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Oct 14Wed
  1. Rock Paper Shotgun42

    Xbox games chief Asha Sharma announces Xbox Labs to "explore new technology," which sure sounds like tinkering with old games through AI

    Xbox games chief Asha Sharma has announced Xbox Labs, a small group of game makers, engineers and scientists led by CTO Scott Van Vliet, tasked with turning emerging ideas into things players and developers can experience. Microsoft clarified to GI.biz that AI usage won't be mandatory, though Sharma's statement offered no specific action plans. Sharma noted games are being rapidly decompiled and rebuilt for hardware they were never designed for, including Windows PC builds translated to Apple Silicon or run in browsers via WebAssembly and WebGPU, the latter now approaching 90% global browser support.

Oct 12Mon
  1. AI Gamechangers22

    Stardock's Brad Wardell on Clairvoyance: Most AI Work Is Not About Replacing the Creative Work

    Stardock founder and CEO Brad Wardell discussed Clairvoyance, an app that began as an internal tool and is now free, running a team of AI agents locally on Windows, macOS and Linux on top of tools like Claude Code and Codex. He said much of game-making time goes to grunt work such as build errors, importers and hunting for assets, so AI's best use is freeing artists and designers to create rather than replacing them. He argued digital distribution, not AI, is breaking AAA economics, with around 30,000 games expected on Steam this year making attention the scarce resource.

Oct 11Sun
Oct 9Fri
  1. 游戏LOOK62

    Google and Unity launch AI game creation platforms, with Playground live and Unity Spark coming later this year

    On October 7, Google and Unity announced a strategic partnership to launch an AI game development platform for next-generation interactive entertainment. Google's experimental Playground went live the same day, letting users generate, customize and share playable games from natural-language prompts without writing code, limited to US users aged 18 and over, with weekly tokens and a model lineup of Gemini, Nano Banana and Lyria. Unity will plug Unity Spark into Playground later this year; the web platform runs on the Unity engine with professional-grade mechanics and high-fidelity 3D, and during testing projects cannot be downloaded, exported to desktop Unity or sold.

Oct 8Thu
  1. Eurogamer62

    Google and Unity unveil generative-AI game-making platforms, with Playground open for testing in the US

    Google and Unity announced generative-AI game-making platforms yesterday, with Google's Playground available for testing in the US and Unity's Unity Spark listed as coming soon. Google said Playground lets users create, play and share custom games from a few prompts without coding experience, and will integrate with Unity Spark when creators want more professional mechanics and high-fidelity 3D. Unity said Spark is not about one-shotting game development, and a demo showed two people co-creating the sci-fi shooter Space Corridor while pulling assets from the Unity Store; Google did not say where Playground's assets come from.

  2. Rock Paper Shotgun36

    AMD confirms FSR 4 is coming to handheld PCs this year, Steam Deck support could take until 2027

    AMD has confirmed plans to bring FSR 4 upscaling to the Radeon APUs used in handheld PCs, via both new APUs with native FSR 4 support and a lightweight version for older integrated graphics, both targeted for the end of 2026. RDNA 3-based handheld chips were already intended to get FSR 4 this year, but AMD has previously said RDNA 2-based Steam Deck and Steam Deck OLED support will take until 2027. FSR 4 offers sharper visuals than FSR 3.1 at the cost of a smaller performance boost.

  3. Kotaku28

    Unity Spark Promises to Let You Vibe Code Your 'Dream Game' in the Most Embarrassing Video Imaginable

    Unity has announced Spark, an AI vibe-coding tool that it says lets people make and share games in their browser with no prior Unity or game development experience, and it is listed as "coming soon" with a waitlist. Its promotional trailer shows a game called Space Corridor being made by typing six words, and that demo game can be played in a browser now, running about five minutes and priced at $7.99.

  4. VGC62

    Google reveals AI game-creation platform Playground, Unity-powered Unity Spark due this year

    Google announced Playground, a browser-based platform where users generate simple AI games from text prompts, test them offline or share them via a link; it launches in an experimental phase. A more advanced version built with Unity, Unity Spark, arrives later this year and will generate 3D games from text prompts using assets from the Unity store. Unity CEO Matt Bromberg said the technology is not about having AI regurgitate an already invented game.

  5. AI and Games22

    Capcom's New AI Venture Gets Lost in Translation

    At Capcom Open Conference RE: 2026, programmer Satoshi Ishida presented "The Outlook and Future of the 'REX' Project," discussing plans to integrate AI into the next-generation RE engine to ease development tasks. The comments were misrepresented by much of the gaming press and social media as Capcom turning the engine into a system built for generative AI games. REX, short for "RE neXt Engine," has been in development since at least 2023.

Oct 7Wed
  1. GameSpot48

    Google Playground Wants Everyone To Make AI Games, And Maybe Everyone Shouldn't

    Google has rolled out Playground, a browser-based AI platform that lets users create, play, and share custom games, labeled as an experiment and supported by Unity Spark. Google says it lowers the barriers to creation with no coding experience required, but the initial rollout feels underwhelming, with cover art often misleading compared to actual gameplay. The option to make your own game for Playground is reportedly rolling out to people "soon."

  2. Game Developer62

    Google debuts experimental AI game platform Google Playground

    Google announced Google Playground, an experimental platform for making, sharing, and playing games built with generative AI tools. Google says users need no coding experience and can direct games through a conversational interface, with browser-based play on phones and laptops. Unity separately announced Unity Spark, a tool built to work with Playground.

