before the team scrapped that direction to prioritize horror. Kawata also said Leon was the first protagonist chosen, but his combat strength made the game less scary, leading to the introduction of new character Grace.
Capcom has clarified that it will not use generative AI to create content for its games, after its RE Engine plans drew fan concern. The company said AI will only be used to speed up development, including improving tools, testing game code and analyzing data, as part of its REX (RE Next Engine) effort to improve the RE Engine.
At Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented "The Outlook and Future of the 'REX' Project," discussing plans to integrate AI into the next-generation RE engine to ease development tasks. The comments were misrepresented by much of the gaming press and social media as Capcom turning the engine into a system built for generative AI games. REX, short for "RE neXt Engine," has been in development since at least 2023.
Capcom to evolve in-house RE Engine for "the AI generation", to help with development, testing, and checking for bugs https://www.eurogamer.net/capcom-re-engine-ai-generation-game-engine-rex-project
Resident Evil Requiem writer Haris Orkin teased that the game's new story DLC will shed even more light on Oswell E. Spencer, though Capcom has not revealed when it will be out or what it's about. Orkin said Requiem already gives Spencer an arc, and the DLC will let players understand it further. In Requiem, Spencer is portrayed more sympathetically, having adopted a baby girl named Grace in 2001 and developed the antiviral Elpis.
Resident Evil Requiem screenwriter Haris Orkin said in an interview at Meadowlark Comic Con that he is working on DLC for the game, with plans to flesh out Oswell E. Spencer. He also discussed writing villains and FBI analyst Grace, adding, "I probably shouldn't say that, but yeah." Director Koshi Nakanishi had confirmed plans for a major story expansion in March.
Player engagement with Resident Evil games jumped 50% in the run up to and following the release of Zach Cregger's Resident Evil movie, according to data shared exclusively with GI
Player engagement with five Resident Evil games rose 50%, with daily active users climbing from 500,000 on August 30 to 750,000 on September 20 around the release of Zach Cregger's Resident Evil film, according to Sensor Tower data shared with GamesIndustry.biz. Ampere Analysis found franchise DAU grew from 140,000 to 680,000 across two weekends from September 6 to September 20, ahead of the film's September 18 premiere. Analysts said the transmedia impact amounts to only a single-digit percentage uplift to units and revenue, and that the real benefit is IP and brand building.
Ultra Street Fighter IV has received two rollback netcode mods, Faabi's SF4Enhanced and Kabiefox's SF4 Ember, both released in the last few weeks with rollback netcode and private rooms, and both coded with the assistance of Anthropic's Claude. Faabi has since abandoned SF4Enhanced entirely, saying they don't have the time to deliver what the community deserves, and encouraged players to stick with Ember. Both mods appear to be getting a lot of play.
Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive in 2021 before coming to Xbox and PlayStation in 2023, with the Sunbreak expansion also boosting sales. Capcom released special anniversary artwork and thanked fans, noting the game is currently on sale at digital stores.
Capcom's official sales data shows Monster Hunter Rise has now sold more than 20 million units across all platforms. The game originally launched as a Switch exclusive and came to Xbox and PlayStation in 2023, with sales also boosted by the Sunbreak expansion. For comparison, Capcom's website lists Monster Hunter World base game sales at 22.40 million units, while Monster Hunter Wilds has sold over 11 million units since its 2025 release.
Capcom announced that total sales for Monster Hunter Rise have surpassed 20 million units. The game was last reported in June to have surpassed 19.3 million units. It is available for PS5, Xbox Series, PS4, Xbox One, Switch, and PC via Steam and Microsoft Store.
At an October 2 open conference for engineers and the games industry, Capcom outlined where it wants to use AI in the RE Engine and where it wants to avoid it. The engine's evolution is part of the REX Initiative (RE neXt engine) first discussed in 2023, and Capcom has released the RE:Dox and RE:Log tools as open-source on Github so AI programs can learn how they work and help with internal playtests, bug detection and fixes. Capcom insists AI is meant to cut repetitive work so human developers can focus on the creative side, saying "AI is not a replacement for humans."
During Resident Evil's 30th anniversary, executive producer Jun Takeuchi said the series runs on two tracks: numbered titles for the ongoing story and remakes for the past, with the remake line eventually catching up to the numbered era. Capcom has been preparing for that crossover since around Resident Evil Village, and at its current pace of one remake every two years, remaking the older games could buy the studio about 12 years.
Capcom Plans to Use AI Technology with RE Engine to Make Games More Efficiently https://www.pushsquare.com/news/2026/10/capcom-plans-to-use-ai-technology-with-re-engine-to-make-games-more-efficiently
Capcom has detailed its "REX" initiative, which will incorporate AI technology into its in-house RE Engine to streamline development. The effort targets areas including performance, tools, development efficiency, and QA, rather than generating art assets. Capcom says its goal is to "create games together with AI," and it has previously stated it has no intention of shipping titles with AI-created assets.
Capcom announced a multi-phase project to turn its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance. Programmer Satoshi Ishida presented the REX project at the company's annual tech conference, covering new systems such as RE:Dox, RE:UI, and RE:Log plus updates to RE:Flows, RE:Runtime, and RE:C++. AI would assist development, generate and interpret code, automate playtesting for debugging, and optimise performance, with some improvements open-sourced to support AI training.
Capcom announced a multi-phase project to adapt its proprietary RE Engine into an AI-generation engine, aiming to streamline development and optimise performance. According to GamesIndustry.biz, the effort also targets efficiency in QA, debugging and data processing.
Capcom programmer Satoshi Ishida detailed upcoming RE Engine improvements at Capcom Open Conference RE: 2026, where the company's "REX" initiative aims to tackle lengthy development challenges in tools, QA and efficiency. Capcom wants to evolve the RE Engine into an "AI-generation game engine," using the most common programming language to improve readability for AI so it can automatically create programs or run play tests to identify bugs. Capcom has also open-sourced technologies such as RE:Dox and RE:Log, primarily to train its AI.
Capcom plans to transform its in-house RE Engine into an "AI-generation game engine" as part of an overhaul called the REX Project, programmer Satoshi Ishida said at Capcom Open Conference RE:2026. The project bundles new systems including RE:Dox, RE:UI, RE:Log, RE:Flows, RE:Runtime and RE:C++, aiming for an engine where AI can understand and generate code, run automated test plays to catch bugs, and support development directly. RE Engine has been in development since 2014, debuted in Resident Evil 7 in 2017, and is now used by over 2,000 developers.
Capcom announced plans to transform its RE Engine into an AI-generation game engine, framed around a future of creating games together with AI. The news comes from a Reddit r/Games post whose body text was not available, so further details remain unclear.
At its Capcom Open Conference RE: 2026 on October 2, Capcom announced the REX project, a multi-step effort to improve the RE Engine with the long-term goal of turning it into an AI-generation game engine. Programmer Satoshi Ishida cited three development problems, including the time cost of large games, the need for an engine that is easy for a growing staff to use, and integrating AI into development workflows. REX unifies the RE Engine under a common programming language, with some improvements open-sourced for AI training; Capcom said at a March 2026 shareholders meeting that it will not put AI-generated assets into its games but will use AI to improve development efficiency.