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Sep 28Mon
  1. PlayStation Blog78

    God of War Laufey pre-orders open September 29, launches on PS5 February 16, 2027

    God of War Laufey will launch on PlayStation 5 on February 16, 2027, with pre-orders opening September 29 at 10:00am local time. Pre-order bonuses include the Last Wish Armor Set, the Phranque Golden Leaves appearance and an in-game resource pack, while the Digital Deluxe Edition adds Dark Alchemy gear, a digital mini artbook and the official digital soundtrack. The post also details Faye's Serpent Bow, which has a full-aim precision mode and a half-aim hip-fire mode, plus interchangeable Scales that change its look and playstyle.

  2. Eurogamer32

    Marvel's Wolverine patch 1.001.006 lets you turn off "fart gas" scent trails completely, with a catch

    Marvel's Wolverine patch 1.001.006 adds three separate toggles in the Gameplay menu to turn off scent trails for Whiskey Bottle collectibles, Material Crate audio pings and Nightmare Door roots. Senses will remain for "story-critical" moments. The patch also fixes reported crashes, instances where players could become stuck, and the overlapping bathroom sign in the casino level.

  3. 游戏LOOK74

    Graveyard Keeper 2 Launches on Steam With 54,969 Peak Concurrent Players and 86% Positive Reviews

    Graveyard Keeper 2, developed by Lazy Bear Games and published by Solo Game, has launched on Steam at 68 yuan in China, reaching a peak of 54,969 concurrent players and an 86% positive review rate. The sequel removes tool durability, adds an inspiration point system, and reworks zombies so red skulls determine their assignable perk points, enabling automated production lines and zombie squad combat. The developer says the game passed 1 million wishlists with 10% pre-orders, while player feedback praises the visual and gameplay improvements but criticizes the dialogue writing and grind.

Sep 27Sun
  1. Eurogamer40

    Final Fantasy 7 Revelation director says Platinum trophy will be "easier to get"

    Final Fantasy 7 Revelation director Naoki Hamaguchi says the game's Platinum trophy will be "easier to get" than Final Fantasy 7 Rebirth's, with around 20 percent of players or more expected to obtain it. He acknowledged Rebirth's Platinum difficulty was "by design," with about 2.6 percent of players unlocking it, and said the team underestimated demand and he has regrets. Revelation is due out on 8th April 2027 on Nintendo Switch 2, PC, PS5, and Xbox Series.

Sep 26Sat
  1. 触乐62

    Transport Fever 3 review and interview addendum: warehousing, transfers and city systems

    A review of Transport Fever 3 says the biggest change is a warehousing feature that makes transfers between different routes and vehicles more intuitive and the logistics network more flexible. City indices are now fully listed, mission levels double as a gradual tutorial, and the game adds Chinese vehicles including the Renmin steam locomotive, DF4, Shaoshan 8 and FAW J6P truck. The developer said China's player count for Transport Fever 2 is close to or above Germany's, so CRH and Fuxing trains were added, though the campaign has no China-set missions; the author also notes poor Chinese localization, such as Poor being translated as 贫穷.

  2. Eurogamer12

    What we've been playing - "I curl up on my sofa and breed my army of battle cats"

    Eurogamer's weekly column rounds up what its editors have been playing this week. Bertie continues Blood of Dawnwalker on PC, Kelsey breeds battle cats in the Switch 2 version of Mewgenics using its touch screen, and Mat digs into Fire Emblem: Fortune's Weave. Marie helps a goose cause chaos in Untitled Goose Game on Switch 2, while Connor is hooked on the World of Warcraft: Forever beta, a level 1-20 slice featuring the new Zephras Isle starting zone.

  3. Eurogamer22

    Ex-Elder Scrolls loremaster says Bethesda is "very protective" of the series, so it never got a Fallout: New Vegas-style spin-off

    Former Elder Scrolls loremaster and Skyrim lead developer Kurt Kuhlmann said on the FRVR podcast that Bethesda never let an outside team make a mainline-style Elder Scrolls spin-off because it is "very protective" of the series. He said director Todd Howard did not want to recreate the debate over whether Bethesda or Obsidian made the better Fallout game after Fallout: New Vegas. Kuhlmann, who left the studio in 2023, added that The Elder Scrolls Online's ongoing new content has become many players' Elder Scrolls experience.

