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Oct 6Tue
  1. @pcgamer22

    Warhorse co-founder on Kingdom Come inspirations

    In a recent interview with PC Gamer's Joshua Wolens, Warhorse Studios co-founder Martin Klima traced the inspirations for Kingdom Come: Deliverance back to boredom with the typical RPG—kill the dark lord, romance a companion or two, and so on. Klima added that this formula is still a mite too widespread even now for his tastes, and wondered if gamers haven't outgrown it by now.

  2. IGN22

    Japanese Solid Snake Actor Wants a New Metal Gear Game, But Won't Do One Without Kojima

    Akio Otsuka, the Japanese voice and motion capture actor for Solid Snake, says he wants Konami to make another Metal Gear game, but he won't do one without creator Hideo Kojima. He said he previously stated he didn't want to do a Metal Gear without Kojima and can't take that back. Otsuka also recalled that Solid Snake's "Kept you waiting, huh?" line was an adlib during the Japanese recording and was later used in ads.

  3. PC Gamer22

    Love and Deepspace dev recommends toxic flowers in themed cocktail recipes, issues safety notice 36 hours later

    Infold posted cocktail recipes themed around Love and Deepspace's male leads on X, using fire lily and datura—the signature flowers of Rafayel and Sylus—as garnishes, with datura being a psychoactive and potentially deadly plant. A follow-up tweet 36 hours later stated all drinks are fictional and for in-game purposes only, warning players not to recreate or consume them in reality.

  4. GameSpot40

    How Bill Skarsgard Became The Face Of Hideo Kojima's Physint

    Bill Skarsgard will play the lead role in Hideo Kojima's Physint, a role he landed after Death Stranding 2: On the Beach composer Woodkid introduced the two. Kojima traveled to Sweden to meet Skarsgard, a Metal Gear fan who accepted the part, and says the actor's scan is already complete while he eagerly awaits the script. Kojima also cited Skarsgard's on-screen chemistry with co-star Charlee Fraser as a key factor in the casting.

  5. Rock Paper Shotgun30

    Claims that genAI speeds up PC ports of classic games are either "false" or missing the point, says Banjo Kazooie: Recompiled developer

    DarioSamo, a member of the team behind Banjo: Recompiled, argues that claims generative AI speeds up PC ports of classic games are either "false" or misguided. He says getting a game running is only the first step, and that polish and a sustainable project are what actually take time. He points to the non-AI DK64 Rekongpiled port, whose developers' familiarity with Donkey Kong 64 let it progress well while an AI-based effort stalled.

Oct 5Mon
  1. Eurogamer32

    Rockstar explains why GTA 6 doesn't satirise real-world events: "It has to be more over the top, more insane, more in your face"

    Rockstar senior vice president of narrative Rupert Humphries explained why GTA 6 builds its own fictional world instead of satirising real-world political events. He said the game's long development means copying reality would feel dated, so it must be more over the top, more insane and more in your face. GTA 6 arrives 19th November.

  2. GamesIndustry.biz34

    "It's less risky to be the masters of our own fate" – The AAA developers going indie

    After Warner Bros shut down Player First Games, the Multiversus developer, Justin Fischer and Brock Feldman formed Airlock Games last year and are now working on the sci-fi horror management sim What the Stars Forgot. They intend to ship it without a dollar of investment, having raised over $25,000 on Kickstarter last year, and say going indie offers control over what they make and how they ship it even as AAA jobs remain scarce.

  3. Rock Paper Shotgun22

    GTA 6 writer says the series has never had "much focus on national politics" beyond GTA 4's war on terror, and the latest entry won't get "too specific"

    Rockstar senior vice president of narrative Rupert Humphries said the GTA series has never had "much focus on national politics" beyond GTA 4's Homeland Security and Patriot Act themes, and that GTA 6 won't get "too specific" about any particular person, event, or movement. He said the studio's satire of Florida aims to be "larger than life" rather than a direct mirror of the real world, and described the American dream today as perhaps just a house and paid-off loans. Rockstar is also currently in an employment tribunal over its firing of 34 developers last year.

  4. PC Gamer38

    Capcom's remake machine keeps ticking, and that means revisiting Resident Evil 5 and 6

    During Resident Evil's 30th anniversary, executive producer Jun Takeuchi said the series runs on two tracks: numbered titles for the ongoing story and remakes for the past, with the remake line eventually catching up to the numbered era. Capcom has been preparing for that crossover since around Resident Evil Village, and at its current pace of one remake every two years, remaking the older games could buy the studio about 12 years.