  3. Game Developer53

    Unity unveils Unity Spark, a prompt-based tool for Google's AI game platform Playground

    Unity announced a strategic partnership with Google to launch Unity Spark, a prompt-based development tool for Google's AI platform Playground, letting developers start from a text prompt and skip coding while connecting to the Unity Asset Store and Google's leaderboard, matchmaking, and community features. Unity CEO Matthew Bromberg said the goal is not one-shot generation but helping people with creative ideas build experiences worth polishing and sharing. Developers can try Playground today, and the piece notes ongoing industry concern about generative AI and Steam's disclosure requirement for AI tools or content.

  4. GamesIndustry.biz60

    Unity unveils Unity Spark, a web-based AI game creation platform

    Unity announced Unity Spark, a browser-based generative AI game creation tool running on the Unity engine, set to enter beta later this year, letting users design and iterate on 3D games through text prompts without downloads. It is tied to Google's new Playground platform, where projects can be published, and is limited to users aged 18 and over. At launch, projects cannot be downloaded or exported to the desktop Unity engine, nor sold, and payment will use a credit system tied to AI tokens with details not yet finalised.

Oct 6Tue
  1. Eurogamer38

    Gears of War: E-Day studio finds a way to get more performance from Xbox Series S - one that other Xbox games could probably use

    The Coalition has found a way to work around the Xbox Series S's limited 10GB GDDR6 RAM by offloading data to the console's NVMe SSD, trading about 2GB of storage for roughly 1GB of usable system memory. The tech, co-developed by Xbox's Advanced Technology Group, uses advanced heuristics to keep frequently used data in RAM and move idle data to the SSD. Whether other Xbox games could adopt similar technology remains an open question.

  2. Kotaku30

    Hideo Kojima Has 'Mixed' Feelings on DLSS 5 Because AI Can't Understand Creators' Intentions: 'I Don't Much Like That Idea'

    Hideo Kojima said on his KOJI10 podcast that he has mixed feelings about NVIDIA's DLSS 5, which he noted can make CG characters near the uncanny valley look like real people. He argued AI cannot understand creators' intentions, warning that 4K film remasters and audio remasters of classic albums could overwrite the original artists' creative intent. Official DLSS 5 support for Death Stranding 2 has not been announced.

Oct 5Mon
  1. Kotaku42

    Capcom on Using Generative AI in the RE Engine: 'AI Is Not a Replacement for Humans'

    At an October 2 open conference for engineers and the games industry, Capcom outlined where it wants to use AI in the RE Engine and where it wants to avoid it. The engine's evolution is part of the REX Initiative (RE neXt engine) first discussed in 2023, and Capcom has released the RE:Dox and RE:Log tools as open-source on Github so AI programs can learn how they work and help with internal playtests, bug detection and fixes. Capcom insists AI is meant to cut repetitive work so human developers can focus on the creative side, saying "AI is not a replacement for humans."

  2. Push Square42

    Capcom Plans to Use AI Technology with RE Engine to Make Games More Efficiently

    Capcom has detailed its "REX" initiative, which will incorporate AI technology into its in-house RE Engine to streamline development. The effort targets areas including performance, tools, development efficiency, and QA, rather than generating art assets. Capcom says its goal is to "create games together with AI," and it has previously stated it has no intention of shipping titles with AI-created assets.

  3. GamesIndustry.biz55

    Capcom plans to enhance its RE Engine with AI for QA, debugging, and data processing

    Capcom announced a multi-phase project to turn its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance. Programmer Satoshi Ishida presented the REX project at the company's annual tech conference, covering new systems such as RE:Dox, RE:UI, and RE:Log plus updates to RE:Flows, RE:Runtime, and RE:C++. AI would assist development, generate and interpret code, automate playtesting for debugging, and optimise performance, with some improvements open-sourced to support AI training.

  4. Nintendo Life42

    Capcom Is Looking To Evolve Its RE Engine Into An 'AI-Era Game Engine'

    Capcom programmer Satoshi Ishida detailed upcoming RE Engine improvements at Capcom Open Conference RE: 2026, where the company's "REX" initiative aims to tackle lengthy development challenges in tools, QA and efficiency. Capcom wants to evolve the RE Engine into an "AI-generation game engine," using the most common programming language to improve readability for AI so it can automatically create programs or run play tests to identify bugs. Capcom has also open-sourced technologies such as RE:Dox and RE:Log, primarily to train its AI.

Oct 4Sun
Oct 3Sat
  1. Eurogamer44

    Capcom to evolve in-house RE Engine for "the AI generation", to help with development, testing, and checking for bugs

    Capcom plans to transform its in-house RE Engine into an "AI-generation game engine" as part of an overhaul called the REX Project, programmer Satoshi Ishida said at Capcom Open Conference RE:2026. The project bundles new systems including RE:Dox, RE:UI, RE:Log, RE:Flows, RE:Runtime and RE:C++, aiming for an engine where AI can understand and generate code, run automated test plays to catch bugs, and support development directly. RE Engine has been in development since 2014, debuted in Resident Evil 7 in 2017, and is now used by over 2,000 developers.

  2. IGN62

    Capcom unveils REX plan to gradually turn the RE Engine into an AI-generation game engine

    At its Capcom Open Conference RE: 2026 on October 2, Capcom announced the REX project, a multi-step effort to improve the RE Engine with the long-term goal of turning it into an AI-generation game engine. Programmer Satoshi Ishida cited three development problems, including the time cost of large games, the need for an engine that is easy for a growing staff to use, and integrating AI into development workflows. REX unifies the RE Engine under a common programming language, with some improvements open-sourced for AI training; Capcom said at a March 2026 shareholders meeting that it will not put AI-generated assets into its games but will use AI to improve development efficiency.