  4. Eurogamer62

    Resident Evil Requiem tops $500m, but the new film moved game sales less than Capcom's discounts

    Resident Evil Requiem has earned over $500m according to estimates from Alinea Analytics' Rhys Elliott, outpacing every other Resident Evil game and nearing Resident Evil 4 remake's $600m over three years. PS5 is its most popular platform with 4m copies sold, 30% physical, while Zach Cregger's film opened to over $108m worldwide but did not boost game sales as much as Capcom's discounts. During the film's opening, Resident Evil 2 remake saw 48% more players and Resident Evil 3 remake 25% more.

Sep 25Fri
  1. Game Informer50

    EA Sports FC 27 Review - More Build Up Play Than The Long Ball

    EA Sports FC 27 introduces a new open-world mode called The Grounds, but the tweaks to Ultimate Team are what keep the reviewer coming back. CPU-assisted defense in Ultimate Team's Competitive setting has been nerfed, rewarding manual defending, while new teammate runs, more corner control, and through balls requiring better aim add authenticity. The Grounds is a small instanced open-world mode that isn't a destination mode, and Ultimate Team remains the main attraction with the new Gallery rewarding themed sets.

  2. PlayStation Blog62

    How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

    Developer Project Aces has changed its storytelling approach for Ace Combat 8: Wings of Theve, presenting most cutscenes in first person so players experience the war between the Federation of Central Usea and the invading Sotoans as a silent protagonist. Players inherit the call sign of ace pilot Jan "Rex" Cope and fight alongside Joker Flight, using the DualSense controller's D-Pad, right stick and buttons for small interactions and to issue squad orders. The game launches October 2 on PlayStation 5.

  3. Eurogamer78

    GTA veteran's MindsEye studio Build a Rocket Boy enters administration

    Build a Rocket Boy has filed for administration with the UK's Companies House and hired Opus Advisory Group as administrator. The move follows reports last week of further layoffs at the studio behind last June's poorly received MindsEye. For the 12 months ending 30th September, the company reported a £47.5m operating loss and a £36.2m net loss, owing creditors £61.8m.

  4. Rock Paper Shotgun40

    I got whomped by an Ork horde in Total War: Warhammer 40,000, definitely on purpose, to teach you a lesson about positioning

    A Gamescom demo of Total War: Warhammer 40,000 included 20 minutes of battle tutorial, 20 minutes of campaign tutorial, and 20 minutes of a scenario where a Space Marine army faced an overwhelming Ork horde. Battle product owner David Petry said positioning should almost trump matchup in Total War, and the game emphasizes ranged combat with nearly every soldier armed with a gun and a returning cover system from Empire: Total War.

  5. 触乐62

    Marvel's Wolverine Review: Insomniac's Shift in Style and the First-Party Expectation Gap

    Marvel's Wolverine holds a 76 Metacritic average from 132 outlets and a 6.8 user average from over 4,000 players, which the author attributes to sharply uneven strengths and weaknesses. Developed by Insomniac as a PS first-party exclusive, it drops open-world design for linear storytelling with a dark adult tone and combat that favors emotion over depth, running 12 to 15 hours with about 20 hours for full completion. The author argues the first-party exclusive status raised media and player expectations, and that a standard multiplatform AAA release might have scored higher.

  6. Rock Paper Shotgun22

    The Blood of Dawnwalker's timer mechanic was toned down after pre-release complaints

    The Blood of Dawnwalker director Konrad Tomaszkiewicz confirmed the game's timer mechanic was rebalanced after pre-release feedback, saying the original version was more restrictive and harder to beat. He said the team changed the main game beyond the prologue to avoid players feeling too restricted, while quests and spending skill points still advance time. He explained that tying skill upgrades to time prevents players from farming enemies to level up and killing the antagonist Brencis on the first day.

  7. Eurogamer40

    The Blood of Dawnwalker's time limit was once stricter, loosened over fear of player pushback

    Rebel Wolves game director Konrad Tomaszkiewicz confirmed that The Blood of Dawnwalker originally had a stricter time limit that made the game harder to beat, but it was rebalanced before release over fear of player complaints. Players have 30 in-game days and nights to save their character's family, with 16 time segments per day consumed by quests and skill upgrades. The first major patch arrives in early October, addressing combat, difficulty, performance, and traversal.