  5. IGN33

    PlatinumGames CEO Atsushi Inaba Says Studio Still Has 'Strong Desire' to Expand Bayonetta

    PlatinumGames CEO Atsushi Inaba said the studio still has a strong desire to further develop the character of Bayonetta and expand her world, though he could not say what form that will take. The series is co-owned by Sega and Nintendo, with Bayonetta 3 having launched on Switch in 2022. PlatinumGames' last release was Ninja Gaiden 4 on October 21, 2025, and it is now working on Teenage Mutant Ninja Turtles: The Last Ronin.

  6. VGC40

    AI game mashup videos on social media spark debate and backlash among players and modders

    A recent trend of AI-powered "mashup" game videos on social media, made by decompiling two games with the Claude Opus 5.5 AI tool and running them simultaneously, has drawn concern from modders and players. Some modders say they may stop making mods entirely if low-quality AI mods become the norm. Others who use AI in their own mod work still criticize the mashups as having no creative input beyond choosing two games.

  7. 触乐22

    No. 6 on the Charts and the Twin-Star Universe: From Making Maps to Making Products

    Eggy Party ranked No. 6 on the iOS top-grossing chart as its "Twin-Star Editor" system, announced at its fourth creator conference, moved into practice with the origin editor and world editor running in parallel. Three groups of UGC creators have turned park maps into "independent UGC products" with monetization and long-term operation, and studio Modeman grew to nearly 20 full-time staff within 4 months of joining, with its second map's revenue up over 350% from the first.

  8. 机核22

    Why We Still Need a 150,000-Visitor Offline Figure Gathering

    The 2026 Bilibili Shanghai International Figure Model Culture Expo ran October 3-4 at the Shanghai New International Expo Centre, with expected offline attendance surpassing 150,000, over 100,000 exhibits and more than 700 debut items. It drew over 400 brand exhibitors and more than 2,700 individual creators, up 34.54% year on year, with 80 partner IPs and same-day copyright sales expected to reach over 40,000 units, double the previous edition. This marks Bilibili's third year as exclusive organizer of the WF figure model show.

  9. Pure Xbox22

    Ex-PlayStation Boss: Xbox Either Needs To Be A Top-Tier Platform Or Publisher — 'Pick A Lane'

    Former PlayStation boss Shawn Layden said on The Expansion Pass podcast that Xbox needs to pick a lane: either be a platform competitive with PlayStation, or be the biggest publisher in the world with Activision, Bethesda and Blizzard. He argued you can't be successful at both, since a platform needs exclusives while the biggest publisher has to be on every platform, calling it Xbox's Dreamcast moment.

  10. VGC30

    GTA 6 is deliberately avoiding direct political references, says Rockstar

    Rockstar senior vice president of narrative Rupert Humphries said Grand Theft Auto 6 deliberately avoids direct references to real political figures, events or movements, so the game doesn't feel dated at release. Players will still encounter election signs, campaign robocalls and political talk shows on the radio, but the fictional state of Leonida is a distorted, satirical version of Florida rather than a straight recreation. Humphries noted it has been 13 years since the series' last instalment, and the long development cycle shapes what content stays relevant.

  11. VGC22

    Solid Snake's Japanese voice actor wants another Metal Gear game, even without Kojima

    Akio Otsuka, the Japanese voice actor for Solid Snake and other Metal Gear Solid characters, says he thinks Konami should make another Metal Gear game even if Hideo Kojima isn't involved. He previously vowed never to work on another Metal Gear without Kojima and says he stands by that, but still believes fans worldwide are waiting for a new entry.

  12. AI Gamechangers22

    One-Person Studio with AI: MAXX Apps Founder on Building with Replit and Claude

    Designer Spencer Wade has been running MAXX Apps solo since April 2026, using Replit and Claude to ship three companion apps for Roblox and World of Warcraft players on the Overwolf platform. He advises other designers to research available data and APIs first, keep AI in plan mode while asking questions, and personally test everything. He draws the line at letting AI generate core elements players engage with constantly, such as game maps.

  13. PC Gamer22

    The first Elder Scrolls had a rough launch: 'It was a disaster in a lot of ways and somehow built a billion-dollar franchise'

    The Elder Scrolls: Arena struggled to sell copies when it hit shelves in 1994, with game stores cancelling orders after late shipments, designer Ted Peterson recalled. Bethesda president Christopher Weaver told PC Gamer in November 1995 that nobody believed a studio known for sports games could break into RPGs. Word of mouth eventually helped Arena turn Bethesda into an RPG studio and build a billion-dollar franchise.