Sep 24Thu
  1. Rock Paper Shotgun54

    Warhammer 40,000: Rogue Trader's final DLC delayed to December, adds blood-weeping psyker companion Stella

    Owlcat announced that Warhammer 40,000: Rogue Trader's final DLC, Processional of the Damned, has been delayed from September to December 2026, with the release window not expected to move again. The expansion centers on a new companion, Stella, an unsanctioned psyker seen by the Ecclesiarchy as a miracle of the Emperor who sheds tears of blood. Season Pass 2 owners can request refunds via Steam support, which removes Processional of the Damned and Infinite Museion and breaks saves made with Infinite Museion content, while the Season Pass 2 Appearance Pack becomes free and integrated into the base game.

  2. Game Informer62

    Control Resonant Review – Fun, Frustration, And Fun Again

    Game Informer's review of Control Resonant says the sequel keeps the best traits of Control, with new protagonist Dylan Faden stepping in for his sister Jesse in a distorted Manhattan. It praises the transforming Aberrant weapon and perfect dodge, but notes that enemies level alongside the player and respawn until larger foes fall, turning some fights into wars of attrition. The reviewer says the world and story kept drawing him back even after the credits rolled.

  3. Game Informer62

    Final Fantasy VII Revelation's FITS Classes Let You Keep the Party's Classic Outfits

    Final Fantasy VII Revelation's FITS system lets players spec Cloud and the party into four types, Warrior, Knight, Black Mage, and Summoner, while still wearing their classic outfits. After a Tokyo Game Show hands-on with Chapter 1, director Naoki Hamaguchi told the author that keeping the signature look was important and that the option is available from the start. The game launches April 8 next year on PlayStation 5, Xbox Series X/S, Switch 2, and PC.

  4. Game Informer62

    Final Fantasy VII Revelation Hands-On Preview: Tokyo Game Show Chapter 1 Demo Is More Focused Than the Gamescom Chapter 4 Demo

    A Game Informer writer played roughly 25 minutes of Final Fantasy VII Revelation's Chapter 1 demo at Tokyo Game Show, calling it more focused on story than the Chapter 4 demo from Gamescom in August. The demo is set in the Whirlwind Maze section of the Northern Crater and shows the new FITS system with four specializations: Warrior, Knight, Black Mage, and Summoner. The writer also tried Vincent, whose beast form can be maintained freely but raises his Chaos level and lowers his HP, and the demo ended with a Jenova Death boss fight. The game launches April 8.

Sep 23Wed
  1. Eurogamer42

    Stellar Blade is a success now but once came close to the brink: "We could only pay salaries for about three months"

    Shift Up CEO Hyung-Tae Kim said the company once had only about three months of salaries left during Stellar Blade's development, as investors called the project too risky and said it obviously would not break even. The game went on to sell millions of copies on PS5 and broke 1m sales within three days on PC. Shift Up is now working on the sequel Stellar Blade: Blood Rain, which has no release date yet.

  2. Rock Paper Shotgun43

    Dark Souls 2 Seamless Co-op Mod Out Now in Alpha

    Modder Yui has released a seamless co-op mod for Dark Souls 2 in alpha form, allowing up to five friends to play through the entire game together in one session. The mod syncs progression and NPC dialogue, removes co-op zone barriers, and adds a streamlined connection system plus difficulty scaling options. It requires Dark Souls 2: Scholar of the First Sin updated to version 1.03 and is available on Nexus Mods or Github.

  3. Rock Paper Shotgun60

    Rebel Wolves lines up The Blood of Dawnwalker's first big patch for next month, adding an easier difficulty mode

    Rebel Wolves is preparing The Blood of Dawnwalker's first major update, expected in early October, which will add an easier difficulty mode and rename the current Story mode to something like Demanding. Game director Konrad Tomaszkiewicz told Eurogamer the new Story mode is for players who want the story without the combat challenge. The patch will also make running and escaping combat ignore the nav mesh, change how the stun ability locks onto other enemies, and require three hits to remove a stun, while PC performance fixes and a possible New Game Plus are still being worked on.

Sep 22Tue
  1. PlayStation Blog60

    Emeteria's Fading Echo launches today on PlayStation 5

    Emeteria, a New Tales studio, announced that its fast-paced elemental action-adventure RPG Fading Echo launches today on PlayStation 5, with a demo also available today. Players control One, a young Legend who manipulates the water-like element Æther, shifts between fractured realities and combines elemental reactions to fight, explore and solve puzzles in the world of Corel. The single-player adventure also follows One's search for her past alongside a small group of allies.

  2. Game Informer60

    Valor Mortis Preview: Uneven Difficulty Balance Mars an Otherwise Great Soulslike

    Game Informer's Wesley LeBlanc spent more than 15 hours with a preview build of Valor Mortis, the first-person Soulslike from Ghostrunner studio One More Level, playing through its first four chapters. He says the game's foundation is strong but its difficulty balance is wildly uneven, with bosses taking roughly 60 percent of his health and over 100 boss deaths in the preview. Valor Mortis launches October 13, and he hopes the balance gets tuned before then.

Sep 21Mon
  1. 触乐62

    TYPE-MOON at TGS: Hands-on and Interviews for Fate/EXTRA Record and MELTY BLOOD: TWI-LUMINA

    The author played Fate/EXTRA Record and MELTY BLOOD: TWI-LUMINA at Aniplex's TGS booth on September 17, with both demo stations running on PS5. Fate/EXTRA Record is described as a dungeon-crawling RPG that replaces the original rock-paper-scissors combat with deck-building command card battles, offers Saber, Archer and Caster as playable Servants, and launches on January 28, 2027. MELTY BLOOD: TWI-LUMINA offers seven playable characters and simple and traditional control modes, and director Kamone Serizawa said its story runs about 20 hours ahead of its April 22, 2027 release.

  2. Rock Paper Shotgun62

    Silent Hill: Townfall review - an often inspired, if slightly lumbering trek into the fog

    This Silent Hill: Townfall review says developer Screen Burn (formerly No Code) took what it needed from the series to tell its own story, following three interwoven lives on the fictional late-90s Scottish island of St Amelia after a disaster left roads blockaded and the square covered in pictures of the missing. It notes that puzzles often hinge on 3 or 4 digit keycodes solved through period technology such as beige desktop computers and payphones, and that the back half turns to late-90s corporate negligence and reputation management. The author finds the stealth mechanical and the patrolling monotonous, with one unkillable enemy proving a chore, though enemies that play dead and a late-game foe reminiscent of Left 4 Dead's Special Infected revive the pace.

  3. Game Informer62

    Silent Hill: Townfall Review - Addressing The Trauma

    Game Informer's review says Silent Hill: Townfall is the series' third game in as many years and the first to fully embrace a first-person perspective, following Simon Ordell through the Scottish town of St. Amelia in 1996. It praises the visuals and peeking mechanic, and notes combat is heavily discouraged with scarce bullets and fast-breaking melee weapons, making it closer to a stealth game. The reviewer says inconsistent enemy detection forced frequent save reloads and diminished the tension, while the cast's emotional backstories are more transparent than in past entries.

Sep 19Sat
  1. Game Informer12

    Metal Gear Solid 4: Guns Of The Patriots: Part 4 - Rosemary's Return | Super Replay

    Game Informer's Super Replay continues Metal Gear Solid 4: Guns of the Patriots with Part 4, "Rosemary's Return," as two editors play the game via the Metal Gear Solid: Master Collection Vol. 2. One editor experiences Guns of the Patriots for the first time, while the other revisits it after more than a decade. The stream airs weekly on Twitch and YouTube for two hours until the credits roll.

  2. GamesIndustry.biz71

    Control Resonant review roundup: 84 on Metacritic, melee combat and open Manhattan praised, boss fights criticized

    Remedy has released Control Resonant seven years after Control, with players exploring a paranatural Manhattan as Dylan Faden, the brother of Control's Jesse Faden, in a shift from third-person shooting to melee-focused, open-ended structure. The game holds an 84 Metacritic score, with Rock Paper Shotgun and Kotaku praising its character-first storytelling and action, IGN giving it 8 out of 10, and Eurogamer giving it 3 out of 5 while criticizing traversal and pacing. Critics largely agreed that the boss fights are the weakest part, citing spongy health bars and repetitive encounters despite strong visual design and build-altering rewards.