  14. Polygon15

    Fire Emblem Fans Need to Play 2017's Stellar Revenge-Saga RPG

    In Fire Emblem: Fortune's Weave, choosing your first route matters. Cai appears to be the intended starting point with explanation-heavy opening chapters, while Hedonic Dietrich suits Three Houses fans seeking more Fódlan lore and Theodora offers insight into Dagda and Saramis cultures. Leda's route is driven by vengeance after her father's death.

  15. PC Gamer26

    Garry Newman responds to s&box criticism: 'I don't like giving up on things, I am stubborn'

    Facepunch founder Garry Newman responded to s&box criticism in a lengthy YouTube comment, saying he doesn't like giving up on things and is stubborn. Creator Eridium criticized the game's "citizen" character models, low-quality AI content flooding the platform, and Facepunch's lack of community outreach. The UGC platform, billed as a Garry's Mod successor, has struggled in its first five months on the market.

  16. HLTV22

    Boombl4 on veto mind games: "We were [16-4] on Dust2, and it's 0 maps played last 3 months"

    BETBOOM have reached the playoffs in four of the five notable events they have attended in 2026, and Boombl4 says the settled lineup now aims for stable playoff runs and growth toward tier-one level. He said the team plays veto mind games, having once won 16-4 on Dust2 while not playing the map at all in the last three months. Boombl4 also said Cache suits him better than Overpass.

  17. Polygon10

    8 Video Game Villains With Motives You Can't Argue With

    Polygon rounds up eight of gaming's most misunderstood villains, whose charges include one occupied planet, one erased painting, one underwater utopia gone to rot, and a staggering body count. The piece asks whether these bad guys might actually have a somewhat decent point, leaving readers to weigh each villain's case file and reach their own verdict.

  18. PC Gamer28

    Kingdom Come: Deliverance studio co-founder says a lot of RPGs are 'still games for teenagers,' and that he's 'tired of all the RPGs where you are this chosen one'

    Warhorse Studios co-founder Martin Klima told PC Gamer he is tired of RPGs built around being "this chosen one" with a grand task of saving the universe, calling such straightforward power fantasies repetitive. He said many RPGs being made are "still the games for teenagers," and that this boredom with the formula led to Kingdom Come: Deliverance. Klima also criticized publishers for recycling the same formula, citing the original Assassin's Creed, Far Cry, and Watch Dogs as fun first iterations that grow stale by the 10th time.

  19. Polygon28

    Forget Star Wars Movies, the Franchise's Future Belongs to Video Games

    Lucasfilm is reportedly ramping up for Star Wars - Episode X, a direct continuation of the mainline "Skywalker Saga" and the Rey storyline, with Simon Kinberg writing the screenplay and Jon Watts directing. The piece argues that the franchise's future belongs to video games rather than movies.

  20. Polygon22

    Fire Emblem: Fortune's Weave true ending, explained

    Fire Emblem: Fortune's Weave's post-credits scene shows Sothis speaking with her son Balor, promising to tell him her own story that began "a long, long time ago." A recent Ask the Developer interview revealed four routes were cut during development, which could become future DLC. Part 1's chapter 7 also reveals Sothis' true form, a creature far larger than Balor.

Oct 4Sun
  1. HLTV22

    luchov: "My playstyle really depends on confidence; I need to be useful also without it"

    9z player luchov broke the 2.00 rating mark in a 2:0 win over TYLOO at ESL Pro League Season 24, after his rating had fallen to 0.95 since August. He told HLTV that his playstyle depends heavily on confidence, and that he plays better when the team is connected but makes more bad decisions when they are disconnected. 9z are now 1-1 in Katowice, with the goal of reaching the playoffs and playing in the Spodek arena.

  2. Eurogamer24

    PlatinumGames boss hints he wants to expand Bayonetta as Stellar Blade director calls the series "indispensable"

    PlatinumGames president Atsushi Inaba has hinted he'd like to expand the character of Bayonetta and broaden her world, though he stopped short of confirming a new game. Speaking with Stellar Blade director Kim Hyung-tae at Tokyo Game Show, Kim called Bayonetta "an indispensable work in my life" and half-jokingly asked to design characters for the next entry. Asked directly about a new entry, Inaba declined to give specifics, telling Famitsu only to wait and see.