Sep 18Fri
  1. Rock Paper Shotgun71

    Control Resonant review: A superbly strange action-RPG that makes you feel tiny and godly at once

    Rock Paper Shotgun's James Archer reviews Control Resonant, finding that the sequel's switch to Dylan Faden, a kaleidoscopic open-world Manhattan, and melee action-RPG combat pays off. Fights revolve around the shapeshifting Aberrant's forms and combos, with status effects enabling stance-break builds that make combat more aggressive than the original's. Progression is tied to Manhattan sub-areas that reset and toughen after their boss falls, and the reviewer notes Steam Deck performance falls short of its promised support alongside bugs such as music cutouts and enemies stuck on scenery.

  2. Game Informer62

    Control Resonant Review in Progress: Early Impressions of Combat and Manhattan

    Game Informer's Marcus Stewart published a review-in-progress of Control Resonant, saying he is still working through Dylan Faden's adventure and will publish a scored review next week before the game's September 24 launch. He said the combat and world design differ notably from the first Control, but the weird lore and side stories remain highlights, the melee action feels good though not at Devil May Cry or Bayonetta level, and the difficulty is higher than expected with enemies often matching the player's level and swarming in waves. He described the distorted Manhattan as a surreal visual treat resembling the Mirror Dimension from Doctor Strange, with some areas gated by abilities or keys.

  3. Rock Paper Shotgun36

    Baldur's Gate 3 Act Two Expansion Mod Out Now in Beta, Adds a New Region

    The Baldur's Gate 3 custom campaign mod Act Two Expansion is now out in beta, adding a new region between the RPG's second and third acts after nearly two years of work by modder SquallyDaBeanz. The new region, The Chionthar Wilds, is similar in scope to act one's Wilderness and offers quests, dungeons, and fights for parties between levels eight and ten. The modder warns the beta is unevenly polished and can softlock before Act 3, recommending frequent saves and a way to cheat to Act 3.

Sep 17Thu
  1. GamesIndustry.biz58

    Remedy's Arhi Makkonen on designing the "biggest world we have ever done" for Control Resonant

    Remedy senior level designer Arhi Makkonen told GamesIndustry.biz how the studio approached the open world of Control Resonant, which releases on September 24 and swaps protagonist Jesse Faden for her brother Dylan Faden, moving from The Oldest House to the streets of Manhattan. He calls it the biggest world Remedy has ever made, with colour-coded zones and landmarks used to guide players while keeping movement as unrestricted as possible. Dylan can shift gravity to walk on walls, leading the team to adopt an "if it looks walkable, it is walkable" approach after extensive iteration.

Sep 16Wed
  1. Game Informer69

    Fire Emblem: Fortune's Weave Review – Let The Games Begin

    Game Informer's Eric Van Allen reviewed Fire Emblem: Fortune's Weave for Switch 2, calling it one of his favorite settings and stories in the series even as repetition and overabundance weigh it down. The game uses a three-act structure with four Flame Lords who each get their own route, and players can confront the final boss Balor at any time, with more assembled lords making the last campaign easier. He reached the credits in over 130 hours while still missing some scenes and events, praising the chapter bookend and coliseum battles while finding dungeon exploration and the daily activity loop repetitive enough to auto-battle through.

  2. 触乐30

    New Story, New Gameplay and New Pitfalls: On A Plague Tale: Resonance

    A Plague Tale: Resonance stars Sophia from A Plague Tale: Requiem, set about 15 years before she meets Amicia, and replaces the series' stealth with direct combat and escape sequences. The game has no stealth system and introduces the Minotaur, which cannot be fought head-on, along with petrified and mutated enemies, while combat relies on parries and skill and weapon builds. It presents the core concept of "resonance" more completely than the two previous games, but its atmosphere is weaker.

  3. Game Informer62

    Trails in the Sky 2nd Chapter Review: A Superb Sequel

    Game Informer's Hayes Madsen reviewed the Trails in the Sky 2nd Chapter remake after roughly 80 hours, calling it a strong follow-up that builds on the first game's remake with enhanced visuals, voice acting, and story additions. Combat keeps the same hybrid action and turn-based system as 1st Chapter, with new arts and crafts per character and a Brave Rush team attack, while the fishing minigame was overhauled and map and quest tracking improved. The main criticism is that some dungeons feel too long, showing occasionally dated RPG design.